Kind of want to brew with this, I agree that drawing cards but being unable to play them might actually have you discarding to hand size, never fun, so here is my idea. This card can turn some incredibly strong cards such as subtlety and solitude as well as force of negation from being 2 for 1s into 1 for 1s. Being able to tap out on your turn to draw cards into having interaction on your opp´s turn seems awesome.
People seem ready to discard these cards as draft filler, but I am very interested for pauper. People have in the past splashed white in pauper reanimation just for Resurrection and this is...pretty much just straight up better. I will certainly be trying out mardu or maybe even Boros reanimation. The only issue is that while you smile as you slam an Ulamog's Crusher on the battlefield on turn four your tron opp has done the same with very little set up. A bit demoralizing, but still exciting.
Hymn to Tourach was very fun in pauper until they banned it, I would be excited for Tourach's Canticle even if it was 3 mana, but at 4 mana it is rather prohibitive, not sure it could see play.
Speaking of reanimation, Break Ties seems really interesting in pauper to combat those sorts of strategies. Unfortunately it is overpriced in a format where the answers have to be more efficient than the threats, but perhaps the versatility could get there in the end.
One cool thing about rebels is that we crush bogles, unless they have the t3 nuts. Haha, I suppose we could also draw 4 bound in silences.
oblivion ring is a sb option, but this deck has so much maindeck removal anyway, I think disenchant gives us what we need whilst also being instant speed, to bluff or perhaps interchange with a tutor activation.
fiery cannonade is a nightmare, but is easily beatable. I would give so much for a 2 mana 1/3 or something that was a rebel, but that might not be happening. I have considered the avian changeling completely to combat cannonade, but it is just not worth it when we have thermal glider. Nobody ever expects the tutor for thermal glider, but when bonesplitter comes to play they will wish they did.
Hello everyone! I was delighted to find this thread as I have found some success with a delightful rebels list below, shockingly totally eschewing the blue.
The deck is subject to constant daily testing and revisions, and this is not at all the final draft, but I have really been enjoying it. Yes, of course there is the issue that rebels are small... the answer, three bonesplitters and two sylvok lifestaffs. You take some of your many smaller evasive creatures and you can go usually to a pretty reasonably fast victory using these equipments. pestilence decks are hard game one, but this deck puts priority on being able to tutor out nightwind glider to survive the dastardly enchantment. Of course, those sorts of decks play 4 maindeck edict effects usually, but sometimes a creature played every turn with a sylvok lifestaff involved can be very useful, Idyllic Grange is one of the best cards in the deck, it has edged out pretty much every other specialty land with how strong it is on any flier.
One thing I really like about the bonesplitter and sylvok lifestaff packages are that they are very helpful for utilizing mana on some of the 'dead' turns of the deck, turns 3, 5, and 7 respectively.
Finally, the lands. The deck wants more lands far more than it wants to miss them.
Oh, and zealot il-vec. Not sure about the card, but I should reconsider it. Even if it is not pinging stuff down it is still a very good carrier of bonesplitter.
I am considering removing doomed traveler from the sb, it would really free up space. But it is good against those few decks that still play spot removal and also it is a not to fiery cannonade
Aljasar, this might change, we now have [[highland forest]], it is very possible that the mana-base for this deck could be quite solid, especially with [[burning-tree emissary]]. Maybe a singleton [[manamorphose]] is called for.
I understand your issue, but I hope that pauper doesn't die because it remains one of my favorite formats. What you are saying is true and very eyeopening to me as a netdecker. Recently i started playing a deck that I got right from the builder. We discussed card choices and now I understand the deck in more detail than any netdeck I ever have done, down to simply glancing at my graveyard and immediately knowing what remains in my deck, (why is it always lands ).: ) but I think deeper dives into how deckbuilding wizards do it could benefit every player as it has me.
Hymn to Tourach was very fun in pauper until they banned it, I would be excited for Tourach's Canticle even if it was 3 mana, but at 4 mana it is rather prohibitive, not sure it could see play.
Speaking of reanimation, Break Ties seems really interesting in pauper to combat those sorts of strategies. Unfortunately it is overpriced in a format where the answers have to be more efficient than the threats, but perhaps the versatility could get there in the end.
oblivion ring is a sb option, but this deck has so much maindeck removal anyway, I think disenchant gives us what we need whilst also being instant speed, to bluff or perhaps interchange with a tutor activation.
fiery cannonade is a nightmare, but is easily beatable. I would give so much for a 2 mana 1/3 or something that was a rebel, but that might not be happening. I have considered the avian changeling completely to combat cannonade, but it is just not worth it when we have thermal glider. Nobody ever expects the tutor for thermal glider, but when bonesplitter comes to play they will wish they did.
against those decks really leaning on cannonade consider universal automaton. This can be tutored out by ramosian lieutenant
Maindeck sunlance is important. arbor elf is highly played. Of course, we want our fliers uncontested, so delver of secrets needs to die as well.
3 Bonesplitter
2 Sylvok Lifestaff
20 Plains
4 Idyllic Grange
2 Journey to Nowhere
4 Bound in Silence
2 Prismatic Strands
1 Thermal Glider
2 Children of Korlis
4 Ramosian Sergeant
4 Ramosian Lieutenant
1 Nightwind Glider
4 Defiant Falcon
3 Aven Riftwatcher
4 Amrou Scout
1 Thermal Glider
3 Disenchant
1 Nightwind Glider
3 Circle of Protection: Red
2 Sunlance
3 Doomed Traveler
1 Journey to Nowhere
1 Aven Riftwatcher
The deck is subject to constant daily testing and revisions, and this is not at all the final draft, but I have really been enjoying it. Yes, of course there is the issue that rebels are small... the answer, three bonesplitters and two sylvok lifestaffs. You take some of your many smaller evasive creatures and you can go usually to a pretty reasonably fast victory using these equipments. pestilence decks are hard game one, but this deck puts priority on being able to tutor out nightwind glider to survive the dastardly enchantment. Of course, those sorts of decks play 4 maindeck edict effects usually, but sometimes a creature played every turn with a sylvok lifestaff involved can be very useful, Idyllic Grange is one of the best cards in the deck, it has edged out pretty much every other specialty land with how strong it is on any flier.
One thing I really like about the bonesplitter and sylvok lifestaff packages are that they are very helpful for utilizing mana on some of the 'dead' turns of the deck, turns 3, 5, and 7 respectively.
Finally, the lands. The deck wants more lands far more than it wants to miss them.
Oh, and zealot il-vec. Not sure about the card, but I should reconsider it. Even if it is not pinging stuff down it is still a very good carrier of bonesplitter.
edit:post sb triple disenchant is very good against pestilence and its friends pristine talisman and bonder's ornament.
I am considering removing doomed traveler from the sb, it would really free up space. But it is good against those few decks that still play spot removal and also it is a not to fiery cannonade