I'm really digging the venture mechanic for Orzhov aggro and have put the following deck together. It's been doing ~50/50 at Diamond rank in MTGA, but I'm looking for opportunities to push it over to get up to Mythic rank if possible.
The strategy of the deck is to do what aggro decks typically already do, but with the added bonus of putting some heat on with the venture mechanic and Tomb of Annihilation. If I start with a Triumphant Adventurer and Nadaar, Selfless Paladin (which seems to happen often enough), I can usually complete the tomb very early.
My latest change was replacing Barrowin of Clan Undurr with come copies of Ebondeath, Dracolich... BIG improvement. I was hoping the Dwarf would synergize well with the rest of the deck, but it just never pulled its weight.
I've been tuning a mono-black re-animator deck commanded by Chainer, Dementia Master that I'd like some help with. I'm not trying to create the end-all-be-all competitive EDH deck, but I would like to optimize my theme.
General Strategy
In general, the strategy is to get some powerful creatures into play and/or the graveyard, along with an option for at-will creature sacrificing to cast+sacrifice+repeat with creatures like Gray Merchant of Asphodel and Kokusho, the Evening Star.
If I start with a graveyard filler like Entomb and a reanimation card I typically use it to put Vilis, Broker of Blood into play to get my card draw engine going. If I can pair that with Necropotence my hand size can get ridiculous QUICK.
Please let me know what you all think of the deck list. Do I have a good ratio of mana ramp, tutoring, sacrifice outlets, card draw, and re-animation? Do you see anything that looks like a truly sub-optimal choice? All suggestions welcome!
I'm really digging the venture mechanic for Orzhov aggro and have put the following deck together. It's been doing ~50/50 at Diamond rank in MTGA, but I'm looking for opportunities to push it over to get up to Mythic rank if possible.
The strategy of the deck is to do what aggro decks typically already do, but with the added bonus of putting some heat on with the venture mechanic and Tomb of Annihilation. If I start with a Triumphant Adventurer and Nadaar, Selfless Paladin (which seems to happen often enough), I can usually complete the tomb very early.
My latest change was replacing Barrowin of Clan Undurr with come copies of Ebondeath, Dracolich... BIG improvement. I was hoping the Dwarf would synergize well with the rest of the deck, but it just never pulled its weight.
I'm thinking the Cloister Gargoyle and Dungeon Crawler copies could be replaced, but I'm not sure with what.
Thanks for any advice - cheers!
Creatures
2x Selfless Savior
3x Dungeon Crawler
4x Luminarch Aspirant
4x Triumphant Adventurer
2x Cloister Gargoyle
2x Elite Spellbinder
3x Nadaar, Selfless Paladin
2x Acererak the Archlich
2x Ebondeath, Dracolich
Sorcery / Instants
2x Fates' Reversal
2x Heartless Act
4x Vanishing Verse
Enchantments
4x Precipitous Drop
Lands
4x Brightclimb Pathway
4x Shineshadow Snarl
8x Plains
8x Swamp
I've been tuning a mono-black re-animator deck commanded by Chainer, Dementia Master that I'd like some help with. I'm not trying to create the end-all-be-all competitive EDH deck, but I would like to optimize my theme.
General Strategy
In general, the strategy is to get some powerful creatures into play and/or the graveyard, along with an option for at-will creature sacrificing to cast+sacrifice+repeat with creatures like Gray Merchant of Asphodel and Kokusho, the Evening Star.
The deck is loaded with control cards like Meteor Golem, Noxious Gearhulk, and Plaguecrafter that can be sacrificed and re-cast as needed. And with Dictate of Erebos or Grave Pact, I can force everyone at the table to thin out their creatures on the battlefield.
If I start with a graveyard filler like Entomb and a reanimation card I typically use it to put Vilis, Broker of Blood into play to get my card draw engine going. If I can pair that with Necropotence my hand size can get ridiculous QUICK.
Please let me know what you all think of the deck list. Do I have a good ratio of mana ramp, tutoring, sacrifice outlets, card draw, and re-animation? Do you see anything that looks like a truly sub-optimal choice? All suggestions welcome!
Deck List
1 Chainer, Dementia Master
CREATURES (24)
1 Burnished Hart
1 Solemn Simulacrum
1 Crypt Ghast
1 Nirkana Revenant
1 Dread Presence
1 Doom Whisperer
1 Vilis, Broker of Blood
1 Viscera Seer
1 Yawgmoth, Thran Physician
1 Woe Strider
1 Dimir House Guard
1 Gray Merchant of Asphodel
1 Kokusho, the Evening Star
1 K'rrik, Son of Yawgmoth
1 Sheoldred, Whispering One
1 Merciless Executioner
1 Plaguecrafter
1 Meteor Golem
1 Noxious Gearhulk
1 Massacre Wurm
1 Mikaeus, the Unhallowed
1 Rune-Scarred Demon
1 Sidisi, Undead Vizier
1 Xiahou Dun, the One-Eyed
1 Dictate of Erebos
1 Grave Pact
1 Necropotence
1 Phyrexian Arena
1 Animate Dead
1 Dance of the Dead
1 Necromancy
SORCERIES/INSTANTS (13)
1 Beseech the Queen
1 Vampiric Tutor
1 Grim Tutor
1 Demonic Tutor
1 Entomb
1 Buried Alive
1 Reanimate
1 Living Death
1 Rise of the Dark Realms
1 Exsanguinate
1 Damnation
1 Toxic Deluge
1 Torment of Hailfire
ARTIFACTS (19)
1 Altar of Dementia
1 Ashnod's Altar
1 Phyrexian Altar
1 Caged Sun
1 Jet Medallion
1 Sol Ring
1 Extraplanar Lens
1 Arcane Signet
1 Gilded Lotus
1 Mana Crypt
1 Wayfarer's Bauble
1 Expedition Map
1 Thran Dynamo
1 Thought Vessel
1 Lightning Greaves
1 Swiftfoot Boots
1 Skullclamp
1 Damnation1 Rings of Brighthearth
1 Mesmeric Orb
1 Volrath's Stronghold
1 Vesuva
1 Urborg, Tomb of Yawgmoth
1 Cabal Stronghold
1 Cabal Coffers
1 Deserted Temple
1 Phyrexian Tower
1 Nykthos, Shrine to Nyx
1 Myriad Landscape
1 High Market
1 Thespian's Stage
1 Scrying Sheets
24 Snow-Covered Swamp