I already tested a version more focused on blinks with resto angel and thragtusk (also eternal witness, tidehollow sculler...) it was so fun to play but too slow, so i changed to the liege because of it, problem with ghost quarter is im not sure i can afford more colorless mana sources, i would run a second Gavony if i could, and i run too many 4 drops for CoCo to be efficient.
Have considered it, havent tested yet but i plan on getting some copies soon. The card I'm most afraid of is Blood Moon, can screw my game since i can't fetch for basics (well, can flagstone fetch the basic plain but is not the same) and unless i have abrupt decay in hand to float mana in response, qasali or birds to destroy the moon/add mana im screwed.
I try to compensate the possible mana flood with the three manlands + Gavony Township, but you're right, sometimes happens, i was doubtful about adding more discard since i dont know what to swap for it, in games against combo/storm i pull in the discard in the sideboard, i used to run one Anafenza the Foremost instead of the third Loxodon Smiter, problem was the triple colored mana (loxodon smiter is easier to cast) and i didnt like her anti sinergy with Ooze.
Plague Engineer sounds amazing as a 1 or 2 of in the sideboard, i'll give it a try.
What do you think about the Abzan i recently built? my idea is playing it at FNM level, nothing too competitive, it´s the Liege version, the idea is hitting hard, with some removal and discard, nothing fancy, but neither the usual Junk with Goyfs and Bobs, do you think it's viable?
The hardest part was making the mana base work without Fetchlands, but since no card needs double of any mana color, and i run Birds of Paradise, it works 99% of the time, usually i get the three colors fast enough (usually turn 2-3 or even 1 with birds), Flagstones do a good "semifetch" job (although a bit slower), and with the new Triome i can fetch for colors even better.
Plague Engineer sounds amazing as a 1 or 2 of in the sideboard, i'll give it a try.
4x Birds of Paradise
2x Scavenging Ooze
2x Qasali Pridemage
4x Voice of Resurgence
2x Kitchen Finks
2x Loxodon Smiter
1x Anafenza, the Foremost
4x Siege Rhino
3x Wilt-Leaf Liege
Spells (12)
2x Inquisition of Kozilek
4x Path to Exile
2x Abrupt Decay
1x Maelstrom Pulse
3x Lingering Souls
4x Blooming Marsh
1x Razorverge Thicket
2x Temple Garden
1x Godless Shrine
2x Llanowar Wastes
1x Caves of Koilos
1x Indatha Triome
1x Stirring Wildwood
1x Hissing Quagmire
1x Shambling Vent
1x Gavony Township
4x Flagstones of Trokair
1x Plains
3x Forest
1x Inquisition of Kozilek
2x Duress
2x Burrenton Forge-Tender
2x Damping Sphere
2x Kataki, War's Wage
2x Gaddock Teeg
2x Choke
1x Maelstrom Pulse
1x Fracturing Gust
The hardest part was making the mana base work without Fetchlands, but since no card needs double of any mana color, and i run Birds of Paradise, it works 99% of the time, usually i get the three colors fast enough (usually turn 2-3 or even 1 with birds), Flagstones do a good "semifetch" job (although a bit slower), and with the new Triome i can fetch for colors even better.