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  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I omit the tri-lands and vivids to prevent 3-4 colour value decks being too prevalent, since in early renditions of my cube they proved the dominant archetype.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I think they're the third best, as minor synergy is better than none, my general thoughts is I don't run karoos due to them being specifically very powerful for defensive decks, whereas this gives green, imo the weakest colour a minor boost but not affecting others if we compare to guildgates.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Successful green decks?
    Counters tend to not be especially parasitic if supported right, I know for a fact G/R aggro enjoys extra counters and the beefy beater Renata or Trollbred Guardian offer and R/W tokens likes the Mentor creatures/Basri's Acolyte style creatures for team buffs. Hell even U/W flicker has put some of the ETB counter creatures to work in the past for me. Green tends not to peak with creatures but just has a consistently great average creature especially in terms of stats. Imo though leaning some degree into fixing helps the midrangey and ramp centric green decks.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Tips, Recommendations, Thoughts on my Peasant Cube (540)
    At 450 I run a gold system of 4 actual gold cards mostly for enabling the colour pair and one generically playable hybrid which keeps things consistent enough without too many dead cards.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Successful green decks?
    Typically the best green decks from experience tend to be G/U/x or G/B/x goodstuff since they can shore up on weaknesses on green more easily, and generally just play good 4s and 5s. After that G/W counters tends to be good if supported, and I've made efforts to make sure G/R aggro performs well in my cube. I do find however good green decks lean very heavily on specific cards more than other colours which is why I've often found them less consistent.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    With the release of Kaldheim and more importantly the snow dual cycle, is it perhaps time to re-evaluate cards like Nature's Lore, Into the North and Farseek? Being able to fetch duals off of a ramp spell is something we've not been able to really do barring the Coldsnap half-cycle.
    Posted in: Pauper & Peasant Discussion
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