I reached mythic on arena playing a deck similar to this (different due to not having enough wildcards to get all the cards). I had never reached mythic before (I don't play Arena that much). The deck that is like a bunch of Ajanis Pridemates and lifegain triggers is a bit difficult as are Goblins aggro. Gelatinous Cube was a big addition as was The Meathook Massacre (I run as a 2 of). Xanathar is another finisher I run alongside the 6 drop hexproof werewolf that adds counters (some black decks were just holding spot removal all the time and he was great there). I also added a 1 of of the werewolf piper who has been good.
Flip cards: Malakir Rebirth = Malakir Mire (This works with Grief as well as a T1 play, Swamp, Grief evoked (sac trigger on stack use Rebirth) for Grief to ETB tapped and have them discard two. Glasspool Mimic = Glasspool Shore (This is a land creature (creature side up in GY) that can be used with Tortured Existence)
Clearwater Pathway is the blue side, the other is black.
Card I cant tag because of forum wont let me post apostrophes -- Krrik, Son of Yawgmoth 4 colorless and 3 phyrexian black Horror Minion, Lifelink, for each black in a cost you may pay 2 life rather than mana (think Tortured Existence) Whenever you cast a black spell, put a 1 1 counter on Krrik.
The concept is a mid range creature deck that revolves around Tortured Existence. Cards like Master of Death and Krovikan Horror act as card advantage recurring to hand to be pitched again to TE. Cabal Therapist often sacs itself early, but can sac other cards like Jadar tokens. Strix digs you deeper while acting as a road block. Tourach is sort of a finisher and discard spell hybrid as is Grief. The more traditional finishers are Linessa (Buried Alive to tutor both, usually with Krovikan Horror below them, so you will get an extra buy, or find Master of Death if the horror will be too hard to stack correctly with TE out) where you cast one and discard the other to bounce their board repeatedly using TE. Krrik for cheating on mana and Scavenger Krrik and Kalitas have lifelink to help build that resource. Kalitas is a big beater. Shriekmaw and Plaguecrafter deal with creatures, while Necroplasm acts as a sweeper.
I stopped playing a few years ago, and I have moved so I don't have a playgroup yet. That said a new MTG store popped up by my new house and I've gotten the itch to play again occasionally. I opened up MTG Arena and did a couple Crimson Vow drafts and found some interactions I liked -- so I developed them more in my head and ordered the cards online to sleeve up and goldfish if there is anything to it or not.
Sorry for card tagging Poets Quill without an apostrophe so it doesnt work but if I use certain characters it doesnt let me post. Poets Quill is 1B Artifact - Equipment that learns on ETB and grants equipped creature plus one plus one and lifelink for Equip 1B.
This is a midrange creature deck that uses early low drops that fuel the graveyard, and many cards that benefit from that. Overcharged Amalgam is the counterspell of the deck, and you get up to 4 more counters if you use the Ports to instant speed. I don't know standards metagame but this has been fun on the few Arena matches I played with a similar deck with my card pool. Does anyone have suggestions?
I just made and bought a budget lands deck for kitchen top legacy. I'm scared to post more about it because of the unicode warning wont let me post very frequently and this looks like it will post.
The deck plays like a mid-range mono green creature deck with Evolutionary Leap until you land both Leap and Verdant Succession, then you go off. For example Veteran Explorer + Evolutionary Leap + Verdant Succession in play, play G sacrifice Explorer, get two untapped forests in play and another Veteran Explorer in play (from Verdant Succession), then use one of the forests to repeat and when the last Explorer is in the graveyard with the Verdant Succession trigger on the stack, flash in Endurance to shuffle the graveyard back into your library to get all your basics into play. That's the loop, and you sacrifice Endurance for another when needed. A budget replacement for Endurance (which is a new card preordering around $15, is to get Loaming Shaman where the downside is no flash, vigilance or evoke, but it serves the same propose in the combo). Sakura-Tribe Elder functions similarly, but does not require Evolutionary Leap, but the lands ETB tapped. STE is more for getting up to 5 lands to play succession than it is to combo, but you can use it in loops to accelerate you just aren't going to immediately win from that state. Hidden Herbalists revolt is turned on from the Leap, and once you get them it generates infinite mana with Evolutionary Leap, Verdant Succession and Endurance. The first new Herbalist generates GG, which one is used to find the next using Verdant Succession (you leave the Evolutionary Leap triggers on the stack), then you either sandbag the second G or use it to find another Endurance to shuffle them back in and continue infinitely. With infinite mana you allow the Evolutionary Leap triggers to resolve and can cast all your creatures from your deck.
