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  • posted a message on Ixalan General Discussion
    Don't know why this hasn't been brought up yet, so I'm going to.

    A few days ago there's been a small article on Bolas' endgame theory. Clicky clicky

    In short:
    Bolas is trying to trap most/many planeswalkers on Ravnica via Project Lightning sucking them into the plane, and locking them with the Immortal Sun.
    Then, his army of eternals kills them (maybe even with his help if he cares enough).
    Result - the multiverse/blind eternities sense this massive imbalance of power, thus balancing it out by strengthening the remaining PWs. Optimally only Bolas himself.

    Bolas is trying to regain his powerlevel as an oldwalker. As was mentioned a few times that's his goal.
    Posted in: Magic Storyline
  • posted a message on Ixalan General Discussion
    Quote from Jay13x »
    There's basically no reason for Azor to be on Ixalan. Flavorfully, everything is pointing at Ugin, and this is perhaps another binding sigil (like the one used to seal the Eldrazi) to keep planeswalkers from leaving. Ravnican magic manifests in guild symbols, but there's nothing to indicate their sigils themselves are magical. There is, however, a bunch that supports Ugin, especially because when you rotate and clean-up the binding sigil, it looks a lot like the symbols on the Hedron and Ugin's Hood. Note too that the sigil matches both the Dusk Legion and Sun Empire symbols.

    My friend SEV breaks it down in more detail here (images taken from his post).

    What I will say is that Ugin and Azor might have known one another at one point, that can't be ruled out, but I wouldn't jump to Azorius. I... don't particularly want another maze Jace has to solve by Azor.


    Interesting point. Maybe Ugin experimented with trapping spells? And the one on Ixalan was one of the earlier designs/tries?
    Posted in: Magic Storyline
  • posted a message on @SvMTV Preview card (21.00 Stockholm time)
    Raiders' Spoils 3B
    Enchantment (Unc)
    Creatures you control get +1/+0.
    Whenever a Warrior you control deals combat damaga to a player, you pay 1 life. If you do, draw a card.
    Posted in: The Rumor Mill
  • posted a message on [[M15]] Riven Turnbull and Princess Lucrezia in M15?
    Perhaps it's some silly hint/spoiler like substracting mana costs from the two cards and somehow you'd end up with
    2U
    0/3 creature
    T for U
    Posted in: Speculation
  • posted a message on A couple of knights
    Quote from ValentineX
    Knights

    The Common One

    Trust Guardian 2WW
    Creature - Human Knight (C)
    Lifelink
    Whenever ~ attacks alone and you control a creature ~ gets a 0/+2 until end of turn.
    2/3

    "and you control a creature" -> is always fulfilled since it is a creature itself. Do you mean "another creature" perhaps? Right now, this is a 2/5 lifelinking attacker. Fair enough for a 4cmc common.

    Quote from ValentineX

    A few more knights

    Champion of the Breeze 1UW
    Creature - Human Knight (R)
    Flash
    Whenever ~ enters or leaves the battlefield creatures you control get a +1/+1 until end of turn.
    (U/W)(U/W)(U/W)(U/W): Exile ~, then return ~ to the battlefield.
    2/2
    Good design and nice idea.

    Quote from ValentineX

    Champion of the Grove 1WG
    Creature - Elf Knight (R)
    Trample
    Whenever another creature you control enters the battlefield ~ gets a +1/+1 until end of turn.
    (W/G)(W/G)(W/G)(W/G): Put two 2/2 White and Green Elf Knight creature tokens onto the battlefield tapped.
    2/3
    For 4 mana you get: instant 4 p/t and a +2/+2 boost? Hell no. Maybe only 1 token and loose the etb tapped clause.

    Quote from ValentineX

    Champion of the Shrine 1WB
    Creature - Vampire Knight (R)
    First Strike
    Whenever a non-spirit creature dies put a 1/1 Black and White Spirit token onto the battlefield.
    (W/B)(W/B)(W/B)(W/B): Target player sacrifices a creature they control and puts a 2/2 Black Zombie creature token onto the battlefield tapped.
    3/2
    Good idea, although I really don't like how this mixes the creature types vampire, spirit AND zombie. Choose one and stick to it. this way it makes the card way more flavorful.

    Quote from ValentineX

    Champion of the Sun 1WR
    Creature - Archon Knight (R)
    Flying
    Whenever a creature you control deals damage, you may gain that much life.
    (W/R)(W/R)(W/R)(W/R):Each creature you control deals 1 damage to target creature or player.
    2/3
    Just simply no. Generate mass tokens and you don't even have to attack anymore. Change the activated ability to only targeting creatures and the static ability to non-combat damage.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I believe this is a 0 mana finisher/comeback for control decks of any color. And I'm not sure what to think about it yet...
    Posted in: Custom Card Contests and Games
  • posted a message on The Super Commons in My Set
    Quote from ValentineX
    Bolt Lag is extremely powerful because just look at this.

    Shock
    Bolt Lag
    Shock Bolt Lag
    Searing Spear Shock
    Bolt Lag Bolt Lag Shock
    GG

    So, 9 cards in 5 turns win you the game. Call me oldfashioned but that is nothing new - so this argument is highly invalid.
    Apart from that, why would you use Shock over Lightning Bolt anyway??

    Moss-Covered Titan: Nothing pushed about this.

    Envoy of Life: As stated earlier, another design would definitely be better.

    Lightning Spark: Nothing pushed, but nice card.

    Nymph of Higher Thought: Nothing pushed, maybe redesign it.

