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  • posted a message on Portal of Sanctuary - Wyatt Darby
    Quote from Flamebuster »
    Seems slow and clunky, however with some interesting ETB effects it could be busted. Anything that pings for 2+ damage upon entry this could get nuts. Now only if we had Nekrataal...

    'buster


    You mean the much less restricted Nekrataal that was printed in Rivals of Ixlan? Yes, it lacks first strike, but same casting cost and it can kill Black and/or Artifact creatures.
    Posted in: The Rumor Mill
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Hemlock did not design a new mechanic for an alternate casting cost. Classic cards such as Force of Will and Fireblast have alternate casting costs which have never been defined by a specific mechanic. As such, I would also not DQ Hemlock. The only condition was to not use Flashback or Suspend.

    I PM'd both Algernone25 and IcariiFA after their initial submissions because their cards would have caused them to be DQ'd. One or both utilized Unearth, which is not an alternate casting cost. If I thought a submission should have been DQ'd, they wouldn't have made it into a judgment bracket.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Uthdun Troll Uthdun Troll Intermission Uthdun Troll Uthdun Troll
    Eventide Sojourner (U/R)G(W/B)
    Legendary Creature- Avatar
    Protection from monocolored
    You may spend mana as though it were of any type.
    T: Put a land card from your hand onto the battlefield.
    3/3


    Sorry to disappoint, but WotC already printed my card many moons ago. I still don't know how RKF got my high school yearbook picture.

    Teyo's Defiance 2WW
    Instant (R)
    Choose two. You may choose the same mode more than once.
    • Exile target creature.
    • Counter target spell that targets you or a permanent you control.
    • Target permanent gains indestructible until end of turn.

    IIW: Nonwhite Knights.
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS MCC Finale June 2019 Round 2 - Two Roads Diverged...
    In progress.


    First Group

    Design
    (1/3) Appeal: Clones tend to have appeal across the board, though with the extra legwork needed, it's a little less useful to Timmy. Also, since it does nothing unless morphed, it also loses a great deal of appeal.
    (2.5/3) Elegance: The wording needs some improvement, but the concept comes across without much deciphering needed.

    Development
    (1/3) Viability: So, what happens if this is cast via a cascade trigger or some other method? Nothing. It is a 0/0 creature with no abilities. If you happen to get it onto the field face down, and have the 1URG open to flip it... If the first ability was "When ~ ETBs or is turned face up," it would be more playable. As is, it's much more fragile. This also does not need to be Mythic; Rare would be fine.
    (2/3) Balance: In Limited, this is a struggle, due to the three color activation cost. In Constructed, it's fragile due to needing to protect a 2/2 until you have the mana to morph it.

    Creativity
    (2.5/3) Uniqueness: I enjoyed the prior version, which reminded of an Evil Twin variant. It would have been very representative of doppelganger mythology. Other than the aforementioned card, the combination of cloning and fighting has not been used.
    (2/3) Flavor: Had you stuck with the prior version, the name would have been more fitting. With the changes, less so. If I wasn't aware of the earlier variant, I would be confused by the name.

    Polish
    (2/3) Quality: "When Apex Impostor is turned face up, you may have it become a copy of any other creature on the battlefield. If you do, you may have Apex Impostor fight target creature you don't control." Lines up with Clone effects, since you aren't targeting for the copy. Cleaner wording.
    (2/2) *Main Challenge: Alternate casting cost present? Yes.
    (1/2) Subchallenges: Different/additional effect with alternate casting cost? No. Putting the card face down as a megamorph for 3 is the alternate cost, not turning the card face up. No mana cost? Yes.

    Total: 16/25
    *An entry with 0 points here is subject to disqualification.

    Design
    (2/3) Appeal: Self Madness enabler and hand destroyer for opponents? Timmy thinks you're mean.
    (3/3) Elegance: Nothing to misunderstand here, provided you see the potential.

    Development
    (3/3) Viability: Specter in Black, with a splash of Red? Works for me. Being able to possibly chain Madness cards, including additional copies of this, via the cast or damage triggers? Love it. Hardest part will be getting the first one on the board, but you likely have this in a deck designed to make that happen. Rare is just the right fit.
    (2.5/3) Balance: A 2/3 flyer for CD isn't outside the realm of possibility, but, given the restriction of finding a way to pitch it first balances the effective cost. Can be powerful in Limited, especially if built around, though only being a 2/3 would restrict it slightly in Constructed.

