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  • posted a message on Questions about Vorinclex, Monstrous Raider interaction
    I have several questions about Vorinclex, and how it will interact with other counters.

    Q 1: If I have a Vorinclex in play, then play pretty much any other planeswalker, it comes into play with double it's normal loyalty counters, essentially able to ultimate most any planeswalker, with left over loyalty the turn it comes into play, correct?

    Q 2: If opponent has a planeswalker in play, and I play Vorinclex, and their planeswalker can only +1 to increase it's loyalty (no +2 ability) then can their planeswalker even activate it's + ability? (same way Solemnity shuts down planeswalkers by preventing counters)

    Q 3: Opponent's Mazemind Tome, do they still get to draw/scry a card, even though counter does not get added, or does it shut down the Tome since doesn't add the counter? Or does their mazemind tome get to go infinite?

    Q 4: If I play a saga with a Vorinclex in play, do I get effects from BOTH of the first 2 when the saga comes into play, or would it skip the first effect?

    Seems like it will be the first banned card from the set to me... Ultimate Ugin with additional 4 loyalty still on it the turn it comes into play is ugh.
    Posted in: Rumored Card Rulings
  • posted a message on Can a budget deck win against a serious competative deck?
    I started playing MtG again about 2 weeks ago, after like 20 year break. Saw and ad for Arena, saying could play for free, so decided to check it out.

    I'm very glad I checked it out!

    Up until a couple days ago, it was SOOOO frustrating though. Teferi and Uro almost made me quit.

    I realized I was gonna have to put some money into it, to get cards... or wait a very long time, earning the gold, and getting a decent amount of cards.

    Well, I spent $100 on gems, and played a bunch of drafts. Core 21 sealed, and Ikoria quick drafts, and wasn't doing very well at all... Planeswalkers seemed crazy, crazy overpowered.

    So, started watching some videos of streamers, drafting, tips, etc...

    Looked up a bunch of Arena budget decks. I don't like playing control, and I absolutely hated every Teferi and Uro deck I kept coming up against. The first mill deck I came up against was eye opening though, LOL.

    My first attempt was at a lifelink Vito deck. Spent all the rare and Mythic wildcards on appropriate white weenie type planeswalkers and Vito.

    Played it for a couple days, but it just wasn't fast enough with an average draw to beat Uro or Teferi, and just a slight bit of disruption really shut it down.

    Two days ago, finally assembled a ghetto version of the Boros cycling deck, one without the shock lands (because I didn't have the wildcard rares available).

    But, I was still winning higher percentage than my lifegain deck was. A lot higher.

    I am still missing 1 shock land. But, I am still over 60% win rate at Gold, about 2 weeks after beginning to play again, and a super limited card set.

    This deck should be fairly easy to assemble in Arena, with just a few Ikoria drafts and the noob promo codes and redeeming the packs, and spending the uncommon and rare wildcards wisely.

    So far, really enjoying beating Uro, Teferi, and cat oven decks with this budget 'cheese' deck (IMO, though, there is NO greater cheese than Teferi and Uro)...

    Lurrus Cycle

    1 Lurrus (as companion, rare)

    4 Flourishing Fox (uncommon)
    4 Footfall Crater (uncommon, can cast to push a Fox thru past tokens/weenies, will usually cycle though)
    4 Valiant Rescuer (uncommon)
    4 Startling Development
    4 Drannith Healing
    4 Drannith Stinger
    4 Go for Blood
    4 Shredded Sails
    4 Memory Leak
    4 Frostveil Ambush
    3 Zenith Flare (uncommon, some run 4... 4 was getting me 2 too quickly, stopping the cycling too soon often)

    4 Sacred Foundry (rare, but very important... don't want lands coming into play tapped, but, I started with zero, and was still winning. 1 turn slower, using lands that come into play tapped, often too slow versus control decks)
    9 Plains
    5 Mountain

    This is what I'm currently running.

    Essentially, my process has been to try and drop about any 2 threats... 2 fox, a fox and a rescuer, stinger and fox, whatever...

    Cycle half a dozen times (cycle on your turn, AND opponents turn, when have Rescuer up... it only makes 1 token per turn).

    Attack every chance can.

    Cast a Zenith Flare (or 2) to the head for the win.

    Drop a healer when going up against mono color agro decks.

    Keep threats in hand, if mass removal likely. Lurrus after a shatter is amazing.

    Uro has a hard time dealing with this deck, because it comes back so quick after a Shatter. Zenith Flare to the head, when they tap out to cast Uro or Typhoon, or whatever.

    Cat oven has hard time dealing with Rescuer tokens. Can make far more tokens than they can deal with.

    Creature decks have hard time dealing with all Smile

    By no means unbeatable... Merfolk have actually beaten me several times, and still get beat by Uro and Teferi sometimes. But, for only 5 rare cards (and able to play it with zero, honestly, to decent degree of win rate) it's got a decent shot.

    BTW, I really really hate Teferi and Uro... Smile
    Posted in: Budget (Standard)
  • posted a message on Standard is terrible right now.
    Hello!

    I've just started playing M:tG again, on Arena. I played paper for a couple years, started when Ice Age came out. Life happened, got rid of my collection, etc. A couple weeks ago, I saw an ad for Arena saying could play for free online, so tried it out.

    Found all the 'newb' promo codes, collected some decks, opened some boosters, and spent $100 on gems to play some drafts.

    I absolutely love Arena so far.

    At first, it was very, very difficult playing constructed. Those Planeswalkers... oof...

    Of course, I had no idea how difficult rare wildcards were to come by, and spent the initial ones I received rather stupidly...

    After a couple weeks now, though... I am really beginning to enjoy it again.

    Last couple days, been watching several streamers playing/explaining T1 decks, etc.

    I was SOOOO frustrated by Uro and Teferi decks, up until a couple days ago.

    I now have a Boros Cycling budget deck though, that I've been playing for a couple days now...

    Last few days, has been quite enjoyable beating many decks completely fully of rares and Mythics, with a deck that only has 5 rares and a dozen uncommons Smile

    A bit boring, after playing long enough to get the 15 wins for the day, but good enough for me for now, til I can build up my collection to play with some of the many other max rare/Mythic decks Smile

    Just in case wondered what I was using...

    1 Lurrus (running as companion)
    4 Red/white shock lands

    Fox, Stinger, and Rescuer are the threats.

    Healer for versus the mono deck damage stability/healing.

    Zenith Flare for the finish, generally.

    Normally goes somethin like this: Drop a couple threats, and cycle half a dozen times. Hold a couple threats for board wipe spells.

    Finish with a Zenith Flare when they tap out, or cast a double, one at end of their turn, untap, then recast beginning of mine, etc.

    Trample land enchantment option for pushing Fox thru token swarms.

    1 mana cycle cost sorceries to trigger the cyclers, using Lurrus as companion, for after board wipe, etc.

    Much much higher win rate than I was getting with my other 'budget' decks.
    Posted in: Standard (Type 2)
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