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  • posted a message on Previews for innistrad are next week
    There is also a part describing Spirits, that he makes note off stating the original block did not do much for the tribe and that in the new set Spirits will have a better tribal identity.

    "Looking back, if I dropped the ball anywhere in the set it was with Spirits. While every other tribe had a strong mechanical connection, Spirits ended up being mostly "things white and blue normally do." It's not that they didn't make sense with Spirits, but I wish I'd had a more cohesive plan. I'm happy that Spirits in the upcoming Innistrad sets have a better sense of mechanical identity."

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on Reserved List
    Mainly due to the fact that its always an ongoing rumor that the RL is gonna be scrapped or changed etc, etc.

    It wont for the forseeable.

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on Universes Beyond Officially Discontinued for MTG?
    The title of this thread is totally misleading.

    It was always said that Universes Beyond would be other products, such as Secret Lair or Precons, i dont think they were ever gonna be premiere sets (outside of DnD ofc).

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on Bucknard's Everfull Purse with donation.
    Surely if you activate Bazaar Trader, targeting yourself and the Bucknard's Everfull Purse, then activate the purse while Trader's effect is on the stack, you will pass it, then get it back.

    ~Funk Pirate
    Posted in: Magic Rulings
  • posted a message on Cards you want to see Reprinted
    For me its cards like Lord of the Unreal.

    Loved my Illusion deck with it and Phantasmal Image. Grin was a nice blue agro deck.

    ~Funk Pirate
    Posted in: Speculation
  • posted a message on Grant an Advantage
    Quote from peteroupc »
    Now you ignore the lowest die among the three dice. Now, of the two dice that remain, the first Pixie Guide effect has you ignore the lowest die. The end result is that rather than rolling one d20, you roll three d20 and ignore the lowest two dice.


    From what you have put (linking the rules etc) thats right, but my problem is with the wording of how its been explained (as i was also wondering ahead of the release notes on the exact wording as how Pixie Guides is written is not how it works)

    But to go into your example you have ignored 2 dice when only asked to ignore one. the first instance you ignore the lowest, you did that why? then used the card effect to ignore a result to leave one. how Pixies works as written is you ignore just one value, hence in my example i used two 1's.

    I understand the effect due to how other things work similarly in the game, but as i mentioned above the wording given to describe this function is wrong.

    ~Funk Pirate
    Posted in: Rumored Card Rulings
  • posted a message on Grant an Advantage
    I know that how it works is that no matter how many dice you roll, you only get one result, but that wording of the rules is wrong to how Pixie Guide functionally works.

    What it should read is this:
    "Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest rolls. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which die counts, the extra dice were never rolled."

    This wording is what reflects the actual function, where as the one given is wrong and means that you just remove the lowest rolled number.

    Example:
    I roll 5 dice, the results are 1, 1, 7, 14, 19.
    In the original release notes wording, the 1's are ignored by being the lowest roll, and are ignored and considered never rolled, then those rolls left are what resolve.

    In my wording (and how the it functionally works) all except the 19 are ignored for being the lowest ROLLS, and are ignored and are therefore considered never rolled.

    A bit of a difference for just 2 words.

    ~Funk Pirate
    Posted in: Rumored Card Rulings
  • posted a message on MDFC are gonna show up in kaldheim and strixhaven
    Anyone else also notice that in that article that Maro states that only 6 of the land//lands are in the set and the other 4 are in Keldheim, those being UG, BG, WU and BR.

    I wonder if there is a reason for these combinations being left out or to be put into Keldheim?

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on Edgar Markov and Adanto, The First Fort
    No, as the ability from Adanto, The First Fort puts a token in play and does not cast a Vampire Spell, which is what is needed for Edgar Markov's ability to trigger.

    ~Funk Pirate
    Posted in: Magic Rulings
  • posted a message on MDFC are gonna show up in kaldheim and strixhaven
    Quote from Ryperior74 »
    Quote from Dontrike »
    Quote from Outcryqq »

    I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.

    I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.



    indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins


    That's not true, you choose when you play them, otherwise how do you track which ones will be land and which are spells? For instance, you play a single modal card, but at 4 copies, then you choose 2 for each. How is that tracked? I also read the article about them, they are choose on play, much like Split cards, simple as that.

    Now getting to what I wanted to talk about, these for the future sets will probably be (as I mentioned above) split cards for permanents, much in the vain as we are seeing with the land ones here on Zendikar, the ones on Kaldheim could be instant/sorcery with an artefact equipment for instance and Strixhaven could be the same but enchantments. I guess we will need to wait and see, but that is my guess. (then maybe a free-for-all on types in DnD if they are also there)

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Mothership 09/03— Crawling Barrens (again) and Sea Gate Stormcaller
    May not be great for standard, but will be great for my Riku of Two Reflections deck, as you can lay the Sea Gate down (get an extra with Riku), then cast something big then cast something like Reverberate for even extra gains.

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Skyclave Apparition — CalebDMTG preview
    I have a feeling this was put in to combat Uro, Titan of Nature's Wrath.

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MaRo's Zendikar Rising teasers
    Its possible that the “White creature that can make an opponent lose the game simply by attacking them no matter how much life they have”, could also be the same card as the “If it’s the third time” as in: If it's the third time that CARDNAME has attacked this turn/opponent, then attacked opponent loses the game.

    Tack it onto a 1/1 then it would make it hard to do so.

    I also thought of the 'this turn' part as I was typing this, but this seems a more red thing than white, and the 3 separate turns would be more white, though maybe not enough hoops to jump through.

    EDIT: Another thought is that it could be: If it's the third time that CARDNAME is blocked, defending player loses the game.

    It is also possible that as someone else has mentioned, this may not be a mono white creature and could be WR or WU.

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on [ZNR] MaRo's Zendikar Rising teasers
    I think that the Mana Symbol thing will be (2/W)(2/U)(2/R)(2/G) for Omnath, as all those symbols have only been used twice and makes sense for Omnath to be a bit splashy for Limited. Also I would believe that the 'red mana does not empty' may be Omnath, though it could be a red herring tbh.

    Also the multi coloured card could be something like: 'sacrifice a creature you don't own and return target creature from an opponents graveyard with converted mana cost of X plus one, where X is the sacrificed creatures converted mana cost'

    I think that the 3 activated copies will be something similar to Riku.
    T,RR: copy instant/sorcery.
    T,GG: create a token copy of target token/creature.
    T,2: create a token copy of target artefact.

    ~Funk Pirate
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Nahiri, heir of the Ancients - Becca Scott twitter
    @leslak, there are more references to that Circle.

    The stones that Jace is surrounded by in he top left of the image you gave, as well as the half floating thing hes looking at too (probably a broken statue of the dipiction), though it looks like a toothy thing now. Also there is the small monument behind the trap he dodges too.

    Its also possible that the creature Nahiri fights is what leads her to that orb she has floating, which those images also seem to depict. Maybe they were both (treasure) hunting the same thing and its that orb?
    Posted in: The Rumor Mill
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