For Mirrodin Remastered, meanwhile, we have... uh... eternal witness... artifact lands... cloud post... did I mention eternal witness?
Edit: I know that bonesplitter and cranial plating are cards. Still don’t think there would be enough interesting cards, is the point.
Using this experience as a reference, if I had just seen the term 'mana cost x', I think that would have been pretty self-evident too.
"Mana cost" already has a meaning, which includes colour: Swords to Plowshares has a mana cost of W, but a mana value of 1. Having one term to mean two different things would have been confusing.
If this is real, which I personally doubt it is. I'm not too horrifically worried about Jin in edh. Pretty sure he will get banned like Lutri on the day he's spoiled.
They only banned Lutri upon spoiling because its drawback was non-existent due to the format rules, which would have meant anyone running UR as part of a deck's colour identity would automatically include Lutri as a Companion. This version of Jin is just a powerful card, and they always give powerful cards a chance before banning them. Even Griselbrand and Emrakul got their time to shine before the RC banned them.
That Cultivate is amazing. I don't know if I'll buy the SL, but I'll definitely look to pick up that single.
I'm not a huge fan of the art style for Kaya, but I have to admit this one looks pretty good.
I wish I liked the Teferi artwork, because it's overall a really nice scene. But those weird-looking smiles are so distracting from what would otherwise be nice art. It's like some weird Disney-looking smiles pasted onto normal human beings. Either that or I half-expect "Black Hole Sun" to start playing in the background.
Can someone explain to me why Hullbreacher's CMC is 2U instead of 2W or is that too much to ask for a color that could REALLY benefit from stealing draws in exchange for producing mana?
Because they were designing a blue card, not a white card. They didn't design the card and then say "what colour should this fit in?", they specifically wanted to design a blue card that hosed card draw.
And for a long while they seemed to have their stuff together as for years we didn't have a single ban.
The only reason there were no bans was because WotC had a hard rule of "no bans in Standard no matter what". If bans had been allowed, cards like Gideon, Ally of Zendikar and Collected Company would have been banned (and there are arguments to be made for Sphinx's Revelation, Thoughtseize, Jace, Vryn's Prodigy, and the allied fetches, plus maybe a couple of other cards that made Standard miserable at times). It's not that they "had their stuff together", it's that their own rules prevented them from banning cards.
they hated getting their permanents bounced but that was introduced as a mechanic more recently because they took counters away from Blue.
Unsummon was in Alpha and Boomerang was in Legends. That definitely isn't "more recently".
Questing Beast has seven abilities: Vigilance being a White ability, Deathtouch being a Black ability, Haste being a Red ability, Can't be blocked by creatures with power 2 or less being a Green ability that's more of a Red or Black ability, Combat damage that can't be prevented is a Red ability, then Deals same damage to Planeswalker that player controls, all while being a 4/4 Legendary Creature for 4 CMC.
Monogreen has been using Vigilance since Legends (Rabid Wombat), plus Exodus (Mirri, Cat Warrior), Mercadian Masques (Stamina), and Lorwyn/Shadowmoor (Oakgnarl Warrior, Favor of the Overbeing). Deathtouch (or its triggered equivalent) has been in monogreen since Alpha (Cockatrice). Haste in monogreen was (somewhat) in Alpha (Instill Energy), then in Legends (Concordant Crossroads), Ice Age (Touch of Vitae), Alliances (Yavimaya Ants), and Torment (Centaur Chieftain). The "power 2 or less" ability has been monogreen (and colourless) since it was introduced a few years ago. I'll grant you the non-prevention clause as non-green (there's Whippoorwill, but a single really old card doesn't really set a precedent), and that the card is pushed for its mana cost, but the majority of the card fits in monogreen.
I won't argue that the cards you mentioned aren't pushed (they are), but if you're going to make colour pie arguments, make sure you actually know what abilities are in what slice of the colour pie.
More on-topic, where I live we've had varying levels of lockdowns (or more often a lack thereof), and at least one of my city's LGSs held several pre-release events for each Standard set this year, plus Commander Legends. The events were all capped at a small number of participants, and from what I'm told people were turned away from every one. I'm pretty sure that as soon as our current restrictions are lifted again, that store (and the others in my city) will be right back at it again. Additionally, many people I know from our regular drafts are champing at the bit to get back to drafting in person ASAP (Arena is nice, but it just isn't the same). It may take a while for everyone to get back into playing at stores once the vaccines are administered, but I strongly doubt that in-store play is going to disappear.
