On the other hand, you're playing monocolor, it's turn 5, your opponent just killed all your creatures. Odds are pretty good you do not want to draw lands in that situation. More of a feel-bad when it does work than a balance problem, I think.
The End has the same effect on animated lands, as does Eradicate.
Edit: I should maybe rephrase, because obviously playing those cards does not disqualify one from personhood. Those cards are little played because they are extraordinarily far from optimal. Absolutely nothing would break if this were playable in monowhite or blue/red commander decks.
Now that's a mythic. The lack of keyword is merely a (small) challenge to the deck builder. Is there a creature you can tap to make another indestructible to follow-up on Ryperior's idea? With trample, one could wipe a whole table in one turn.
Deathless Angel seems like the most reliable way, but needs a lot of mana. Bathe in Light can conceivably give all creatures protection from red or green.
Tokens have a name. It is usually the name of its type. So a saproling token has "Saproling" as a name.
It can't be blocked by face-down creatures however.
One little correction: saproling token's name would be "Saproling Token".
They changed the naming convention in Innistrad: Crimson Vow so cards that can name cards like Pithing Needle couldn't touch Blood tokens just because there is a card Flesh//Blood.
And nobody realize they changed it because they kept printing tokens with the now incorrect names. Grumble grumble.
Pretty sure that in the decks that want to run this, collecting 6 with instants and sorceries won't be an issue. Like a very weird variation of snapcaster mage.
I do find amusing that due to the way its ability works, they had to put the cast spells in your library instead of in exile... for obvious infinite recursion reasons. (Imagine casting manamorphose if it were exiled... ) Edit: bzzzt, it's one per attack, so it you could not cast it multiple times in one turn... still, casting the same spell every turn could be bad, as in time walk
You still can! This, River Song and Walk the Aeons gives you infinite turns as long as you have a safe attack. Not the best use for it, obviously, but a fun one! Also works with some other extra turn spells, but Walk the Aeons covers the Collect Evidence 6 by itself.
You're not wrong, but I feel like you may have missed the part of the second mode where you sacrifice an artifact to get the 2 counters.
You don't have a clue... just food for thought, my treasure.
Sac a treasure and you just paid 4, which might have been a good rate in 1995, but definitely wasn't when Wooly Thoctar was printed. It's not a negligible cost, if it was, we'd be seeing a lot more of bargain cards in constructed.
This is interesting. I wanna compare it to Sunset Revelry for the "does a bunch of things, but only sometimes" aspect, but it's way less likely to be good on turn 2.
The comparison shows just how pushed the card is. Remember when a vanilla 5/4 for 3 required 3 colors? This one has reach and an additional mode on it for a single red at common.
You're not wrong, but I feel like you may have missed the part of the second mode where you sacrifice an artifact to get the 2 counters.
The End has the same effect on animated lands, as does Eradicate.
Dream Trawler always attacks for at least 5 anyway. It's not necessarily an upgrade, but it can play the same role.
People don't play Pledge of Unity or Burn Bright and its variants. They won't play this either.
Edit: I should maybe rephrase, because obviously playing those cards does not disqualify one from personhood. Those cards are little played because they are extraordinarily far from optimal. Absolutely nothing would break if this were playable in monowhite or blue/red commander decks.
But neither half of this is good in commander...
It checks if you control 7 lands at the end of your turn, so you do not need to play another if you already controlled 7.
Deathless Angel seems like the most reliable way, but needs a lot of mana. Bathe in Light can conceivably give all creatures protection from red or green.
Varchild, Betrayer of Kjeldor and Relic Robber are both so close, but the creatures not being able to block is suddenly a a negative in this situation.
And nobody realize they changed it because they kept printing tokens with the now incorrect names. Grumble grumble.
You still can! This, River Song and Walk the Aeons gives you infinite turns as long as you have a safe attack. Not the best use for it, obviously, but a fun one! Also works with some other extra turn spells, but Walk the Aeons covers the Collect Evidence 6 by itself.
Sac a treasure and you just paid 4, which might have been a good rate in 1995, but definitely wasn't when Wooly Thoctar was printed. It's not a negligible cost, if it was, we'd be seeing a lot more of bargain cards in constructed.
You're not wrong, but I feel like you may have missed the part of the second mode where you sacrifice an artifact to get the 2 counters.