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  • posted a message on A Pirate Legend
    I don't think it would be that hard to fit green into the flavor of this, as I had thought initially. The card works, isn't incredibly powerful though, could use some extra oomph.
    Posted in: Custom Card Creation
  • posted a message on Possible Secret Lair Leak
    Okay, if true, I'm getting as many as I can of all of these except he squirrels one.
    Posted in: The Rumor Mill
  • posted a message on Iahn, Guardian of the Meek
    Lotus Petal Blood Pet Phyrexian Altar Ashnod's Altar. The list goes on. Even Lurrus restricts you to once a turn, and Lurrus is the best card in Magic.
    Posted in: Custom Card Creation
  • posted a message on Perfutora, Den Mother
    I don't think the +1 really needs to sacrifice an artifact or land. Probably fine as a straight up Faithless Looting.

    I really like the passive Flame Fusillade
    Posted in: Custom Card Creation
  • posted a message on Long Live the King
    Those are very pushed. Probably not broken, but very, very pushed. In tandem, backbreaking.
    Posted in: Custom Card Creation
  • posted a message on Pathos of the Exile (1-mana black removal)
    Quote from ChariSays »

    Pathos of the Exile B
    Instant (Uncommon)
    Exile target creature you don't control and target basic land you do control.

    There, I nerfed it a step further even.


    That’s a buff if anything. Run all non-basic lands and it’s a free exile.


    You can't cast it without legal targets.

    Quote from shlameel »
    The issue I was trying to point out is that a spell with multiple targets will resolve as long as any of those targets are still legal, and with this card that means the land doesn't need to be there when it resolves. It could be Gush or Harrow or Knight of the Reliquary or any number of other cards for the caster to make benefit of the land while this spell is on the stack, they come out ahead in the end.

    It is punishing in the reverse, when the creature isn't there as it resolves, but if the idea is to make the black deck lose a land regardless of outcome, then the land exile should be an additional cost. And if the intention is that you only lose a land when the creature is exiled (and vice versa) then there needs to be something to link them together. I just don't see what reason there is for two separate targets.


    I'm okay with the interactions of a 1 mana removal spell and 3 mana green cards. I'm also okay with an opponent using Fling to punish it. I just overlooked the interaction with fetches, which pushed it above where I wanted it. As for the interaction with Gush, qell, Gush is a broken card, and is never played on fair decks anyways.

    Quote from Kryptnyt »
    I think an exiling Bone Splinters that costs 1 and sacs a land instead of a creature could easily cost 1B, or be restricted to sorcery speed, but I understand you're trying to reference a certain white card.


    I think having black exile a land is much more steep of a cost than sacrificing a creature.
    Posted in: Custom Card Creation
  • posted a message on Pathos of the Exile (1-mana black removal)
    Quote from shlameel »
    Needs some sort of intervening if clause, as it stands right now you can target your own fetch and sac it with the spell on the stack.

    Pathos of the Exile B
    Instant (Uncommon)
    Exile a land you control. If you do, exile target creature an opponent controls.


    Pathos of the Exile B
    Instant (Uncommon)
    Exile target creature you don't control and target basic land you do control.

    There, I nerfed it a step further even.
    Posted in: Custom Card Creation
  • posted a message on Pathos of the Exile (1-mana black removal)
    Pathos of the Exile B
    Instant (Uncommon)
    Exile target creature you don't control and target land you do control.
    Posted in: Custom Card Creation
  • posted a message on Commander legends Leak...the Precon decks and the 3 new cards and 2 reprints in each
    Meh on both themes. Neither feels like it is really expanding the format.
    Posted in: The Rumor Mill
  • posted a message on Encroaching Barrier, a wall without defender
    If it is a mobile wall to crush intruders, why does it attack? The card is fine, but the flavor is kinda wack.
    Posted in: Custom Card Creation
  • posted a message on Rummage
    It's interesting, as it does essentially nothing and isn't really in the colors it would need to be in to abuse the effect. On the other hand, it can also be used for various parts of infinite mana/ self mill/ drae combos. I kinda like it, seems like a fun take on a combo enabler
    Posted in: Custom Card Creation
  • posted a message on Vehicles with alternate crew costs
    I think spellicopter is a bit too good. The fact that you can exile spells that your opponent would counter to still gain value off of it, that fuel remains in exile for future spellicopters you play, and that this is a colorless 1-drop makes this feel a bit too good for eternal formats where a player might shoot out free spells to give this thing a spontaneous boost...

    A 1/1 flier for 2 that gets +1/+1 for each fuel, while less exciting, would still be a major player in standard and would get a lot done with less risk of becoming ubiquitous.


    It thought it might be a bit strong, but I couldn't really think of a broken Magical Christmas land scenario for it. Nivmagus Elemental is slightly less restrictive (can exile storm copies, doesn't need to be crewed) and I've never heard of it being overpowered, or even really that good.
    Posted in: Custom Card Creation
  • posted a message on Twelve commander legends hints from gavin
    I hope we see Ghost of Geist of St Traft
    Posted in: The Rumor Mill
  • posted a message on Vehicles with alternate crew costs
    I love vehicles, and always thought it would be neat to see different ways to crew them, like Heart of Kiran

    Bloodbike 3
    Artifact - Vehicle (Common)
    Haste
    You may pay 2 life rather than pay Bloodbike's crew cost.
    Crew 1
    3/3

    Countercar 4
    Artifact -Vehicle (Uncommon)
    Trample, Vigilance
    You may remove a +1/+1 counter from a creature you control rather than pay Countercar's crew cost.
    Crew 2
    4/5

    Spellicopter 1
    Artifact - Vehicle [Rare]
    Flying
    Spellicopter gets +2/+1 for each card you own in exile with a fuel counter on it.
    You may exile an instant or sorcery card you own from the stack rather than pay Spellicopter's crew cost. If you do, put a fuel counter on that card.
    Crew 1
    0/1
    Posted in: Custom Card Creation
  • posted a message on Secret Lair x The Walking Dead
    Quote from ChariSays »
    I've stated that, for the 5,000,000th time in it's history, despite the loud crying of some segmemts of the fanbase,
    , the game is not dying


    The game will never die.
    D&D didn't die after the debacle of the 4th edition. Yet to try ask its developers or Hasbro if they are happy with their past decisions.
    This whole "unless the game dies, it doesn't matter" rethoric is really naive.
    Magic will never die. It doesn't mean it can't fail.

    And if you listen to that vocal minority, everything is a failure, almost 30 years of non stop failure. Not really sure why people who don't enjoy the game tend to care so much.
    Posted in: The Rumor Mill
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