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  • posted a message on return to return to Innistrad [MID] Spoiler
    Quote from Night_Hydra »
    Don't forget the Cathar Commando. Imo,,the can't miss pick



    I had forgotten about that actually. I will definitely be giving it a try to. I will probably try Search Party Captain and Shadowbeast sighting to, but I am less high on those.
    Posted in: Pauper & Peasant Discussion
  • posted a message on return to return to Innistrad [MID] Spoiler
    Quote from Night_Hydra »
    I can argue for and against these 3 (pictured below). While making a 2/2 Decayed is partially worthless. It does add minor aggression, and bodies for the Sacrifice Architype; specifically Exploit mechanic.

    Harvesttide Sentry is a 2cmc 3/1 in green with possible Evasion.

    The recent 3cmc Transfo4m/Disturb showings are worth considering if you like Sealed over Draft considerations.
    Shady Traveller
    Mourning Patrol




    I am unconvinced that Falcon Abomination is any better than Aven Eternal. Not being able to block is a massive, massive drawback and if I am making bodies just to sac them I'd prefer to have the option of chump blocking.


    So far the only real "auto-includes" for me are Consider and Ardent Elementalist. Other ones I will definitely try are:



    Organ Hoarder as I have a heavy graveyard theme in my cube.

    Secrets of the Key for the same reason.

    In the "maybe try" category are:



    Famished Foragers

    Ecstatic Awakener

    Howl of the Hunt I constantly go back and forth on Feral Invocation as a Combat Trick that sticks around and this is technically strictly better.



    My cube is at a lower power level than most though. I am also definitely adding the cool-looking new lands.
    Posted in: Pauper & Peasant Discussion
  • posted a message on return to return to Innistrad [MID] Spoiler
    Is there potential for Ecstatic Awakener in larger cubes?


    Finding enough one drops is hard once you start to get a large sized cube and this is kind of like a one-drop that can come in early and just pickup a Bonesplitter or whatever, and then later on "combine" with one of your other creatures to become something relevant in the mid-game. It also doubles as a 4 drop, sort of similar to a better Crypt Lurker.


    On the other hand, Crypt Lurker is hardly an "amazing" card anyway.
    Posted in: Pauper & Peasant Discussion
  • posted a message on return to return to Innistrad [MID] Spoiler
    Quote from Merovingiann »
    Search Party Captain is adequate if you cast it at 3 mana, very good if you cast it for 2, and great if you cast it for 1.

    And even if you hardcast it, is it bad, or only sub-optimal? A 2/2 is a decent body, and it replaces itself.



    I would actually say the Search Party Captain is below rate if you cast it at 3. In the modern era, it feels like "Draw a card" or its equivalent is tacked onto every other common these days. It's worse than Cloudkin Seer, Llanowar Visionary, and Priest of Ancient Lore if you consider you had to work to get it to 3 or if you value Lifegain at all. I mean, even Thraben Inspector allows you to do something similar for 3 mana and on the payment plan if you want to.

    At 4 it is quite bad. I think it is something like 1 is bonkers, 2 is great, 3 is sub-par, and 4 is awful. I guess that regardless of the size it is always flickerable.


    Another consideration is it is kind of "win more". If you are already in the clear to attack with 3 creatures it probably doesn't matter that much, and if you are chump attacking to enable casting it because you are stuck on 3 lands or whatever, that is pretty terrible.



    Posted in: Pauper & Peasant Discussion
  • posted a message on Strix Spoiler Topic
    Yeah I don't really think I'll be trying to make the Lesson theme work in the cube, which means most of the cards will probably be bad. It is an interesting idea though. Only thing that looks interesting so far is Environmental Sciences if you want another colorless Skittering Surveyor variant but would rather have a 1 mana discount than you would a small body.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    Roil Eruption's downside compared to Lightning Strike is it is Sorcery speed. Also the kicker while nice is absurdly expensive, 7 mana is a ton. I feel like it is just going to be Sorcery Speed Lightning Strike in a huge percentage of games. Obviously whatever percent of the time you cast it for its Kicker could be hugely relevant, I just don't know if it is going to come up enough to matter.

    The comparison to Burst Lightning is apt, but again Sorcery vs Instant and a 5 mana Kicker is a lot more doable than a 7 mana Kicker.

