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  • posted a message on Completing core set spell cycle
    I really like Sphinx's riddle, solid EDH card.

    I'm kinda meh on Hydra's Emulation. It's good and makes sense, it just isn't as interactive as the rest of the cycle. That's green though.
    Posted in: Custom Card Creation
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from ChariSays »
    Quote from ChariSays »
    That would be far different than Lutri. Lutri was a card that would only benefit ur and would go in every one of those decks, making it a very expensive and difficult to reprint card. the piper is on 1 in 6 commander legends packs and letting every deck graft it on wouldn't unbalance the format at all. It would optionally add a color to every deck but 5 color, solve the 4 color problem, let you graft in that hybrid card, put less pressure to add unnessary colors to commanders in the future, solve the wastes problem, and probably many others. It should totally be a thing. I mean yes, it is an extra card, but that extra card is suckier than Hill Giant and every deck could have it, not one combination.

    It's still an extra card and color for every aingle deck ever. This, in and of itself, doesn't make unviable decks more viable, but does make oppressive ones more oppressive.
    So, basically it has about the same effect as the continued printing of new sets or not banning massive amounts of cards. I mean if you banned thousands of cards, weak commanders could really shine. Short of that, thre isn't reallly much you can do to change that. The real question is, does it make the format more fun? The potential extra card per deck is negligible because you would almost certainly cast any spell in your entire deck over it. It's basically just an emblem/monarch marker/city's blessing unless you literally have nothing to cast other than a vanilla 3/3 for 5. It's about the same level of broken as a free colorless land per deck that you only get to play if you have 7 or more lands. I mean sure drawing 17 lands when you only have 10 on the battlefield is card advantage in the most technical sense, but unless you can do something useful with them, they aren't card advantage in a practical sense. It really comes down to whether being able to add up to one color to any commander deck with less than 5 would make the format more enjoyable on the whole for people that aren't purposely breaking it. I mean if you don't want an extra color, you can just choose to have the extra card unless you're playing colorless. It's possible there's a game where you might actually cast it. It would even lead to the cool story someday of how someone managed to win with it. I think it would be quite entertaning.

    It would just be an auto include, necessary part of the game thag only ever got used to add colors to fecks that are already broken.

    Omg the land you mentioned would be literally the most broken card in Magic. Lurrus who?
    Obviously no one would ever use it to add red to spider tribal add that hybrid card they want, splash for answers, play that off color card that's got such great synergy with the commander, play that dfc with a problematic color identity, or any of that. No one would ever use it to splash in green ramp into colors that don't have it or anything like that. The only thing people will ever do is use it to add additional combos and tutors to their decks.

    The people adding it for casual reasons will be lesser in nimber and impact than the people adding it to make games less interactive.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from ChariSays »
    Quote from Ernart »
    Hoping the next commander legends would had expand the partner into a new mechanic like

    Comrade (You can have this card as an additional commander if your commander has no assigned partner)

    I was hoping for another white angel planeswalker with partner maybe next time.

    I hope shadow and infect would be revisted as commanders


    Dude... this would be broken as hell.

    If comrade existed, everyone would be able to slap a comrade on all of their preexisting (non-partner) decks for zero cost to get an extra card in the command zone. If you've forgotten, Lutri was banned the day it was revealed because every Izzet deck could add it as an extra card you start with... and you want to print a whole bunch of those cards.

    Even if the only comrade was Prismatic Piper (so you could expand the color identity of your decks by one color), that would still be too powerful.

    Apologies if I'm not reading sarcasm but dang.
    That would be far different than Lutri. Lutri was a card that would only benefit ur and would go in every one of those decks, making it a very expensive and difficult to reprint card. the piper is on 1 in 6 commander legends packs and letting every deck graft it on wouldn't unbalance the format at all. It would optionally add a color to every deck but 5 color, solve the 4 color problem, let you graft in that hybrid card, put less pressure to add unnessary colors to commanders in the future, solve the wastes problem, and probably many others. It should totally be a thing. I mean yes, it is an extra card, but that extra card is suckier than Hill Giant and every deck could have it, not one combination.

