Later tonight I'm taking part in my first limited tournament. Well I've participated in unofficial tournaments at the back of a card shop once or twice, but never a limited one with any kind of REL.
It's going to be Rise of The Eldrazi in a 4 Round Swiss-Style Booster Draft tournament format (whatever that means?)
Can you give me some tips/advice on how to do well in limited? And what all these terms mean?
Say I have a meddling mage out and my opponent plays a chimney imp and in response I momentary blink my meddling mage naming chimney imp, does that make the chimney imp fizzle or how does that work?
Wow. Just wow. I'm utterly blown away by this. Did they not think Zendikar would see enough as is? This is just crazy. Good crazy, but still freaking insane of them.
Sorry for the lack of updates. My parents packed me off to camp without a lot of warning and I just got back. I'll be updating it in the next few days.
My cousins were playing it in their basement, had a bunch of commons out on the table beside their epic four player game. I crack one of the boxes out and the first card I saw was Ravenous Rats. I thought it was awesomely cool that you could send rats to attack your opponents scrolls and libraries...and it made sense too.
They quickly made a pretty subpar rat/discard deck from Kamigawa cards etc. and I was hooked.
Storyline:
Outbreak follows the protagonist, Josiah who is an Izzet Magelord. He is a "lesser" planeswalker, although he doesn't realize it yet. Currently he is leaping from plane to plane using a self-developed device. He hopes to track down some kind of power in order to unify the Izzet Guild, which due to internal squabble upon Niv Mizzet's disappearance has went from one of the strongest Ravnican guilds to one of the weakest.
He is followed by two drifters who have been taken in by his charisma and have followed him ever since, although both have their own interests and goals. One is Isaac, a human jack of all trades who uses all types of wierd spells during battle and espionage. Most of his abilities revolve around the use of a multitude of Oozes. The second is James, a Kithkin trader who was saved from the aurora after choosing to follow Josiah. He wishes to emerge from the shadow of his sister, and will have quite the surprise if he ever returns to his homeplane.
The set itself takes place on the plane of Versel, a fairly normal plane that has been taken over by five planeswalkers who have lost the majority of their power. They have discovered that for some reason on Versel, when a planeswalker dies he/she releases a form of energy that can be tapped to increase another planeswalkers power threshold. After this discovery they've started sending out missives to hundreds of other planes about a grand tournament. Anyone who can make it to Versel is welcome. The grand prize promised is ascension to true planeswalker-hood
This is of course, false. The hosts have no intention, or capability, of following through with the promise. They have set up multiple caches throughout the plane that will attract the essence as each planeswalker dies, gorging themselves on the surplus power. One of these caches has been ruptured by one of the planes native oozes. The essence inside the cache has begun leaking out, mutating the local nonplaneswalkers and giving them bizarre powers. Some can leap tremendous distances, others super strength, etc.
As the tournament get's farther and farther along, the plane starts to fall apart physically, culturally, and socially as not only do the natives start to rebel, but the planeswalkers start to openly war against one another as the planeswalkers learn that they've been lied to.
First card:
Isaac, King of Wierd
Legendary Creature - Human Wizard
When Jonah comes into play put 3 0/1 ooze creature tokens into play.
, Sacrifice an Ooze: Choose one - Move target counter or aura from target permanent to another permanent of the same type, or gain control of target artifact until the end of turn.
2/5
He's part of a cycle of creatures with a Choose one - ability.
I'm currently reading A Song and Ice and Fire series by George RR Martin, and I am also rereading the Wheel of Time series by (RIP) Robert Jordan as well.
WOTC is going to have to be very, very careful with what they print in conjunction with this mechanic. One or two degenerative cards with this mechanic and the format could be warped.
Is tri colored a good deck to go in ROE or should I stick to dual colored? What colors are dominant?
Thanks for the help! Gotta go now!
It's going to be Rise of The Eldrazi in a 4 Round Swiss-Style Booster Draft tournament format (whatever that means?)
Can you give me some tips/advice on how to do well in limited? And what all these terms mean?
We've had like to kajillion tribal and multicolored sets since Masques, why can't we have a second alternate mana costs block?
They quickly made a pretty subpar rat/discard deck from Kamigawa cards etc. and I was hooked.
Outbreak follows the protagonist, Josiah who is an Izzet Magelord. He is a "lesser" planeswalker, although he doesn't realize it yet. Currently he is leaping from plane to plane using a self-developed device. He hopes to track down some kind of power in order to unify the Izzet Guild, which due to internal squabble upon Niv Mizzet's disappearance has went from one of the strongest Ravnican guilds to one of the weakest.
He is followed by two drifters who have been taken in by his charisma and have followed him ever since, although both have their own interests and goals. One is Isaac, a human jack of all trades who uses all types of wierd spells during battle and espionage. Most of his abilities revolve around the use of a multitude of Oozes. The second is James, a Kithkin trader who was saved from the aurora after choosing to follow Josiah. He wishes to emerge from the shadow of his sister, and will have quite the surprise if he ever returns to his homeplane.
The set itself takes place on the plane of Versel, a fairly normal plane that has been taken over by five planeswalkers who have lost the majority of their power. They have discovered that for some reason on Versel, when a planeswalker dies he/she releases a form of energy that can be tapped to increase another planeswalkers power threshold. After this discovery they've started sending out missives to hundreds of other planes about a grand tournament. Anyone who can make it to Versel is welcome. The grand prize promised is ascension to true planeswalker-hood
This is of course, false. The hosts have no intention, or capability, of following through with the promise. They have set up multiple caches throughout the plane that will attract the essence as each planeswalker dies, gorging themselves on the surplus power. One of these caches has been ruptured by one of the planes native oozes. The essence inside the cache has begun leaking out, mutating the local nonplaneswalkers and giving them bizarre powers. Some can leap tremendous distances, others super strength, etc.
As the tournament get's farther and farther along, the plane starts to fall apart physically, culturally, and socially as not only do the natives start to rebel, but the planeswalkers start to openly war against one another as the planeswalkers learn that they've been lied to.
First card:
Isaac, King of Wierd
Legendary Creature - Human Wizard
When Jonah comes into play put 3 0/1 ooze creature tokens into play.
, Sacrifice an Ooze: Choose one - Move target counter or aura from target permanent to another permanent of the same type, or gain control of target artifact until the end of turn.
2/5
He's part of a cycle of creatures with a Choose one - ability.
If anything that's just partial confirmation that WoTC will do it.