    Creativity
    (2.5/3) Uniqueness: Making all players discard on damage is new for a Specter. Being a Madness enabler? That's a new approach to a classic creature type.
    (3/3) Flavor: As a psychotic specter, I want to name him "Saren" (there's a reference more than a decade old). The name fits since he makes everyone discard and helps you with your madness.

    Polish
    (2.5/3) Quality: "When you cast this spell, if its madness cost was paid, you may..." Based on Brain Gorgers errata update. "Whenever Psychotic Specter deals..." Check any Specter.
    (2/2) *Main Challenge: Alternate casting cost present? Yes.
    (2/2) Subchallenges: Different/additional effect with alternate casting cost? Yes. No mana cost? Yes.

    Total: 22.5/25
    *An entry with 0 points here is subject to disqualification.

    Design
    (1/3) Appeal: Johnny and Spike would love this card at first glance. Then they would read it again and realize what it actually said. Timmy has a headache.
    (2.5/3) Elegance: I understand what the card was trying to do. It just can't get there on its own.

    Development
    (1/3) Viability: Dash away all, but the second ability does not work. Each time that 'Tezil' changes zones from your hand to the battlefield and back again, it is a new object. The dash cost can never be paid twice because it is seen as a new object each time. You would need another card in a visible zone that was tracking the names of spells you cast (ala Pyromancer Ascension) in a single turn to register multiple castings. The hand is not a visible zone.
    (2/3) Balance: Solid in Limited, but not a bomb. Takes work in Constructed, but can be a good utility. Being able to reliably pay URG for a pair of 1/1s with haste each turn is decent, without being excessive. Having 4 power across two creatures for that cost is also reasonable. If the second ability worked, it would be very strong for six mana, but not broken, as it would only double tokens. It could be knocked down to Rare.

    Creativity
    (2/3) Uniqueness: It reminded me of Stormfront Riders at first, but, well, Red, and with less of a drawback.
    (2/3) Flavor: I really hate that WotC didn't have Viashino on Tarkir. That would have made so much more sense with Dash. He's rather beefy for a Shaman. I don't see the need for this to be Legendary.

    Polish
    (2/3) Quality: No templating errors in the first section. As noted before, the card can't track how many times it has been cast in a single turn, especially when it moves back to the hand.
    (2/2) *Main Challenge: Alternate casting cost present? Yes.
    (1/2) Subchallenges: Different/additional effect with alternate casting cost? No, as mentioned above (can't track second dash cost being paid). No mana cost? Yes.

    Total: 14.5/25
    *An entry with 0 points here is subject to disqualification.
    Second Group

    Design
    (X/3) Appeal:
    Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
    (X/3) Elegance:
    Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development
    (X/3) Viability:
    How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance:
    Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity
    (X/3) Uniqueness:
    Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor:
    Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish
    (X/3) Quality:
    Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge:
    Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges:
    One point awarded per satisfied subchallenge condition.

    Total: /25
    *An entry with 0 points here is subject to disqualification.

    Design
    (X/3) Appeal:
    Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
    (X/3) Elegance:
    Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development
    (X/3) Viability:
    How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance:
    Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity
    (X/3) Uniqueness:
    Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor:
    Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish
    (X/3) Quality:
    Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge:
    Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges:
    One point awarded per satisfied subchallenge condition.

    Total: /25
    *An entry with 0 points here is subject to disqualification.

    Design
    (X/3) Appeal:
    Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
    (X/3) Elegance:
    Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development
    (X/3) Viability:
    How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance:
    Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity
    (X/3) Uniqueness:
    Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor:
    Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish
    (X/3) Quality:
    Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge:
    Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges:
    One point awarded per satisfied subchallenge condition.

    Total: /25
    *An entry with 0 points here is subject to disqualification.


    Artorias: 16/25
    IcariiFA: 22.5/25
    StonerOfKruphix: 14.5/25

    bravelion83: /25
    kwanyeegor: /25
    Subject16: /25

    Posted in: Custom Card Contests and Games
  • posted a message on Captivating Gyre (Duende Preview)
    Well, I suppose I needed a new drink coaster.

    Triple Unsummon at Sorcery speed and double the cost? I wouldn't even play this in Limited.
    Posted in: The Rumor Mill
  • posted a message on Dragon mage reprint
    Only place this might find a home in Modern are Breach decks. Maybe Griselbrand will be getting the Banhammer, and this is meant to be a 'fair' replacement instead?
    Posted in: The Rumor Mill
  • posted a message on Aether Gust
    I'd sooner run Flashfreeze for Modern in the board, since the owner gets to choose where to put it. And the general variety of decks in Modern preclude running color hate cards that waste sideboard options.