    It's still an extra card and color for every aingle deck ever. This, in and of itself, doesn't make unviable decks more viable, but does make oppressive ones more oppressive.
    So, basically it has about the same effect as the continued printing of new sets or not banning massive amounts of cards. I mean if you banned thousands of cards, weak commanders could really shine. Short of that, thre isn't reallly much you can do to change that. The real question is, does it make the format more fun? The potential extra card per deck is negligible because you would almost certainly cast any spell in your entire deck over it. It's basically just an emblem/monarch marker/city's blessing unless you literally have nothing to cast other than a vanilla 3/3 for 5. It's about the same level of broken as a free colorless land per deck that you only get to play if you have 7 or more lands. I mean sure drawing 17 lands when you only have 10 on the battlefield is card advantage in the most technical sense, but unless you can do something useful with them, they aren't card advantage in a practical sense. It really comes down to whether being able to add up to one color to any commander deck with less than 5 would make the format more enjoyable on the whole for people that aren't purposely breaking it. I mean if you don't want an extra color, you can just choose to have the extra card unless you're playing colorless. It's possible there's a game where you might actually cast it. It would even lead to the cool story someday of how someone managed to win with it. I think it would be quite entertaning.

    It would just be an auto include, necessary part of the game thag only ever got used to add colors to fecks that are already broken.

    Omg the land you mentioned would be literally the most broken card in Magic. Lurrus who?
    Posted in: The Rumor Mill
  • posted a message on A new Akroma and her Will- Ashlen Rose preview
    The only issue I have with a polymorph Ixidor is that the text would eat up most of rhe design space. It fits flavorwise, for sure. I just don't think they could do much else with it and still fit text in the box.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from TearingEons »
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.


    This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...


    I see what you're getting at... but secret lair ain't it.


    In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
    I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.

    But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from Ernart »
    Hoping the next commander legends would had expand the partner into a new mechanic like

    Comrade (You can have this card as an additional commander if your commander has no assigned partner)

    I was hoping for another white angel planeswalker with partner maybe next time.

    I hope shadow and infect would be revisted as commanders


    Dude... this would be broken as hell.

    If comrade existed, everyone would be able to slap a comrade on all of their preexisting (non-partner) decks for zero cost to get an extra card in the command zone. If you've forgotten, Lutri was banned the day it was revealed because every Izzet deck could add it as an extra card you start with... and you want to print a whole bunch of those cards.

    Even if the only comrade was Prismatic Piper (so you could expand the color identity of your decks by one color), that would still be too powerful.

    Apologies if I'm not reading sarcasm but dang.
    That would be far different than Lutri. Lutri was a card that would only benefit ur and would go in every one of those decks, making it a very expensive and difficult to reprint card. the piper is on 1 in 6 commander legends packs and letting every deck graft it on wouldn't unbalance the format at all. It would optionally add a color to every deck but 5 color, solve the 4 color problem, let you graft in that hybrid card, put less pressure to add unnessary colors to commanders in the future, solve the wastes problem, and probably many others. It should totally be a thing. I mean yes, it is an extra card, but that extra card is suckier than Hill Giant and every deck could have it, not one combination.

    It's still an extra card and color for every aingle deck ever. This, in and of itself, doesn't make unviable decks more viable, but does make oppressive ones more oppressive.
    Posted in: The Rumor Mill
  • posted a message on A new Akroma and her Will- Ashlen Rose preview
    Quote from ChariSays »
    Quote from ChariSays »

    They could always give us a set with Manifest/ Morph, like the upcoming Modern Horizons 2, or a future Commander Legends 2.

    Niche legends can be good. I'd rather Ixidor be niche and nostalgic than strong but lacking flavor.

    Honestly Morph doesn’t make any sense for Ixidor from a lore perspective. Keeping Morph as Ixidor’s thing would only be to keep it like his original card, and what would be the point? Manifest would make WAY more sense, but still not a ton of sense.
    Cheating out creatures is not something I want U doing with any kind of ease, so making him a URG card that cheats stuff out would be best. If he stays mono-U to have Partner then just drawing cards would be closer to his lore than Morph.

    He created living beings from nothing, and many of these things could hide their identity or had none to begin with at will. He turned nothing to something as his entire power set.

    How would drawing cards fit his character? He wasn't a seeker of knowledge. He wasn't a researcher. He turned illusions into reality, and manifested beings from the aether itself. I just don't see card drawing in his powerset at all.

    How does morph not fit his lore? Certainly a better fit than adding green to his color identity.

    Morph is turning one thing into another thing. Ixidor doesn’t do that. Drawing cards is more like creating new things.

    Since when is drawing card a an act of creation?

    Ixidor turned sand into water, blood into animals, thoughts into reality. He literally had an entire power set based around turning things into other things.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Marath, Sol Ring, and Opal Palace— Jumbo Commander previews
    Quote from Mystic_X »
    I don't like how extended zoomed-in arts lose flavor texts.
    When a card like sol ring obviously has plenty of room for it, why not include it?

