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  • posted a message on [STX] "Spiteful Band" and "Silverquill Silencer"— Nopi previews
    Quote from Tormented »
    Quote from leslak »
    Meh on both, maybe the rare will see play in commander as card draw idk


    What? The floor on silencer is a 3/2 for 2. That alone is pretty solid. The moment your opponent plays a land in standard - you have a 25% chance of being able to guess what they are playing. By the second turn, I can reliably guess at least one card to name from them. Furthermore, you can expect that we will be given some free info from the learn spells that will at the very least disrupt their game. I think your expectations for 2 mana is a bit high.


    This reminds me of the old days when every single creature without Shroud got an immediate "Dies to removal" response. I think people forget how good a mana efficient creature is, and how well they can run away with the game, even without an added benefit.
    Posted in: The Rumor Mill
  • posted a message on [STX] Commands, Mystical Archive, and the first look at Commander 2021
    Quote from Ritokure »
    Wait, correct me if I'm wrong, but you can sack the Spirit you just made with Lorehold Command to draw 2, right?


    I believe you are correct! Since you don't have to target the permanent you are sacrificing, you can choose the token since you perform each action in the order printed on the card. I could be wrong, though; I haven't taken the judge's tests in 4-5 years. That said, cards printed without targeting, or without sacrifice as part of the cost, or saying choose X generally allow you to choose the thing you want to sacrifice when you get to that part during the resolution of the spell.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Valkyrie's Sword and Revitalize reprint— AliasV previews
    Quote from Tormented »
    The white member of the Equipment with free creature cycle is a 7/6 for 7, and the best Revitalize art ever is finally here.


    Am I missing something? I read the Valkyrie's Sword as creating a 6/5 flying vigilant creature for 7 mana
    Posted in: The Rumor Mill
  • posted a message on [KHM] - Commanders Official
    Quote from JuiceBOX »
    This account smells like a MTG designer casually explaining to everyone why the snow mechanic wouldn't be in the set... lol


    I wish! I would love to be a professional game designer. I'm just long time player (a friend bought a starter set back in '94 and we'd play all the time as kids) who really loves the flavor of the game. Oddly, not much for following story outside of the Wiki summary sections, though.

    Frankly, I wish it was in the set; I love the idea of mana having different qualities and wish it was used more (also, would love to see more than just Snow and Phyrexian mana), but I would get why they didn't include it.
    Posted in: The Rumor Mill
  • posted a message on [KHM] - Commanders Official
    To my understanding, the point of the Snow supertype was to denote entities or magics that were permeated by the magic of the Ice Age. Of course, the Ice Age was started by the Sylex blast, which shifted the weather patterns, but the magics of the blast created The Shard and permeated the planes, creating the ice Age. Originally (in the Ice Age set) it was just the Snow Covered Lands, and then mechanics referencing those, but with the retcon created by Coldsnap I believe the intent was that things birthed of the Ice Age, and the magics that kept it going a supernaturally prolonged time, had the quality of being imbued with the magic of ice, cold, and Snow. Even the retconned mechanical flavor of mana having the quality of Snow plays into this. The idea that the mana itself is warped and chilled by the magics of the Ice Age and is now able to fuel those magics and perpetuate them is very flavorfully aligned with the idea that the Snow supertype no longer denotes something simply covered in snow, but something that's been thoroughly steeped in the magics of frost, rime, and pure cold.

    I mean, with 10 realms, it would be cool for the frost giants to be from a Snow fueled plain, but then you'd need Snow Lands aligned with just that realm, which is logistically daunting. I mean, they do frequently do art for different lands that each tie to a realm (when they have different nations, shards, etc.), but to have just 1, maybe 2, islands with the Surtland artwork have the Snow supertype would be a nightmare in draft (and I say this as someone who espouses the idea that Magic should be made for the home players first, and tournament and collector considerations should be a distant 97th place)(also totally guessing that the 10 realms may tie to the different tribes, which each appear to be two color, so each realm will likely feature on 1 land of each of the appropriate types, but that is very unfounded conjecture). I would not be surprised if they considered Snow, and then ran into these logistical issues and sidelined it. Also possible is that they did in fact fully support Snow, but it is for only 1 (or maybe a few) realms and it just isn't that large a component of the set and we've yet to see it.

    Edit - Just adding a though. Maybe now that we are thoroughly in the 1 Set Block, with a new plane almost every set design ethos (at least I recall this being a set that from start to finish was part of that, as were the last few since Dominaria if I am indeed remembering correctly), Kaldheim may be designed with a "Return to Kaldheim" in mind already and we'll only see a few of the Realms this visit. It's possible we'll see a different mix of a few Realms each visit and on a future visit to Kaldheim we'll get the Snow Realms.
    Posted in: The Rumor Mill
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