    Cruelty of the Grove: Earlier posts already said everything there is to say.

    Bolt Lag: Not sure if you can do this, I recommend redesign.

    Rebirth: 4cmc and sac another creature to give one of your dudes Undying with an additional counter? Definitely too weak. Also the sacrificing isn't fitting the flavor of a Rebirth. Maybe this:

    Rebirth #2 2WB
    Enchantment - Aura
    Enchant creature you control
    When enchanted creature dies, return it to the battlefield. You may pay X. If you do, put X +1/+1 counters on it.
    Posted in: Custom Card Creation
  • posted a message on Red Top Tier-Planeswalker :)
    Yeah, the -2 is insanely op. Any big impact spell can be tutored/self-milled/cheated into your gy and the you can cast it for RR? No matter the original casting cost and color? As soon as turn 4 or even earlier with ramp? No way in hell. At least make the flachback cost equal to the casting cost like every other card that grants flashback.
    Posted in: Custom Card Creation
  • posted a message on My green/black deck. *n00b*
    Quote from XandeRToXic
    Hello everyone, I am new to the forum.
    I have been very casually playing magic for a few months and bought a few packs here and there. Tonight, my friend helped me build a deck. I'm still not completely sure on how everything is played so I was looking for some help with my deck.

    Any help is MUCH appreciated! Thanks!

    First - to greet you! Welcome to MTGS - this fun bunch of MTG enthusiasts! Smile

    I just wrap
    Ok, now I can go through your list. Give me some time and I'll edit this post with my comments.

    EDIT:

    So, I understand you want to go in the direction of +1/+1 counters.
    First I would drop B completely. Just for ~3 cards you don't need half of your lands to be swamps.
    Then, drop the creatures which don't synergize with the concept.
    Here are some examples (mostly non-expensive stuff I hope) - the exact number would be up to your preference:

    4 Llanowar Elves

    1 Giant Adephage

    For spells I'd suggest some which benefit of you having many lands/forests on the battlefield:

    Vines of Vastwood or Primal Bellow for pumping
    Branchwood Armor
    Explore
    Hindervines
    Natural End
    Wildwood Rebirth
    2 Bountiful Harvest
    2 Alpha Authority
    1 Slime Molding

    Finally, I'd go with 22-24 lands. 4 Terramorphic Expanse / Evolving Wilds and the rest Forests for starters.

    If you wan to go in the Landfall direction, these would be good choices:
    Posted in: Casual & Multiplayer Formats
  • posted a message on [[Horde]] How Many Heads? Hydra Horde
    Just a quick question: If the hydra horde has infinite mana, how is it defined how large an Apocalypse Hydra will be casted?
    Posted in: Variant Commander
  • posted a message on [Pauper] Pauper Commander Decklist Database
    Great job - very useful. Thank you for your time and effort! Smile

    One little thing: The Golgari decklists are in the same spoiler as the Dimir ones.
    Posted in: Variant Commander
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Just a quick opinion to a card - don't mention me at all folks Grin

    Quote from Temeraire
    Feeding LifeGW
    Instant (C)
    Remove all counters from target permanent.
    Gain 1 life for each counter removed in this way.

    Quote from Lumovanis
    It's simple and straight-forward, but I think it would be better served as an uncommon cantrip since it feels kind of... 'side-boardy'. I know I would hate to see these at common in limited :p.

    This is a 2cmc instant pw killer. And I think it's a good one. Multicolor makes this fairly balanced, although it should be uncommon. I won't like the cantrip version, the lifegain is fine as it is. Definitely a cool idea!
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Battle Heighted Knight: While reading, my first thoughts:
    "Wow, this dude doesn't have hexproof like literally all of his other cards. Nice!"
    "Ok, kinda a jitte-ish effect with the double strike. That's cool."
    "Aaaaaaaand there's the hexproof."
    "Oh, he gives it to all of his other creatures as well. That's overpowered as we know ValentineX. #disappointment"
    Definitely not a rare anymore by a long shot. Even as mythic it would need some serious rebalancing.

    Ursus' Sphere 0
    Legendary Artifact (M)
    T, Exile the top card of your library: Add one mana of the exiled card’s colors to your mana pool. If that card is colorless, add 1 to your mana pool instead.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like that preview. Either, it's a safety net for a countered spell, or it is a "spell clone" for anything in your hand for 1 mana more. Pretty cool if you desperately need a second copy of anything that moment. As it is right now, I'd say rare. I even think about it costing UR, but then it looses the iconic 1cmc blue rare spell many sets have.

    Incarnation of Wormwood 3BGW
    Legendary Creature - Zombie Elemental (R)
    Deathtouch
    When you cast Wormwood, each player loses 2 life, discards two cards, sacrifices two creatures, then sacrifices two lands.
    At the beginning of your upkeep, you may pay 6 life. If you do, return ~ from your graveyard to your hand.
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That's one heck of a cool, thoughtful design. Fairly costed for an uncommon, and the usual high bestow cost we know. It's a bit of a pity though, because I'd love this to be a finisher for red aggro decks. But well done! (wouldn't be surprised if we saw something like this in BNG or NYX)

    Côup d'État 3BB
    Sorcery (M)
    Choose a creature you control. Destroy all other creatures.
    You loose half of your life, rounded up.
    "The king is dead. Long live the king!" proclaimed Darkbeard as he thrusted his sword dripping with his own blood into the ground before him. Moments later, Tornin and his berserker army cried blood and vanquished.
    Posted in: Custom Card Contests and Games
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