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  • posted a message on Suggest a CMC - Ascending Rarity Game
    Draconic Monument :4mana::symru::symru::symru::symru:
    Artifact - (M)
    When ever you draw a card you may have ~ deal 2 damage to target creature or player.
    Whenever you deal damage to a creature or player you may look at the top two cards of your library, if you do put one in your hand and one on the bottom of your library.

    Next Cycle Will Be: :symb::symb:
    Posted in: Custom Card Contests and Games
  • posted a message on Suggest a CMC - Ascending Rarity Game
    Mortality Moth W/B mana
    Creature - Insect (U)
    Flying, Lifelink
    At the beginning of each upkeep the player with the least life gain control of ~, if two players are tied they clash, the winner gains control of ~.
    2/2

    Suggestion: 2(W/U)(U/B)(B/R)
    Posted in: Custom Card Contests and Games
  • posted a message on Ultimate stall for any deck
    If you all will note each player gets one so if I pay 0 for X then I have to go back and find a way to get rid of each counter I gave to myself and all the other players.
    Also isn't there a spell that destroys all artifacts with the same name? cause that shuts this down cold.
    would that cause to much of a problem???
    Posted in: Custom Card Creation
  • posted a message on Ultimate stall for any deck
    ok so I know that this card would aggravate many players if it was every printed but it is designed to but its caster and anyone else for that matter time to breathe.

    Platinum Swarm X3
    Sorcery - (R)
    Put a 1/1 colorless artifact insect creature token with flying Vanishing X and "Players can't win or lose the game"

    My main question is....is this balanced for what it aims to do?
    Posted in: Custom Card Creation
  • posted a message on Suggest a CMC - Ascending Rarity Game
    Wandering Mines 1RR
    Sorcery (M)
    As an additional cost to cast ~ pay X
    Distribute X mine counters among any number of lands on the battlefield. Lands with these tokens have "When this land is tapped for mana it deals 1 damage to its controller."

    Next Cycle: :1mana::sym2g::sym2g::sym2g:
    Posted in: Custom Card Contests and Games
  • posted a message on The world in Kraj
    Ok I see where your going with this...... I like the idea.... though as stated above Kraj couldn't really be used. though I could see some thing where an artificial ooze was created some where and absorbed enough power to generate a pocket plane though it would still need grand amounts of energy to remain stable and will not last forever.

    What kind of mechanics would you use? I like the idea that there are mostly creatures the first set in the block though there should be some basic spells in each color.

    I have no problem helping you further develop this idea. feel free to post a list of characters that could have gotten eaten (either in whole or in part.)

    I could see a plane like this having an inner hivemind based being that sends out scouts to bring back new material. if this is the case you might want to ask yourself if those scouts are limited just where they get new beings and such from or if they can also go when.
    Posted in: Custom Card Creation
  • posted a message on Suggest a CMC - Ascending Rarity Game
    Thoughts of Mortality UBW
    Enchantment -(M)
    Whenever you draw a card you may have each opponent lose 1 life, if you do you gain life equal to the amount of life lost this way.

    Next Cycle will be: 1RR
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Stolen Thoughts UUBB
    Sorcery - (U)
    Target player discards two cards.
    Target players draws two cards.

    Next: 4GG
    Posted in: Custom Card Contests and Games
  • posted a message on Suggest a CMC - Ascending Rarity Game
    Shifting Shaman 2UG
    Creature - Human Shaman (R)
    ~ Can't be the target of spells or abilities your opponents control.
    At the beginning of your upkeep you may have ~'s power and toughness become equal to that of another creature you control.
    3/3

    Cycle Suggestion: 3WWB
    Posted in: Custom Card Contests and Games
  • posted a message on Suggest a CMC - Ascending Rarity Game
    Rampant Replicants X3U
    Sorcery (M)
    Put X tokens on the battlefield that are copies of target creature.
    Draw X cards.

    Next: U/R mana
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    (Insert Name)XYZ
    Instant (M)
    Draw X cards.
    Gain Y life.
    Tap Z permanents.

    Next: 1BBRR
    Posted in: Custom Card Contests and Games
  • posted a message on Suggest a CMC - Ascending Rarity Game
    (insert name) X3U
    Instant - (C)
    Scry 4
    Draw X cards

    Cycle Suggestion: UURRW
    Posted in: Custom Card Contests and Games
  • posted a message on Bleach Bright White
    @ Doomlich
    I see your point on Angel Swarm. I do however like the idea of throwing a bunch of Serra Avengers onto the battlefield. Also being a card from a cost based challenge cost is not what I would have it. I would also but it at 9WWW

    Would Fountain of Faith be more balanced if it say gained you 5 life or brought a creature back?

    As for Angelic Scout it could gain an extra toughness. I mainly thought of giving this guy provoke though an equipment when I was making him. That would make him somewhere between a wall and a decoy.

    As for the artifact I can see where you think that its better than Angel's Feather. But if you look closely you'll see that its not limited to white spells, or abilities. So I cast Glorious Anthem and get the same 1 life as the feather or I put six tower counters on Helix Pinnacle and gain two life. It really only cares about the color of mana you spend not what you cast. Would making it watch for two white mana at a time be better?

    @luminum can


    I actually based this off of Soulcatchers' Aerie Yeah I can see that but I didn't know if counting token creatures would make this get too strong too quick. Birds are a little harder to make a lot of in my findings though I only have the cards I own to fiddle with.
    I think that I'll make it count the tokens too.
    Posted in: Custom Card Creation
  • posted a message on Bleach Bright White
    So I seem to be building a lot of white cards as of late and would like to share some and get some feedback on them

    I'll start with one that I made for the mana cost game...

    Angel Swarm 11W
    Instant (M)
    Put four 3/3 white angel creature tokens with fylying and vigilance onto the battlefield.
    Rebound

    This one is a must for serious life gain decks but is probably a little over the top.

    Fountain of Faith 3WW
    Legendary Enchantment - (M)
    Whenever another source causes you to gain life put that many faith counters on Fountain of Faith.
    Remove five faith counters from Fountain of Faith gain 10 life or return a creature from your graveyard to the battlefield.

    And here are a few others that I have been toying with.

    Angelic Scout 1WW
    Creature - Angel Scout (U)
    Flying
    If Angelic Scout blocks or becomes blocked you may untap it and remove it from combat.
    1/1

    (name needed) 2W
    Artifact
    Whenever you spend at least three white mana on a spell or ability you may gain 1 life.

    Shrine of the Soldier 3WW
    Enchantment - Shrine (R)
    Whenever a non-token soldier you control goes to the graveyard from the battlefield, put a valor counter on Shrine of the Soldier.
    Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier.

    Let the discussions ensue.
    Posted in: Custom Card Creation
  • posted a message on Suggest a CMC - Ascending Rarity Game
    Thopter Swarm X
    Sorcery - (R)
    Put X 0/2 Artifact creature tokens with flying named ornathopter onto the battlefield.

    Cycle Suggestion: 2BB
    Posted in: Custom Card Contests and Games
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