Draconic Monument :4mana::symru::symru::symru::symru:
Artifact - (M)
When ever you draw a card you may have ~ deal 2 damage to target creature or player.
Whenever you deal damage to a creature or player you may look at the top two cards of your library, if you do put one in your hand and one on the bottom of your library.
Next Cycle Will Be: :symb::symb:
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Feb 22, 2011Mortality MothPosted in: Custom Card Contests and Games
Creature - Insect (U)
At the beginning of each upkeep the player with the least life gain control of ~, if two players are tied they clash, the winner gains control of ~.
Feb 8, 2011If you all will note each player gets one so if I pay 0 for X then I have to go back and find a way to get rid of each counter I gave to myself and all the other players.Posted in: Custom Card Creation
Also isn't there a spell that destroys all artifacts with the same name? cause that shuts this down cold.
would that cause to much of a problem???
Feb 7, 2011ok so I know that this card would aggravate many players if it was every printed but it is designed to but its caster and anyone else for that matter time to breathe.Posted in: Custom Card Creation
Platinum Swarm X3
Sorcery - (R)
Put a 1/1 colorless artifact insect creature token with flying Vanishing X and "Players can't win or lose the game"
My main question is....is this balanced for what it aims to do?
Feb 7, 2011Wandering Mines 1RRPosted in: Custom Card Contests and Games
As an additional cost to cast ~ pay X
Distribute X mine counters among any number of lands on the battlefield. Lands with these tokens have "When this land is tapped for mana it deals 1 damage to its controller."
Next Cycle: :1mana::sym2g::sym2g::sym2g:
Feb 7, 2011Ok I see where your going with this...... I like the idea.... though as stated above Kraj couldn't really be used. though I could see some thing where an artificial ooze was created some where and absorbed enough power to generate a pocket plane though it would still need grand amounts of energy to remain stable and will not last forever.Posted in: Custom Card Creation
What kind of mechanics would you use? I like the idea that there are mostly creatures the first set in the block though there should be some basic spells in each color.
I have no problem helping you further develop this idea. feel free to post a list of characters that could have gotten eaten (either in whole or in part.)
I could see a plane like this having an inner hivemind based being that sends out scouts to bring back new material. if this is the case you might want to ask yourself if those scouts are limited just where they get new beings and such from or if they can also go when.
Feb 2, 2011Thoughts of Mortality UBWPosted in: Custom Card Contests and Games
Whenever you draw a card you may have each opponent lose 1 life, if you do you gain life equal to the amount of life lost this way.
Next Cycle will be: 1RR
Jan 27, 2011Shifting Shaman 2UGPosted in: Custom Card Contests and Games
Creature - Human Shaman (R)
~ Can't be the target of spells or abilities your opponents control.
At the beginning of your upkeep you may have ~'s power and toughness become equal to that of another creature you control.
Cycle Suggestion: 3WWB
Dec 5, 2010@ DoomlichPosted in: Custom Card Creation
I see your point on Angel Swarm. I do however like the idea of throwing a bunch of Serra Avengers onto the battlefield. Also being a card from a cost based challenge cost is not what I would have it. I would also but it at 9WWW
Would Fountain of Faith be more balanced if it say gained you 5 life or brought a creature back?
As for Angelic Scout it could gain an extra toughness. I mainly thought of giving this guy provoke though an equipment when I was making him. That would make him somewhere between a wall and a decoy.
As for the artifact I can see where you think that its better than Angel's Feather. But if you look closely you'll see that its not limited to white spells, or abilities. So I cast Glorious Anthem and get the same 1 life as the feather or I put six tower counters on Helix Pinnacle and gain two life. It really only cares about the color of mana you spend not what you cast. Would making it watch for two white mana at a time be better?
I actually based this off of Soulcatchers' Aerie Yeah I can see that but I didn't know if counting token creatures would make this get too strong too quick. Birds are a little harder to make a lot of in my findings though I only have the cards I own to fiddle with.
I think that I'll make it count the tokens too.
Dec 4, 2010So I seem to be building a lot of white cards as of late and would like to share some and get some feedback on themPosted in: Custom Card Creation
I'll start with one that I made for the mana cost game...
Angel Swarm 11W
Put four 3/3 white angel creature tokens with fylying and vigilance onto the battlefield.
This one is a must for serious life gain decks but is probably a little over the top.
Fountain of Faith 3WW
Legendary Enchantment - (M)
Whenever another source causes you to gain life put that many faith counters on Fountain of Faith.
Remove five faith counters from Fountain of Faith gain 10 life or return a creature from your graveyard to the battlefield.
And here are a few others that I have been toying with.
Angelic Scout 1WW
Creature - Angel Scout (U)
If Angelic Scout blocks or becomes blocked you may untap it and remove it from combat.
(name needed) 2W
Whenever you spend at least three white mana on a spell or ability you may gain 1 life.
Shrine of the Soldier 3WW
Enchantment - Shrine (R)
Whenever a non-token soldier you control goes to the graveyard from the battlefield, put a valor counter on Shrine of the Soldier.
Soldiers you control get +1/+2 for each valor counter on Shrine of the Soldier.
Let the discussions ensue.
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Jul 2, 2008Well i sorta know how you feel on having so many good ideas and not being able to use them all in time.Posted in: TarmoBlog
I myself have that problem which is why I have my set files the way they are...
I have a "test" set where every new card i create starts it gets tweaked noted with version #s and I keep any flavor, theme, and story idea in the card notes box.
I then have a "Finished card" set where all cards go when I have stopped working with them. From this set i have to opportunity to then take any combination of the finished cards and throw them in a set file.
Should a set need specific cards later down the road I start making them in the test set.
The system I run works really well for me and even lets me keep track of which cards i have put into which sets.
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