Well i sorta know how you feel on having so many good ideas and not being able to use them all in time.
I myself have that problem which is why I have my set files the way they are...
I have a "test" set where every new card i create starts it gets tweaked noted with version #s and I keep any flavor, theme, and story idea in the card notes box.
I then have a "Finished card" set where all cards go when I have stopped working with them. From this set i have to opportunity to then take any combination of the finished cards and throw them in a set file.
Should a set need specific cards later down the road I start making them in the test set.
The system I run works really well for me and even lets me keep track of which cards i have put into which sets.
Petrified Dragon
Tribal Artifact - Wizard (R)
Whenever a wizard comes into play you may draw a card, if you do discard a card.
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
And now the next cards for discussion.
Bryan of the North Winds 6:symr::symg:
Legendary Creature- Human Barbarian (R)
:2mana::symgr::symgr::symgr:: Bryan of the North Winds gets +4/+3 and Double Strike and Trample until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
MAX 2RG
Legendary Creature- Wolf (R)
Trample, First Strike
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play. put two 2/1 Green wolf creature tokens into play. Shuffle Max, Pack Leader in to your library.
4/4
My semi-final Petrified Dragon
Petrified Dragon 4
Tribal Artifact - Wizard (R)
Shroud
Tap five untapped Wizards you control: Petrified Dragon becaomes a 7/7 creature with flying. (This effect doesn't end at end of turn)
And now the next cards for discussion.
Bryan of the North Winds 5RG
Legendary Creature- Human Barbarian (R)
2(R/G)(R/G)(R/G): Bryan of the North Winds gets +4/+3 and Double Strike and Trample until end of turn.
If Brian of the North is put into a graveyard from play Search your library and hand for a card named Max and put it into play.
5/4
MAX GGG
Legendary Creature- Wolf (R)
Trample, First Strike, Cumulative upkeep G
When Max is put into a graveyard from play search your library and hand for a copy of a card named ‘Brian of the North Wind’ put it into play. put a 2/1 Green wolf creature token into play for each age counter on Max. Shuffle Max, Pack Leader in to your library.
4/4
Nature's Crusader :1mana::symgw::symgw::symgw:
Creature - Centaur Archer
Vigilance
:1mana::symw:, : ~ deals 2 damage to target attacking or blocking creature.
:1mana::symg:, : ~ deals 2 damage to target creature with flying.
3/4
I loved all the input.
Before I put up a few more cards and input for "Petrified Dragon"?
I am thinking about making the dragon a 7/7 Flying, Double strike
and dropping the number of wizards in play to 5
And thank you zu_Faul for the help with the mana symbols.
Here are a few:
Petrified Dragon 4
Artifact (R)
When you control 7 or more wizards, if Petrified Dragon is an artifact it becomes a 7/7 colorless dragon creature with flying and trample.
Natures' Crusader 4:symgw::symgw:
Creature- Centaur Knight (R)
First Strike, Trample, Vigilance
Other Green creatures you control get +1/+1
Other White creatures you control get +1/+1
:symgw::symgw::symtap: Deal 2 damage to each attacking or blocking creautres.
4/4
Hey can anyone tell me how to get the hybrid mana symbols to work?
I am a long time lurker, and have finally joined.
I have been using MSE for awhile now and after finding the fantasy art thread and all the great art PBG has but up I have to share.
My only question is:
How do i post a full picture of the card in a post. I only use MSE and dont do any photoshop or anything like that.