Well i sorta know how you feel on having so many good ideas and not being able to use them all in time.
I myself have that problem which is why I have my set files the way they are...
I have a "test" set where every new card i create starts it gets tweaked noted with version #s and I keep any flavor, theme, and story idea in the card notes box.
I then have a "Finished card" set where all cards go when I have stopped working with them. From this set i have to opportunity to then take any combination of the finished cards and throw them in a set file.
Should a set need specific cards later down the road I start making them in the test set.
The system I run works really well for me and even lets me keep track of which cards i have put into which sets.
Planeswalker - Grim Taak
<+2> Deal 2 damage to target creature or player.
<+1> Creature you control have haste until end of turn.
<-3> Deal 5 damage to target creature or player.
<-6> Creatures you control have double strike until end of turn.
<2>
T’rem Ketal, First Trancended 15
Planeswalker - T'rem (M)
Whenever a player Sacrifices a permanent put a loyalty counter on T’rem Ketal, First Trancended.
<-8> Put a 4/4 colorless creature token with Indestructible onto the battlefield.
<-16> For the rest of the game all colorless creatures you control have Annilator 2.
I just wonder if this seems on flavor and doable for a PW. All input would be helpfull.
:symur::symur:/
Instant
Copy target spell, you may pick new targets for the copy.
/:symwb::symwb:
Instant
Target player loses 2 life and you gain 2 life.
Next: 1(R/W)(R/W)(G/U)(G/U)
Sorcery - (M)
Put three 2/1 Red white and black goblin warrior creature tokens with haste and lifelink onto the battlefield.
Rebound.
If was not cast from your hand shuffle it back into your library.
Next Cycle: :symw::symu::symb::symr:
Un tap give this to an opponent: effect " some instant that cost the amount this can produce."
Any ideas on how to bring this into the game isolated or not???
Also I can see that these as lands while being fun to play with should not be lands.
So here is the set as enchanments. I don't know what the cost should be at the moment i will but them at the mana that they produce.
Spirit Meadow 2W
Enchantment - (?)
Shroud
: Add :2mana::symw: to your mana pool.
, Target opponent gains control of Spirit Meadow: Gain 3 life, draw a card.
Name needed 1UU
Enchantment - (M)
: Add :1mana::symu::symu: to your mana pool.
, Target opponent gains control of ~: Counter target spell.
Name Needed 1GG
Enchantment - (M)
Shroud
T: Add 1GG to your mana pool.
Q, Target opponent gains control of CARDNAME: Target player untaps all basic lands he or she controls.
If it helps these should be enchantments with a cmc of what they produce.
Land - (?)
Shroud
T: Add 2W to your mana pool.
Q, Target opponent gains control of Spirit Meadow: Gain 3 life, draw a card.
When I un tap this I gain three life and draw a card right?
I have designed one land like this for each color. But I want to make sure that this works before getting reviews on them.
But here is the Blue one....
Name needed
Land - (M)
T: Add 1UU to your mana pool.
Q, Target opponent gains control of ~: Counter target spell.
Cinder Swimmer 2RU
Creature - Merfolk Elemental Warrior
Shroud
R: +1/+0 until end of turn
2/2
Next: Elephant -------------- Insect
Instant (M)
Deal 3 Damage to target creature or player, target player gains 3 life.
If you paid 4 mana to cast ~ repeat this process two more times, you may pick new targets.
Next Cycle: :symgu::symgu::symgu:
Instant
Convoke
Buyback
Search your library for up to five creature cards and put them onto the battlefield, if you payed for ~ without tapping any creatures search your library for up to ten creatures and put them on the battlefield instead.
Next: 18U
Sorcery (M)
Put a 4/4 Blue Avatar creature token with Flying onto the battlefield.
Put a 4/4 Red Avatar creature token with First strike onto the battlefield.
Put a 4/4 Green Avatar creature token with Trample onto the battlefield.
Next Cycle will be: :sym2r::sym2w:
Creature - Faerie Elemental (C)
Vanishing 2
Haste, flying, Indestructible
When CARDNAME leaves the battlefield shuffle it into its owner’s library.
2/2
Next suggestion: GGUUR