    These aren't "hate" cards in M20 so much as "dislike" cards. Celestial Purge isn't as limited Devout Decree, and it's an Instant vs Sorcery.
    Posted in: The Rumor Mill
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from void_nothing »
    My May final judgments will be done tomorrow... after I get some rest tonight.


    And then you have another six cards to evaluate for the Round 2 June MCC. Crack That Whip! Woohoo... GrrrAAAAAH
    Posted in: Custom Card Contests and Games
  • posted a message on MTGS MCC Finale June 2019 Round 2 - Two Roads Diverged...
    The Round is now officially closed. The matchups will be triple versus, and each Judge will have six cards to review (yay). Top combined score for each group will advance to the third and final Round.

    Judge Assignnments
    Eventide Sojourner
    Artorias vs IcariiFA vs StonerOfKruphix
    bravelion83 vs kwanyeegor vs Subject 16

    The Hittite
    bravelion83 vs kwanyeegor vs Subject 16
    Algernone25 vs Hemlock vs Mr. Rithaniel

    void_nothing
    Algernone25 vs Hemlock vs Mr. Rithaniel
    Artorias vs IcariiFA vs StonerOfKruphix

    Posted in: Custom Card Contests and Games
  • posted a message on CCL The Last? (June '19) - Top 5

    Garruk, Scion of Raklan 3GG
    Legendary Creature - Human (M)
    Trample, indestructible
    Whenever another creature enters the battlefield under your control, if you control six or more green creatures, exile Garruk, Scion of Raklan, then return him to the battlefield transformed under his owner’s control.
    8/2

    /////

    Garruk, Wealdwalker
    {Green} Legendary Planeswalker - Garruk (M)
    +2: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand, then shuffle the rest into your library.
    -1: Target creature gets +6/+0 and gains trample and indestructible until end of turn.
    -9: You get an emblem with “Whenever a creature enters the battlefield under your control, untap all lands you control.”
    <4>


    Mental Tremor 1 mana U/B mana U/B mana
    Instant (U)
    Each player draws a card, then each opponent discards a card.
    Sublimate 2 mana blue mana black mana (You may cast this card face down as a 2/2 creature for 3 mana . Turn it face up and cast it for its sublimate cost at any time.)
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    For Round 3 of the June CCL, can you elaborate a bit more on the Morph variant? Are we talking like Megamorph, where it still starts out as a face down 2/2 for 3 mana , making it indistinguishable from a regular Morph card? Or more like Manifest, where the result is the same (face down card is a 2/2 colorless creature), but how you get there is different?

    Or is either method acceptable?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Farmstead
    Land (R)
    Tap to add 1 colorless mana to your mana pool.
    Tap to shuffle a creature from your graveyard into your library. This action can be played as an interrupt.

    (Yes, it's even formatted like a Beta card.)

    IIW: Bolas Triumphant (post-War Ravnica).
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    @bravelion83: Waiting on the scores from void and Subject yet.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I've extended the deadline for the June MCC Round 2 by 24 hours to give Algernone25 and Hemlock time to post yet.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL The Last (June '19) - Round 2
    Tomato launcher payload deployed.

    TotallyHaywire: "Create two 2/2 Blue Illusion..." I Wonder where you got the inspiration for using Lieutenant in a way we haven't seen before. Nice trade-off, where keeping this in the yard actually benefits you more. I would increase the initial casting cost, though, given the nearly automatic boost the tokens (and other Illusions you control) receive.

    netn10: Does not match the Color Identity of your first round card, which was Black. This is Blue.

    Algernone25: This is an odd state based check. And very Class-ist of you. Destroying Barbarians and Mercenaries I understand, but what about the tireless Advisors and overworked Serfs? Surely they deserve some mercy. The Flashback cost feels a touch high, and it would have been amusing to include sacrificing a Cleric, Druid, Shaman, or Wizard as part of the second cost.

    Hemlock: The second half of the ability would probably need to be worded closer to Spark Double. This is also heavily undercosted and should probably be Blue, given the magical Clone token army you can generate.

    kwanyeegor: Does not match the Color Identity of your first round card, which was Jund. This is Mardu.

    Jimmy Groove: "All creatures get..." If you're going to make a dirt cheap (in multiplayer) Laguish variant, copy the wording properly.

    Top 3
    3. Jimmy Groove
    2. Algernone25
    1. TotallyHaywire
    Posted in: Custom Card Contests and Games
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