Between the popularity of the first Zendikar block, the mounting anticipation of a more coherent story, exceptional marketing, and the inclusion of the first and best Masterpieces, the commercial success of BFZ likely had very little to do with the set itself.
What's your evidence of that? I think it's much more likely that a lot of players liked BFZ despite what a loud minority of online naysayers claimed.
The dislike of the Kamigawa setting goes beyond the power level. We’ve had worlds of blocks of equal or lower power level test much better than Kamigawa did.
We tested the creative as well as the cards and the world (once again, not just the cards) didn’t test well. It didn’t quite jell with a majority of the players.
We test both the mechanics and creative elements for sets. Kamigawa did poorly on it’s mechanics. It did even worse on its world (I believe it holds the record for the worst results for any world since we did market research on them - Ulgrotha predates the market research). The idea that it was successful creative married to bad mechanics is false. At the time, both were strongly disliked.
As much as a majority of Magic players disliked the mechanics, they also disliked the world, independent of the mechanics. Mechanics were not "the contributing factor" to disliking the world.
Calling it now: Lukka will be the villain of Kamigawa 2.0 and he'll be the one to bring Kaijus into the plane. No idea why he would do that, but then again it's Lukka. Dude couldn't even keep a consistent personality and motivation on a single set, nevermind a year.
It's not the plane aesthetic and atmosphere that failed Kamigawa. It was most of the printed cards being played was underwhelming and boring after mirrodin and before ravnica.
Not entirely true, at least based on what MaRo told us. In their attempt to make Kamigawa accurate to Japanese myths and properly portray it in Magic lore, they "dug too deep" into Japanese mythology and showcased every part of the least resonant aspects of it.
FALSE
Can you link an article were MARO said that and also were he claimed it was too accurate that cause the failure?
because that is impossible, I'm speaking of Game Design STANDPOINT?
It's not even too ACCURATE Japanese myths. It's not the Japanese myth that makes a card game fail it was how they delivered how they would play.
Your main point is the Kamigawa being the failure because of the Japanese Myth in it.
It's like Japanese mythology isn't compatible to MTG
Saying Kamigawa was too Accurate to Japanese myth that made it fail is a terrible analogy to game design specially when it's as flexible like MTG.
Are familiar with the other Japanese TCG back then.
This only took me a few minutes to compile; there are many more posts on his blog where he elaborates. Some highlights include: non-resonant tropes and setting (as a comparison to newer top-down sets: too many Hundred-Handed Ones and Serpopards, not enough minotaurs and pyramids); confusing/hard-to-remember legendary creature names; spirits that didn't look like spirits. I'm sure there were many more. Fact is the setting was too esoteric to translate well for mass audiences. And yes, anime has become more popular over the last decade and a half, but not popular enough that the setting would work today, at least not without majorly overhauling the creative (which is what they seem to have done, assuming the original post is correct).
Arcbound Ravager, the two swords, the Kaldra equipment, Skullclamp, various "Equipment Matters" cards like Auriok Steelshaper, Chalice of the Void, Chrome Mox, Duplicant, Extraplanar Lens, Gilded Lotus, Glimmervoid, Goblin Charbelcher, and most of that's just from the first page of Gatherer results from just Mirrodin. I think Mirrodin Remastered would have no problems being a successful set with many powerful reprints and a fun draft environment.
"Mana cost" already has a meaning, which includes colour: Swords to Plowshares has a mana cost of W, but a mana value of 1. Having one term to mean two different things would have been confusing.
They only banned Lutri upon spoiling because its drawback was non-existent due to the format rules, which would have meant anyone running UR as part of a deck's colour identity would automatically include Lutri as a Companion. This version of Jin is just a powerful card, and they always give powerful cards a chance before banning them. Even Griselbrand and Emrakul got their time to shine before the RC banned them.
I'm not a huge fan of the art style for Kaya, but I have to admit this one looks pretty good.
I wish I liked the Teferi artwork, because it's overall a really nice scene. But those weird-looking smiles are so distracting from what would otherwise be nice art. It's like some weird Disney-looking smiles pasted onto normal human beings. Either that or I half-expect "Black Hole Sun" to start playing in the background.
Because they were designing a blue card, not a white card. They didn't design the card and then say "what colour should this fit in?", they specifically wanted to design a blue card that hosed card draw.
The only reason there were no bans was because WotC had a hard rule of "no bans in Standard no matter what". If bans had been allowed, cards like Gideon, Ally of Zendikar and Collected Company would have been banned (and there are arguments to be made for Sphinx's Revelation, Thoughtseize, Jace, Vryn's Prodigy, and the allied fetches, plus maybe a couple of other cards that made Standard miserable at times). It's not that they "had their stuff together", it's that their own rules prevented them from banning cards.