Mwonvuli Beast Tracker tutors (to the top of the deck, but you just resolve the evolution leap trigger to "draw it") Endurance (from Reach), Old-Growth Troll (from Trample - which is a mid-range beater/blocker while you set up, or quasi ramp while you use evolutionary leap to find the creature you want, it also gives you a bit of sweeper insurance as the aura version can turn into 4/4s), Acidic Slime (from Deathtouch - which deals with problematic enchantments, future attackers [from deathtouch], artifacts, or can lock them out of lands with the loop), Crested Herdcaller (from Trample - for trampling tokens which can go very wide with the loop, or infinitely wide with the infinite mana), Arborback Stomper (from Trample - for life gain, Arborback and Herdcaller over Thragtusk because you can tutor them), Avatar of Growth (from Trample - as another Veteran Explorer finding basics untapped into play), Cloudthresher (from Reach - this deals with problematic fliers, or if combat is locked out get your life total higher than your opponents with Arborback Stomper then loop Cloudthresher to deal 2 repeatedly), and Earthshaker Giant (from Trample - for an overrun ability and pump).
All these singletons you will sacrifice and put the enchantment triggers on the stack, then sacrifice Endurance to shuffle them back in so that when the singleton's Verdant Succession resolves it will find a copy and put it into play again. It's the same as with the others, just you are basically paying GG to loop instead of G + a fraction of another G while you ramp with the multiple copies of Explorer or Herbalist.
I love really intricate super turns as most of my "games" are against myself when I'm bored, and this brew felt fair on power level with my other decks while having the ability to do some insanely powerful turns. I hope someone enjoys this deck as it uses a number of cards I don't typically see played or listed in peoples creations.
Edit: This website doesn't apparently know what two of the cards in the deck are: Avatar of Growth and Earthshaker Giant. They are from Gameday 2019 and you can replace them with other cards if availability is an issue or you just like something different.
Avatar of Grow is 4GG
Creature - Elemental Avatar
This spell costs 1 less for each opponent you have.
Trample
When ETB, each player searches their libraries for up to two basic lands and puts them into play and shuffles.
4/4
and
Earthshaker Giant is 4GG
Creature - Giant Druid
Trample
When ETB other creatures you control get +3/+3 and Trample.
6/6
End-Raze Forerunners would be a good substitute for this effect. Whereas Avatar is kinda unique other than the 4 Veteran Explorers we run, maybe Woodland Bellower would be a good substitute as it could find Endurance or the budget Loaming Shaman as they are important to the deck.
This is a land that will make the cut in Legacy Lands as it let's cards like Maze of Ith, The Tabernacle at Pendrell Vale, Glacial Chasm and the like or colorless producing lands produce the relevant green mana to cast Life From the Loam more frequently. Urborg had it's place, but a green producing one is ideal for Loam. Interested in how this sifts some Lands decks.
This as a commander with Academy Manufacturer and Shrieking Drake is pick the non-land permanent in your opponents deck and put it into play. If that permanent can untap your commander repeat (ie Pestermite).
T1: Forest, Llanowar Elves
T2: Island, Commander
T3: Academy Manufacturer, Island, Shrieking Drake, investigate, additionally get a treasure and food, return Drake, use treasure to recast and repeat. Tap and sac 90ish clues to flip the opponents deck and take your pick.
Tezzeret, Agent of Bolas and like cards that animate artifacts seem good with this. In a mostly colorless artifact deck the white mana still has a lot of uses even if you aren't base white.
Alright so you get a 1/1, then pay 2 snow it's a 2/3, then 3 snow it's a 4/4 flier. Then 4 more snow it's 4+2/4+2 and draw a card upon hit. 4 more snow and it's an 8/8 flying draw a card upon hit, draw a card upon hit? Or just one card draw trigger?
Blood Pet might be kind cool too.
3 Baleful Strix
1 Jadar, Ghoulcaller of Nephalia
1 Tourach, Dread Cantor
2 Master of Death
2 Glasspool Mimic
2 Necroplasm
1 Plaguecrafter
2 Nighthawk Scavenger
4 Grief
4 Krovikan Horror
2 Linessa, Zephyr Mage
1 Kalitas, Traitor of Ghet
2 Shriekmaw
1 Krrik, Son of Yawgmoth
2 Malakir Rebirth
3 Buried Alive
4 Clearwater Pathway
4 Drowned Catacomb
4 Watery Grave
6 Swamp
Flip cards:
Malakir Rebirth = Malakir Mire (This works with Grief as well as a T1 play, Swamp, Grief evoked (sac trigger on stack use Rebirth) for Grief to ETB tapped and have them discard two.
