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  • posted a message on [Deck] LED Dredge
    Quote from someguy3437
    Did you find dark blast to be unnecessary?


    Well I didn't actually do any testing... (I've owned the deck for a few years and have mostly just goldfished and I was gone the week before the tournament, so I just went with Feldman's list pretty much) But I never really faced any creatures that darkblast would help deal with. It really doesn't seem to do very much to me. I mean maybe 2 darkblasts would get teeg and stuff like that, but that is not worth it.
    Posted in: Legacy Archives
  • posted a message on [Deck] LED Dredge
    Quote from SHABOOGS
    Congratz on the finish Ssbm Rocks1! If you don't mind, I was wondering if you could share what Drew Levin's thoughts on Blightsteel against Painted Stone were?


    Drew just asked why I had it. I told him it was for the painter matchup, but that deck doesn't really exist anymore, so it's not that important. (Although there was an imperial painter that lost in the last round for top 8)
    Posted in: Legacy Archives
  • posted a message on [Deck] LED Dredge
    Quote from Jubokko
    I like the single mainboard Iona, seems like it helped you win some games. Is there anything you wish you had in your 75 that you didn't?

    It's crazy that you didn't cast a breakthrough or study! Did you find yourself DDDing more often then not?


    The Iona was very good and I was pretty content with the 75.
    I would say I DDD less than 1/3 of the time, but I didn't have too many matchups where that was necessary.
    Posted in: Legacy Archives
  • posted a message on [Deck] LED Dredge
    So I don’t really have any notes for this report, but I’ll give it a shot anyway.

    My name is Steven Brill. I live in Cincinnati and am just a high schooler. Since the beginning of the school year last year, I haven’t really played much magic, just a few drafts in the nine month span. My brother and I decided that we might as well playing in this event since it is closer to my house than the local store, so that is how it began.

    I came into the tournament expecting to scrub out because I have played one tournament (This tournament was a long time ago) with the deck and have done little else with it other than goldfishing, but I guess that didn’t happen…

    List:
    Creatures
    4 Golgari Grave-Troll
    3 Golgari Thug
    3 Ichorid
    4 Narcomoeba
    4 Putrid Imp
    4 Stinkweed Imp
    4 Tireless Tribe

    Enchantments
    4 Bridge from Below

    Legendary Creatures
    1 Iona, Shield of Emeria

    Sorceries
    4 Breakthrough
    4 Cabal Therapy
    4 Careful Study
    2 Dread Return

    Lands
    4 Cephalid Coliseum
    4 City of Brass
    4 Gemstone Mine
    3 Tarnished Citadel

    Sideboard:
    1 Blightsteel Colossus
    1 Angel of Despair
    1 Ichorid
    3 Leyline of the Void
    4 Firestorm
    2 Elesh Norn, Grand Cenobite
    3 Winds of Change

    The list is the same as Feldman’s except I replaced a thug with an Iona, because I like having a target to “dig” for.

    Round 1: Josh Baker-Wb Aggro thing (white weenie with vindicates and Bobs)

    G1: I resolve a discard outlet. He has a turn 1 vial. On turn 3 he accidentally tries to cast a Serra Avenger and then passes with his vial on 2. I therapy him the following turn and I ask him if it resolves. He says yes, so I name Serra Avenger. Then he tries to activate his vial, but the judge standing by quickly corrects him and I take 2 avengers out of his hand. He gets 2 swords out, but tireless tribe keeps blocking and I eventually therapy out his hand and he concedes.

    G2: He plays turn 1 volrath’s stronghold into vial. I DDD. He plays a wasteland and passes. Eventually, I start play a land, he wastes it. Then I play another land and a coliseum and end up with an iona while all he does is vial in tidehollow scullers. He didn’t draw a colored land until I had him dead on board.

    Round 2: Dillon Steinbach-Burn

    G1: He plays a goblin guide and suspends a rift bolt. I get a turn 2 or 3 Iona.

    G2: He has a good hand, but a turn 3 or 4 iona stops him 1 turn before he kills me.

    Round 3: Steven Harper-Affinity

    G1: I play a tribe turn 1. He plays land. He plays turn 2 frogmite. On turn 3, I therapy a Master of Etherium out of his hand to see a Tezerett and a plating while he only has 2 non blue lands, so I sac my tribe to get the plating. Then he doesn’t do anything.

    G2: I don’t remember what happened, but he played some creatures and I lost. There wasn’t any hate.

