2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Commander Banned and unbanned announcemnt
    Quote from MrMoustacheMM »
    This still doesn't make sense, because if "win the game immediately" cards are fine then they should unbanned also cards like Biorythm or Coalition Victory, also cards like Worldfire that cost tons of mana, that require a minimum of setup to win and just end games when resolve.

    Doesn't matter how you see it, the unban of this particular card but not others just doesn't make sense.

    It could be that they're using Worldfire as a testing ground to see if the other cards are safe to unban. If Worldfire causes too many problems, it goes back on the banlist. If it's not an issue, then maybe they move on to evaluating Biorhythm or Sway of the Stars.

    I doubt Coalition Victory will be unbanned though. Its win condition is far too easy to meet: 5c commander, and then nothing but land ramp and tutors to fetch CV. Probably a consistent turn 5 win, and turn 4 is probably not unreasonable. Not the kind of deck the RC is looking to encourage.


    The RC explained the reasoning in the announcement

    Worldfire was once banned due to the problematic interaction with floating mana and having access to your Commander. We want to foster a Commander environment where 8- and 9-mana spells are viable and likely to show up in a game, so we evaluate the expensive ones in that context. Unlike Coalition Victory and Biorhythm, which we continue to believe are problematic in that environment, the level of effort needed to make Worldfire effective is sufficient that we suspect it will not be as much of an issue. There are already cheaper ways to do similar things in the format. We believe the social contract and robust pregame discussions will keep Worldfire out of games in which it doesn’t belong.


    The general concept of winning the game immediately has never been something that brought bans by itself, else there are a ton of infinite combos that should have been banned long ago, as well as stuff like Laboratory Maniac and Thassa's Oracle. It seems to be more a question of how difficult it is to set up. Sway of the Stars does seem like it could follow to me and was not mentioned in this update, but evidently Biorhythm was considered too easy.
    Posted in: The Rumor Mill
  • posted a message on [MIC] Coven Counters precon— Commander VS preview
    Has any card before Somberwald Beastmaster created two tokens of the same type at different sizes?
    Posted in: The Rumor Mill
  • posted a message on [MID] The rest of the cards


    American Gothic zombies. Nice!
    Posted in: The Rumor Mill
  • posted a message on [MIC] Lynde, Cheerful Tormentor— Weekly MTG preview
    Quote from Stoogeslap »
    Now I am really keeping my fingers crossed we get The Unluckiest... I believe I read somewhere that he's a Planeswalker. Can anyone find anything that backs that up?

    Here you go:
    https://magic.wizards.com/en/articles/archive/feature/cursed-commander-2017-edition-art-descriptions-2017-08-22
    Posted in: The Rumor Mill
  • posted a message on [MID] Fifth Adversary and White Removal
    I'm always annoyed by solid, but fairly straightforward single target removal at rare.
    Posted in: The Rumor Mill
  • posted a message on [MID] Slogurk, the Overslime— Noxious preview
    Quote from Crispen_Smith »
    Quote from Grixh »
    Quote from Crispen_Smith »
    Quote from Flamebuster »
    Well there's your middle finger to mill decks after the core of them (ROGUES!) are leaving standard. Cute design. And it triggers for EACH land, not just one or more. Will it amount to anything? Ehh, maybe? Well, with those "discard a card to do X" cards (usually lands) will become more valuable alongside this.

    I guess Book of Exalted Deeds could use this as a buffer against land hate (Faceless Haven et al!) once it becomes legal in Standard following rotation.

    Makes you wonder what mechanics we'll see in Crimson Vow and upcoming releases thereafter.

    'buster


    I feel like Mill will still have many of their key pieces from Zendikar?


    Rogues is losing some pretty core cards in Thieves' Guild Enforcer, Into the Story, Brazen Borrower and Lurrus of the Dream-Den

    The enforcer is the real hit as it was pretty much a 4 of in every build but I can see the deck surviving - if a little hobbled - with just the Zendekari rogues. As for the other cards I don't know that they were all that consistent across builds and I'm fairly sure they can be replaced.


    Enforcer is the best start, Into the Story is the best late game. People only skip Lurrus to run Zareth San, the Trickster, but that version is less popular. Borrower is probably not that big a deal.

    Also, I forgot Drown in the Loch.
    Posted in: The Rumor Mill
  • posted a message on [MID] Ludevic, Necrogenius // Olag, Ludevic's Hubris— Bigweb preview
    Does a bit of a Lazav, the Multifarious impression. Better base stats, but the ability's pricey and not repeatable. Nice that you can play a second after it transforms.
    Posted in: The Rumor Mill
  • posted a message on [MID] Slogurk, the Overslime— Noxious preview
    Quote from Crispen_Smith »
    Quote from Flamebuster »
    Well there's your middle finger to mill decks after the core of them (ROGUES!) are leaving standard. Cute design. And it triggers for EACH land, not just one or more. Will it amount to anything? Ehh, maybe? Well, with those "discard a card to do X" cards (usually lands) will become more valuable alongside this.