Glasspool Mimic = Glasspool Shore (This is a land creature (creature side up in GY) that can be used with Tortured Existence)
Clearwater Pathway is the blue side, the other is black.
Card I cant tag because of forum wont let me post apostrophes -- Krrik, Son of Yawgmoth 4 colorless and 3 phyrexian black Horror Minion, Lifelink, for each black in a cost you may pay 2 life rather than mana (think Tortured Existence) Whenever you cast a black spell, put a 1 1 counter on Krrik.
The concept is a mid range creature deck that revolves around Tortured Existence. Cards like Master of Death and Krovikan Horror act as card advantage recurring to hand to be pitched again to TE. Cabal Therapist often sacs itself early, but can sac other cards like Jadar tokens. Strix digs you deeper while acting as a road block. Tourach is sort of a finisher and discard spell hybrid as is Grief. The more traditional finishers are Linessa (Buried Alive to tutor both, usually with Krovikan Horror below them, so you will get an extra buy, or find Master of Death if the horror will be too hard to stack correctly with TE out) where you cast one and discard the other to bounce their board repeatedly using TE. Krrik for cheating on mana and Scavenger Krrik and Kalitas have lifelink to help build that resource. Kalitas is a big beater. Shriekmaw and Plaguecrafter deal with creatures, while Necroplasm acts as a sweeper.
4 Deathbonnet Sprout
1 Valentin, Dean of the Vein
1 Old Stickfingers
3 Vilespawn Spider
4 Undead Butler
2 Suspicious Stowaway
4 Reclusive Taxidermist
1 Ludevic, Necrogenius
1 Egon, God of Death
2 Slogurk, the Overslime
1 Blex, Vexing Pest
4 Overcharged Amalgam
1 Mirrorhall Mimic
1 Sludge Monster
1 Narfi, Betrayer King
3 Bramble Wurm
1 Toxrill, the Corrosive
1 Poets Quill
Sorcery
2 Diregraf Rebirth
Land
4 Port of Karfell
2 Field of Ruin
1 Littjara Mirrorlake
1 Skemfar Elderhall
3 Evolving Wilds
3 Snow-Covered Swamp
3 Snow-Covered Island
3 Snow-Covered Forest
2 Darkbore Pathway
Sorry for card tagging Poets Quill without an apostrophe so it doesnt work but if I use certain characters it doesnt let me post. Poets Quill is 1B Artifact - Equipment that learns on ETB and grants equipped creature plus one plus one and lifelink for Equip 1B.
Deathbonnet Sprout -> Deathbonnet Hulk
Mirrorhall Mimic -> Ghastly Mimicry
Ludevic, Necrogenius -> Olag, Ludevics Hubris -- sorry this one uses an apostrophe as well. Olag is a 4 4 that clones whatever it exiled and gets additional counters for each card it exiled.
Suspicious Stowaway -> Seafaring Werewolf
Blex, Vexing Pest -> Search for Blex
Valentin, Dean of the Vein -> Lisette, Dean of the Root
Egon, God of Death -> Throne of Death
Darkbore Pathway -> Siltherbore Pathway
This is a midrange creature deck that uses early low drops that fuel the graveyard, and many cards that benefit from that. Overcharged Amalgam is the counterspell of the deck, and you get up to 4 more counters if you use the Ports to instant speed. I don't know standards metagame but this has been fun on the few Arena matches I played with a similar deck with my card pool. Does anyone have suggestions?
2x Blast Zone
1x Cephalid Coliseum
1x Dark Depths
1x Field of the Dead
4x Forbidden Orchard
1x Forest
1x Ghost Quarter
1x Glacial Chasm
1x Grasping Dunes
1x Hall of Heliod's Generosity
1x Horizon Canopy
1x Irrigated Farmland
1x Karakas
3x Maze of Ith
1x Riftstone Portal
2x Rishadan Port
1x Scattered Groves
3x Thespian's Stage
2x Tolaria West
1x Tranquil Thicket
1x Urza's Saga
4x Wasteland
1x Waterlogged Grove
1x Yavimaya, Cradle of Growth
4x Exploration
3x Manabond
2x Pendrell Mists
1x Porphyry Nodes
1x Sylvan Library
4x Life from the Loam
1x Avarice Totem
1x Ensnaring Bridge
1x Expedition Map
1x Mindslaver
1x Tormod's Crypt
1x Zuran Orb
I just made and bought a budget lands deck for kitchen top legacy. I'm scared to post more about it because of the unicode warning wont let me post very frequently and this looks like it will post.