Unsummon was in Alpha and Boomerang was in Legends. That definitely isn't "more recently".
Monogreen has been using Vigilance since Legends (Rabid Wombat), plus Exodus (Mirri, Cat Warrior), Mercadian Masques (Stamina), and Lorwyn/Shadowmoor (Oakgnarl Warrior, Favor of the Overbeing). Deathtouch (or its triggered equivalent) has been in monogreen since Alpha (Cockatrice). Haste in monogreen was (somewhat) in Alpha (Instill Energy), then in Legends (Concordant Crossroads), Ice Age (Touch of Vitae), Alliances (Yavimaya Ants), and Torment (Centaur Chieftain). The "power 2 or less" ability has been monogreen (and colourless) since it was introduced a few years ago. I'll grant you the non-prevention clause as non-green (there's Whippoorwill, but a single really old card doesn't really set a precedent), and that the card is pushed for its mana cost, but the majority of the card fits in monogreen.
I won't argue that the cards you mentioned aren't pushed (they are), but if you're going to make colour pie arguments, make sure you actually know what abilities are in what slice of the colour pie.
More on-topic, where I live we've had varying levels of lockdowns (or more often a lack thereof), and at least one of my city's LGSs held several pre-release events for each Standard set this year, plus Commander Legends. The events were all capped at a small number of participants, and from what I'm told people were turned away from every one. I'm pretty sure that as soon as our current restrictions are lifted again, that store (and the others in my city) will be right back at it again. Additionally, many people I know from our regular drafts are champing at the bit to get back to drafting in person ASAP (Arena is nice, but it just isn't the same). It may take a while for everyone to get back into playing at stores once the vaccines are administered, but I strongly doubt that in-store play is going to disappear.
What's your evidence of that? I think it's much more likely that a lot of players liked BFZ despite what a loud minority of online naysayers claimed.
In fact, it was so poorly received that it is the best-selling set in Magic's history as of September 2019: https://markrosewater.tumblr.com/post/187585089848/how-would-you-respond-to-the-polite-criticism-that
It's not useless in colourless decks. I can tap this for BBB, and use that to help cast my Ulamog.
Except that's not true. The world was poorly received independent of the mechanics:
https://markrosewater.tumblr.com/post/21427203784/i-think-you-may-be-underestimating-your-audience-a
https://markrosewater.tumblr.com/post/77834619992/kamigawa-may-have-been-a-legitimate-design-flaw
https://markrosewater.tumblr.com/post/154559419028/i-can-see-where-people-who-dont-like-kamigawa
https://markrosewater.tumblr.com/post/171535849908/do-you-believe-the-admittedly-bad-mechanics-of
As much as a majority of Magic players disliked the mechanics, they also disliked the world, independent of the mechanics. Mechanics were not "the contributing factor" to disliking the world.
TRUE!
https://markrosewater.tumblr.com/post/21427203784/i-think-you-may-be-underestimating-your-audience-a
https://markrosewater.tumblr.com/post/36328178334/can-we-not-see-a-return-to-kamigawa-to-do-the
https://markrosewater.tumblr.com/post/36412404636/what-was-wrong-with-the-kamigawa-creative
https://markrosewater.tumblr.com/post/36492003310/what-didnt-people-like-about-kamigawa-creative
https://markrosewater.tumblr.com/post/77834619992/kamigawa-may-have-been-a-legitimate-design-flaw
https://markrosewater.tumblr.com/post/111056883813/okay-so-youve-established-that-kamigawas
https://markrosewater.tumblr.com/post/154559419028/i-can-see-where-people-who-dont-like-kamigawa
https://markrosewater.tumblr.com/post/171535849908/do-you-believe-the-admittedly-bad-mechanics-of
https://markrosewater.tumblr.com/post/175499625718/could-you-explain-what-a-lot-of-players-didnt
This only took me a few minutes to compile; there are many more posts on his blog where he elaborates. Some highlights include: non-resonant tropes and setting (as a comparison to newer top-down sets: too many Hundred-Handed Ones and Serpopards, not enough minotaurs and pyramids); confusing/hard-to-remember legendary creature names; spirits that didn't look like spirits. I'm sure there were many more. Fact is the setting was too esoteric to translate well for mass audiences. And yes, anime has become more popular over the last decade and a half, but not popular enough that the setting would work today, at least not without majorly overhauling the creative (which is what they seem to have done, assuming the original post is correct).