    I'm not discounting it completely, but I am not sure I wanna cut any of my other Bolt/Strike variants for it just yet.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    I've ssen a lot of people going nuts over Roil Eruption. Am I crazy for thinking it is fine if you want Lightning Strike variant #10 or whatever, but that it is not that amazing and worse than many of the other ones?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    Quote from Humphrey01 »
    ìm always excited to add new cards to my cube to keep it interesting and i started to pimp it lately, so fresh cards (with alternate arts) are highly welcome. i hope time spiral2 gives us great timeshifted artworks. I can understand why people get scared by the powercreep, but overall i dont feel wotc has crossed the line yet. a second doomblade barely makes a difference in a world where i did cut back on removal quite a time ago already. everybody who doesnt like downshifts could start a "pure" pauper cube where only cards allowed that were always common


    Quote from Humphrey01 »
    ìm always excited to add new cards to my cube to keep it interesting and i started to pimp it lately, so fresh cards (with alternate arts) are highly welcome. i hope time spiral2 gives us great timeshifted artworks. I can understand why people get scared by the powercreep, but overall i dont feel wotc has crossed the line yet. a second doomblade barely makes a difference in a world where i did cut back on removal quite a time ago already. everybody who doesnt like downshifts could start a "pure" pauper cube where only cards allowed that were always common


    In terms of Standard, higher rarities and other formats I think they have made awful errors and horrible levels of power creep. In terms of cards at common specifically, I agree with you, like you said I am just worried their power creep and poor judgement might extend to the common level.

    It is a consequence of playing a 27 year old eternal format I suppose, it gets progressively harder and harder for new sets to add cards that are better than anything previous unless they just straight power creep things. I am super excited for Timespiral and what thay could bring though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Returns Spoiler Discussion.
    I'm interested in the 4 mana White Creature that has Landfall to gain +1/+1 Counters as that is still a theme I am trying to keep active in my W/G sections and I am also gonna try out the Red Steppe Lynx if I keep bumping up my cube size past 540, which I am strongly considering doing. Overall though, I agree not a ton of super exciting stuff.


    Frankly though, I think I am kind of glad for that. The power creep lately has been ridiculous, that combined with all the downshifts (like Cast Down becoming common in Double Masters) has led to a bit of "power creep fatigue" for me, and I'm gonna be kinda glad if they give it a rest for a bit.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters Downshifts
    Quote from Marl Karx »
    Quote from Kartigan »
    Anyone have any thoughts on the Iron League Steed downshift? It seems like a not quite as good Slash Panther, but doesn't require shocking yourself, has an extra point of toughness, and can split itself into two bodies if you'd rather have that for some reason.


    Its probably the best 4 mana haster, I guess? The competition's not real stiff and it benefits from being colorless when the rest almost exclusively require red. What is currently considered the top dog? Voldaren Duelist?


    That's the best one I can think of, I'd rather have the Duelist in a Red deck, but the fact that the Iron League Steed goes into any deck is pretty sweet.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Double Masters Downshifts
    Anyone have any thoughts on the Iron League Steed downshift? It seems like a not quite as good Slash Panther, but doesn't require shocking yourself, has an extra point of toughness, and can split itself into two bodies if you'd rather have that for some reason.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Quote from Al_Z_Heimer »
    Put all of them in bad, and Geode in borderline.

    Added Skyscanner at borderline.


    Looks like Seer's Lantern accidentally ended up in the "Staple 4 cost" colorless cards.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    I also don't see a rating for Skyscanner, which I'd guess is probably borderline, it's like a worse but colorless Cloudkin Seer.



    *Edit* Thinking about it, it's obviously much worse than Pilgrim's Eye, and I'd probably rather play Skittering Surveyor most of the time to. I think it's between it and Farfinder if you want a 3rd of those "small colorless creatures that replace themselves", so maybe it is just bad, which is hard to believe for something that looks like it is so hard to be bad :).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    Another discrepancy to clear up is Manalith is listed as "Borderline" while Mana Geode which is strictly better is listed as "Bad" because "Seer's Lantern is better". Regardless of whether you prefer Seer's Lantern or Mana Geode, Mana Geode is obviously better than Manalith.



    *Edit* Is Mana Geode actually that much worse than Seer's Lantern? You have to pay effectively 3 mana for the first Scry with the Lantern (2 + tapping the artifact), which means you have a whopping six mana investment before you start to pull "ahead" in value and give up colored mana in the bargain. I get that it is much better in a long game, but I think in many games the free instant scry and colored mana could prove better.
    Posted in: Pauper & Peasant Discussion
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