4 Veteran Explorer
4 Sakura-Tribe Elder
4 Hidden Herbalists
4 Endurance
4 Mwonvuli Beast Tracker
4 Old-Growth Troll
2 Acidic Slime
1 Crested Herdcaller
1 Arborback Stomper
1 Avatar of Growth
1 Cloudthresher
1 Earthshaker Giant
4 Evolutionary Leap
4 Verdant Succession
Lands
22 Forest
The deck plays like a mid-range mono green creature deck with Evolutionary Leap until you land both Leap and Verdant Succession, then you go off. For example Veteran Explorer + Evolutionary Leap + Verdant Succession in play, play G sacrifice Explorer, get two untapped forests in play and another Veteran Explorer in play (from Verdant Succession), then use one of the forests to repeat and when the last Explorer is in the graveyard with the Verdant Succession trigger on the stack, flash in Endurance to shuffle the graveyard back into your library to get all your basics into play. That's the loop, and you sacrifice Endurance for another when needed. A budget replacement for Endurance (which is a new card preordering around $15, is to get Loaming Shaman where the downside is no flash, vigilance or evoke, but it serves the same propose in the combo). Sakura-Tribe Elder functions similarly, but does not require Evolutionary Leap, but the lands ETB tapped. STE is more for getting up to 5 lands to play succession than it is to combo, but you can use it in loops to accelerate you just aren't going to immediately win from that state. Hidden Herbalists revolt is turned on from the Leap, and once you get them it generates infinite mana with Evolutionary Leap, Verdant Succession and Endurance. The first new Herbalist generates GG, which one is used to find the next using Verdant Succession (you leave the Evolutionary Leap triggers on the stack), then you either sandbag the second G or use it to find another Endurance to shuffle them back in and continue infinitely. With infinite mana you allow the Evolutionary Leap triggers to resolve and can cast all your creatures from your deck.
Mwonvuli Beast Tracker tutors (to the top of the deck, but you just resolve the evolution leap trigger to "draw it") Endurance (from Reach), Old-Growth Troll (from Trample - which is a mid-range beater/blocker while you set up, or quasi ramp while you use evolutionary leap to find the creature you want, it also gives you a bit of sweeper insurance as the aura version can turn into 4/4s), Acidic Slime (from Deathtouch - which deals with problematic enchantments, future attackers [from deathtouch], artifacts, or can lock them out of lands with the loop), Crested Herdcaller (from Trample - for trampling tokens which can go very wide with the loop, or infinitely wide with the infinite mana), Arborback Stomper (from Trample - for life gain, Arborback and Herdcaller over Thragtusk because you can tutor them), Avatar of Growth (from Trample - as another Veteran Explorer finding basics untapped into play), Cloudthresher (from Reach - this deals with problematic fliers, or if combat is locked out get your life total higher than your opponents with Arborback Stomper then loop Cloudthresher to deal 2 repeatedly), and Earthshaker Giant (from Trample - for an overrun ability and pump).
All these singletons you will sacrifice and put the enchantment triggers on the stack, then sacrifice Endurance to shuffle them back in so that when the singleton's Verdant Succession resolves it will find a copy and put it into play again. It's the same as with the others, just you are basically paying GG to loop instead of G + a fraction of another G while you ramp with the multiple copies of Explorer or Herbalist.
I love really intricate super turns as most of my "games" are against myself when I'm bored, and this brew felt fair on power level with my other decks while having the ability to do some insanely powerful turns. I hope someone enjoys this deck as it uses a number of cards I don't typically see played or listed in peoples creations.
Edit: This website doesn't apparently know what two of the cards in the deck are: Avatar of Growth and Earthshaker Giant. They are from Gameday 2019 and you can replace them with other cards if availability is an issue or you just like something different.
Avatar of Grow is 4GG
Creature - Elemental Avatar
This spell costs 1 less for each opponent you have.
Trample
When ETB, each player searches their libraries for up to two basic lands and puts them into play and shuffles.
4/4
and
Earthshaker Giant is 4GG
Creature - Giant Druid
Trample
When ETB other creatures you control get +3/+3 and Trample.
6/6
End-Raze Forerunners would be a good substitute for this effect. Whereas Avatar is kinda unique other than the 4 Veteran Explorers we run, maybe Woodland Bellower would be a good substitute as it could find Endurance or the budget Loaming Shaman as they are important to the deck.
Forest, Island, Island, Shrieking Drake, Llanowar Elves, Academy Manufacturer
T1: Forest, Llanowar Elves
T2: Island, Commander
T3: Academy Manufacturer, Island, Shrieking Drake, investigate, additionally get a treasure and food, return Drake, use treasure to recast and repeat. Tap and sac 90ish clues to flip the opponents deck and take your pick.