    G3: He plays a vault skirge and gets a plating out. I make a bunch of zombies. He plays a master of etherium and lifelinks for 8, putting me in lethal range and I can’t kill him with zombies. I dredge a narco and bring back some ichorids and win the game with 23 zombies and an Elesh Norn.

    Round 4: Mark Larson-Zoo I have to battle a friend this round.

    G1: He plays turn 1 Steppe lynx. I play tribe. I block his attack. He plays 2 Nacatyls. Turn 2, I therapy and get an Iona. He concedes.

    G2: He mulls to 5 and I beat him up with ichorids or something like that.

    Round 5: Brian Braun-Duin-Merfolk

    Game 1: I mull to 6. I resolve my discard outlet and slow dredge. I dredge into dredgers and lands and quickly die a fishy death.

    Game 2: I mull to 4. My 5 carder was pretty bad. The 4 carder was: Bridge, Thug, pimp, land. The sickest! He missteps my turn 1 outlet and wastelands me, but I draw into another outlet and a land and the outlet resolves. He doesn’t draw into much and I grind out a win!

    Game 3: He has 2 misteps. I have 3 outlets. He gets stuck on 1 colorless land with vials on 2 and 3 and draws into a bunch of cursecatchers. I get an Iona and win from there.

    Round 6: Nicholas Gilbert-U/W Stoneforge

    Game 1: I play some cards. Eventually he bounces a batterskull to nuke bridges so I therapy the batterskull and he is out of cards so I kill him.

    Game 2: Stuff happens. He looks like he is in a decent position. I therapy him out of cards and get him in a bad enough position that his ancestral visions resolving doesn’t matter.

    Note: I don’t know if it just me, but this deck seemed to run out of cards very quickly.

    Round 7: Brian Boss-Depths Rock

    Coverage: http://www.starcitygames.com/magic/l...ven_Brill.html

    Game 1: I mulligan to 5 and my hand seems solid. I didn’t expect misstep (but I did know what he was playing). His bog seals the deal before he gets a Marit Lage.

    Game 2: He counters my early discard outlets. Eventually I start dredging. I topdeck the therapy when I need it and I don’t die to a Marit Lage, but I misplay and don’t discard the 2 ichorids in my hand before that. Then I have to do a lot more grinding that if I had pitched the ichorids. I eventually get lucky and hit 2 Narcos when I need them and bring back the iona to buy me enough time to win.

    Game 3: Inquition slows me down and bojuka bog puts the nail in the coffin while I die to beaters.

    Round 8: Joshua Lewis-Esper good stuff? (Vendilion clique, bob, stoneforge, stuff like that)

    Game 1: I resolve a discard outlet. He plays a Bob and a spellstutter and some other stuff. I don’t remember what happens but I win pretty quickly.

    Game 2: He extirpates troll, but I can keep dredging. He gets a Meddling mage on DR and manages to nuke a bunch of bridges and he gets a batterskull out and I don’t have enough gas to win from there.

    Game 3: I don’t remember what happens but he chumps an ichorid early with a vendilion clique and I beat him up with ichorids and maybe an Iona.

    Round 9: ID with my friend Ben Weinberg

    While I’m sorting out my deck with Ben and Alex Bertoncini, Drew Levin walked up to look at my list. I explained it and he pointed out that Blightsteel doesn’t need to be in my SB, which seems legitimate. He also mentioned the idea that I replace my Leylines with more dread returns, because in the mirror, an Elesh Norn is a win, which sounds reasonable to me.

    There is a preconceived notion that all of these “pros” are douches, but they were all really nice and happy to talk to me.

    Top 8: Alex Bertoncini-NO RUG

    Game 1: I choose to play, which was a mistake. He plays way too much countermagic for playing to be correct. I keep a 7 carder with one discard outlet. He counters it and I die.

    Game 2: I choose to draw. I keep a hand with 3 discard outlets and a dredger among other cards. I decide to play my outlets, but he has 2 missteps and a daze. I quickly die to a goyf.

    Overall I liked the deck. It is very powerful and even the best players don’t know how to play against it. The only graveyard sweepers I saw were from Brian Boss, and I even won a game through it, so they aren’t much of a concern at all. The biggest thing I noticed is that not once in the tournament did I cast a breakthrough or careful study and dredge. Fast dredging is not necessary to win most matchups. This makes me think that a landless build may be a lot better. I will have to test how landless lists do against fast decks like zoo, but they might be the future of dredge. If anyone tries to argue that they scoop to Leyline, well so do I, so that really isn’t a factor.

