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  • posted a message on Can't edit posts I make.
    However, with the new feature in place, you can now edit a post for grammatical/linguistic/factual errors without affecting the comments and 'likes'. You can also see the edit history underneath the update. But note that it allows editing only once (you will not be able to edit a post again and again
    Posted in: Community Discussion
  • posted a message on zendikar tales needed
    Quote from leslak »
    Well you could even tell a tale based on Ob Nixiles adding some missinformation (Maybe add a Hero that defeats the conqueror for old hero tales(from a scene that almost no one could have seen, nahiri vs Ob Nixiles))(most of zendikar's story and History are "corrupted good wax for cars" with anarchronism and missinformation anyway ex: the 3 gods)

    If you want to make fan made content for your bard to sing&etc you can look at this for inspiration:

    I have seen your it's very informative for me can you share this kind of more heavy links please?
    Posted in: Magic Storyline
  • posted a message on New Custom Ikoria Counters - What are you going to use?
    So with all the existing counters we already have to deal with (+1, -1, loyalty, and even token creatures to name a few), now we have to worry about ability counters. What is your plans to keep track of these?

    Here are our designs. Made out of acrylic and each one is precision laser cut. Highly visible and easy to distinguish from across a table. Indestructible and double strike will also be added to this.

    Let us know what you think and what your plan is for keeping track. lil peep curtain haircut This only complicates the tabletop game.

    A counter is a marker placed on an object or player that modifies its characteristics and/or interacts with a rule, ability, or effect. Counters are not objects and have no characteristics. Notably, a counter is not a token, and a token is not a counter. Counters with the same name or description are interchangeable.
    Ikoria: Lair of Behemoths is about "building your own monsters". This is represented by the keyword ability mutate. You can mutate a creature you control by paying the mutate cost and placing the card below or above a non-Human creature. They mutate into the creature on top plus all abilities from under it.
    Posted in: Third Party Products
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