    It would look better if they centered the card text at least. Then it would be a nice, clean look. As is, it feels weird, too much unused space
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    Quote from ChariSays »
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.


    This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...


    I see what you're getting at... but secret lair ain't it.

    Meh, Sol Ring at Uncommon is the strongest uncommon in a draft legal set. It's easy to see only misses when we ignore the hits. Are some cards weak at each rarity? Sure. But this is still one of the strongest draft environments ever produced. Maaaaaaybe modern horizons is a tad stronger, mostly because of tighter synergies. Maybe.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mothership 11/05— Triumphant Reckoning, Alharu, Hamza, and the entire main set
    I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.

    Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.

    If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
    Posted in: The Rumor Mill
  • posted a message on A new Akroma and her Will- Ashlen Rose preview
    Quote from ChariSays »

    They could always give us a set with Manifest/ Morph, like the upcoming Modern Horizons 2, or a future Commander Legends 2.

    Niche legends can be good. I'd rather Ixidor be niche and nostalgic than strong but lacking flavor.

    Honestly Morph doesn’t make any sense for Ixidor from a lore perspective. Keeping Morph as Ixidor’s thing would only be to keep it like his original card, and what would be the point? Manifest would make WAY more sense, but still not a ton of sense.
    Cheating out creatures is not something I want U doing with any kind of ease, so making him a URG card that cheats stuff out would be best. If he stays mono-U to have Partner then just drawing cards would be closer to his lore than Morph.

    He created living beings from nothing, and many of these things could hide their identity or had none to begin with at will. He turned nothing to something as his entire power set.

    How would drawing cards fit his character? He wasn't a seeker of knowledge. He wasn't a researcher. He turned illusions into reality, and manifested beings from the aether itself. I just don't see card drawing in his powerset at all.

    How does morph not fit his lore? Certainly a better fit than adding green to his color identity.
    Posted in: The Rumor Mill
  • posted a message on A new Akroma and her Will- Ashlen Rose preview
    Quote from ChariSays »
    Quote from ChariSays »
    I would be very disappointed if we got a new Ixidor that had zero synergy with Morph

    Lore-wise I don’t recall Ixidor having anything to do with morph. That was just his card. In the story he just created stuff iirc.

    His illusion Magic was represented by Morph in game, and many of the cards relating to him fall into that theme. I would like synergy or similarity between a new Ixidor and an old one.

    I really, really hope that Ashiok is somehow related to Ixidor and/ or Chainer, but that's mostly just wishful thinking

    Short of a Morph-themed precon in URG, I don’t really see any design space for such an Ixidor to appear. And I also wouldn’t want another Ixidor that’s really narrow and niche. He’s one of the most powerful characters in Magic lore, stronger than any nuWalker, but you would never know it from his card.

    They could always give us a set with Manifest/ Morph, like the upcoming Modern Horizons 2, or a future Commander Legends 2.

    Niche legends can be good. I'd rather Ixidor be niche and nostalgic than strong but lacking flavor.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Wyleth, Aesi, and the cards of the Commander Legends precons— Destructoid previews
    Just like the Zendikar decks, these should have been Brawl decks. The commanders are underwhelming, and the lists are subpar. Either give us $40 decks worth buying for Commander, or give us $20 decks worth buying for brawl.
    Posted in: The Rumor Mill
  • posted a message on Expanding Opportunities
    It's a bit close to silver border, and likely impossible to balance for black border. Interesting idea though.
    Posted in: Custom Card Creation
  • posted a message on Some Beastly Cards From My Core Set (Core Zero)
    Onogo Storyteller 1G
    Creature - Human Druid (Rare)
    T: Add one mana of any color. If you control a beast creature, you gain 1 life.
    0/3

    Goremad Ogre 2R
    Creature - Ogre Barbarian (Common)
    Whenever Goremad Ogre and one or more beast creatures you control attack, Goremad Ogre gets +1/+1 until end of turn.
    3/2

    Fangfury 2GG
    Instant (Uncommon)
    Choose one or both -
    • Beast creatures you control gain indestructible and hexproof until end of turn.
    • Target creature you control fights target creature you don't control.

    Wildcrag Elemental 1RR
    Creature - Elemental Beast (Common)
    Whenever Wildcrag Elemental or another beast creature enters the battlefield under your control, Wildcrag Elemental deals 1 damage to target opponent.
    2/3
    Posted in: Custom Card Creation
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