    Props:
    SCG-you guys are awesome
    Ichorid-You beat face like no other
    My opponents- you were all fun
    My deck-you were so lucky
    Mihn Vu- He is an awesome judge and he lent me a sweater because it was freezing

    Slops
    The venue-it was freezing
    SCG-You didn’t put “5 color zombie aggro” as the deck name on the list
    Posted in: Legacy Archives
  • posted a message on [Deck] LED Dredge
    Quote from Jubokko
    I would be very interested in a report! Even though it slows us down, I think it's definitely worth while to almost always DDD against decks that run MM, Daze, FoW...etc. MM hits us hard if you play into, but it's really not too difficult to play around. Anywho, congrats on the top 8!


    That is usually true, but I'm fairly certain that choosing to draw against Merfolk is always incorrect. They are too fast for the DDD plan to work most of the time.
    Posted in: Legacy Archives
  • posted a message on [Deck] LED Dredge
    Quote from Wakkarr
    From the commentary it sounds as though the LEDless dredge player ran spells into MM and Force which gave RUG a comfortable win, though the match wasnt covered so we dont know it was his fault for running spells into permission rather than DDD'ing or if he just had to mull and DDD'ing wasnt viable. Though it is worth mentioning that he was 7-1-1 from the swiss so it is still a very strong result from LEDless and NO-RUG is a genuine 50/50 matchup (the result from the last few event have the match at exactly 50/50).

    I am Steven Brill. I'll post a full report later, but my loss in the top 8 was probably my fault. Game 1 I decided to play because I was thinking about playing around daze and I kept a decent 7, but it only had 1 discard outlet and when that was countered I was dead. Game 2 I decided to draw and kept a hand with 3 discard outlets, so I figured it wasn't worthwhile to DDD. He countered all 3 and not DDD was an obvious mistake. I underestimated the DDD, because of inexperience especially with MM.
    Posted in: Legacy Archives
  • posted a message on Dredge and Darksteel colossus
    If I dredge a Golgari Thug and the first card I put into my graveyard is a Darksteel colossus, do I shuffle it back in before I put the other cards in the graveyard or afterwards?

    If it is afterwards, if I was drawing due to Careful Study and I have another Thug in my graveyard, would I shuffle it back in before I dredge the second thug?

    Thanks.
    Posted in: Magic Rulings Archives
  • posted a message on Contested War Zone and infect
    Does my contested war zone trigger when a plague stinger deals infect damage to me?
    Thanks.
    Posted in: Magic Rulings Archives
  • posted a message on Sparkmage+collar+into the roil
    If my opponent has a cunning sparkmage with a basilisk collar attached, and he taps the sparkmage to damage my glory seeker and in response I into the roil his sparkmage, will the damage from the ability still have deathtouch or not?
    Posted in: Magic Rulings Archives
  • posted a message on Dispense Justice
    Yes, assuming you do it before combat damage step (which I'm assuming you are, because taking lethal seems bad)
    Posted in: Rumored Card Rulings
  • posted a message on Shady dealings @ Baltimore 5K
    They can't give someone a match loss after the match has taken place, if they do that then the match loss goes to the next match. There is no way of changing the results of a match after it is finished.
    Posted in: Standard Archives
  • posted a message on Stax Generals
    Karn, silver golem is also a solid option, but it gets hated on pretty easily (Back to basics, ruination)
    Posted in: Commander (EDH)
  • posted a message on Emrakul, Krack Clan Ironworks and cloud key
    I seem to remember there being a way to cast a creature (Emrakul, the Aeon's Torn) with 12 mana, krarck clan ironworks, and a cloud key. The idea would be that I would declare the cost of emrakul, which would be 14 at the time, and then I would sacrifice the cloud key to the ironworks to get 14 mana and cast it, does this work?
    Posted in: Magic Rulings Archives
  • posted a message on Sketchy [SoM] deal
    Don't do it! You'll get ripped! The only way I'd do this is if I saw the cards with my own eyes in person and confirmed that they were real.
    Posted in: Market Street Café
  • posted a message on Mana reflection + doubling cube
    If I have a mana reflection on the field and I activate doubling cube with 4 mana in pool. How much mana do I have after that? Thanks.
    Posted in: Magic Rulings Archives
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