    I guess Book of Exalted Deeds could use this as a buffer against land hate (Faceless Haven et al!) once it becomes legal in Standard following rotation.

    Makes you wonder what mechanics we'll see in Crimson Vow and upcoming releases thereafter.

    'buster


    I feel like Mill will still have many of their key pieces from Zendikar?


    Rogues is losing some pretty core cards in Thieves' Guild Enforcer, Into the Story, Brazen Borrower and Lurrus of the Dream-Den
    Posted in: The Rumor Mill
  • posted a message on [MID] Moonsilver Key— Casual Magic preview
    Quote from Ryperior74 »
    Quote from Grixh »
    I'm trying to find artifacts that add mana, but don't have mana abilities. All I've got so far is the silver bordered Mad Science Fair Project.

    Quote from Ryperior74 »
    Mitch you were crying about wayfarer's bauble not being budget anymore

    THIS THING TRUMPS IT IN EVERY LEVEL YOU CAN GET ANY MANA ABILITY THING THATS A ARTIFACT YOU WANT!

    infact like TetzaHexlog said you can even get cards like Caged sun and Forsaken Monument


    Bauble ramps on turn 2. This gets land to hand on turn 3.


    when you can go faster by getting something that can tap for more than 1 mana of whatever


    Something that you still have to pay for. This has powerful cards it can search up, yes, but then it's an artifact tutor, not a ramp spell and therefore not a Wayfarer's Bauble replacement.
    Posted in: The Rumor Mill
  • posted a message on [MID] Moonsilver Key— Casual Magic preview
    I'm trying to find artifacts that add mana, but don't have mana abilities. All I've got so far is the silver bordered Mad Science Fair Project.

    Quote from Ryperior74 »
    Mitch you were crying about wayfarer's bauble not being budget anymore

    THIS THING TRUMPS IT IN EVERY LEVEL YOU CAN GET ANY MANA ABILITY THING THATS A ARTIFACT YOU WANT!

    infact like TetzaHexlog said you can even get cards like Caged sun and Forsaken Monument


    Bauble ramps on turn 2. This gets land to hand on turn 3.
    Posted in: The Rumor Mill
  • posted a message on [MID] Dire-Strain Rampage— Golden Goblin Games preview
    OK, this is not good, but it's not as utterly awful as everyone's making it out to be. Best use I see is triggering landfall 4 times with one card.

    Unrelated to the card's playability: Werewolves come in "strains?" Is lychanthropy viral on Innistrad? Or perhaps bacterial?
    Posted in: The Rumor Mill
  • posted a message on [MID] Briarbridge Tracker— Skybilz preview
    Somehow, I always have to remind myself that 3 mana 4/4s are just normal for green now. Garruk's Harbinger barely got played, but this is more splashable and can always get you a card at some point.
    Posted in: The Rumor Mill
  • posted a message on [MID] "Concealed Cutpurse'' // "Greedy Geist"— Val & PL preview
    Quote from Xeruh »
    If Sorin is getting a card as well I’m skeptical they’d do two White/Black walkers in the same set. It looks like just the Gatewatch broadly is here.


    Wrenn, Teferi and Arlinn are in the set, the rest are just in the story. Source, which leaves some room for error. Might see the others that appear in Crimson Vow.
    Posted in: The Rumor Mill
  • posted a message on [MID] Loyal Gryff— The Commander Sphere preview
    Notable difference from Whitemane Lion is that this is optional, so you can just treat it like a Vexing Gull if you want.
    Posted in: The Rumor Mill
  • posted a message on [MID] Mothership 9/6 — Tainted Adversary
    Quote from Mana Goat »
    Ok so with the blue adversary release we now know that in the art is an easter egg of one of the other adversaries.

    Blue one's hand shows in white's art and Black's hand shows up in blue's art. So somewhere in this one's art is a clue about either the red or green adversary.


    EDIT: The Red adversary is most likely a vampire due to the bats in the picture.


    They correspond with the ally-color tribes so far, which would suggest red is vampire, green is werewolf/wolf (wolf if they didn't want to make one member of the cycle double faced).

    Also, where's the hand in the blue one? I believe you that it's there, but I cannot find it and now I must know.

    Edit: Saw your post in the other thread and I see it now (bottom right, extended art for anyone else looking).
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.