I'm surprised this didn't get a thread. Archangel of Wrath is an incredibly flexible card that falls somewhere in a weird triangle between Siege Rhino, Flametongue Kavu, and Baneslayer Angel. Don't let the 2WWBR cost to fully kick this thing fool you, even if it's only getting kicked once it's still great value. Most Cubes play a swath of idiots with toughness two or less that this can murder. It seems really good in midrange environments and museum Cubes.
This seems like the weakest creature in this cycle and the second weakest card overall. Some low-power Cubes can probably play it, but I don't think it's worthwhile in anything above a Master's set power level format.
This seems great, it's a way to efficiently kill any small creature without having to worry about mana value. It's always annoying when Fatal Push can't kill a Goblin Rabblemaster because revolt isn't online.
Squee with Escape seems pretty sweet. Definitely worth a test, although I don't think this scales as well as some of the other rabble variants. This card seems like it's at its best in matchups where lots of cards are getting binned and it can escape multiple times.
This seems like a really nice card for reactive Red decks. It basically lets you play a mainboard sweeper for small things without having to worry about irrelevant matchups.
I'd be all over a 1UCatalog, but this being multicolored with very marginal upside gives me pause. If I'm going to add a gold utility card, I want it to be an auto-include in every single deck that is in its colors (e.g. Lightning Helix, Expressive Iteration). This card isn't quite at that level, so I think it'll stay sidelined until more guild slots open up.
I don't see why you would ever not play this in a Blue/Black deck. It does everything the color pair wants to be doing– it lets you play at instant speed, run card selection, and fill your graveyard. Cubes with U/B as a reanimator section can use this as an enabler to bin drawn reanimator targets. Most Cubes here even tend to have higher mana curves, so the "five or more mana values" rider ends up being more relevant than normal.
This new mono-green token upgrade girl seems very strong. I think this card is just good. You obviously need some number of token producers but I don't believe you need actual dedicated support outside of "good cards that make tokens." This can turn a single Gilded Goose into a 2/2 or 3/1 factory. It makes Tireless Tracker into a Felidar Retreat. It works well with the various Elspeth Planeswalkers. I want to put this into an Abzan Midrange deck with Blood Fountain. Play T2 Sylvan Caryatid, play Jinnie and Blood Fountain T3, make a token, and have the fountain activation up in case the elf dies. The same basic play pattern works with any one-drop that makes a token, such as Thraben Inspector and Voldaren Epicure, you just wouldn't get the overcosted raise dead provided by fountain. This can also upgrade Esika's Chariot tokens by giving them haste or turning them into 3/1s. For those of you with "boomery" Cubes, it seems kind of hilarious with Avenger of Zendikar, as it can spit out a bunch of hasty cats instead of 0/1 plants.
I think this card is very good and I would not be surprised if it's one of the best cards in the set. Unfortunately, the fact that it's a part of the wierd "mono-three-color hybrid Commanders" cycle means that a lot of people might miss this card. It may very well end up being a sleeper simply because of it's inherint wierd-ness.
This sly Sphinx might actually be a good card, but I have a couple of reservations. First, the body is great for three mana! 4 toughness is great, since it dodges most burn spells. Likewise, the new Connive ability can make any one of your creatures really big really fast. The Ward ability can help stop the opponent from blowing this card up. On paper, there's quite a bit to like.
The big problem, of course, is that this card is in the worst colors for its ability. Esper doesn't really like going wide with Creatures. In most Cubes, this means this card is going to be the only creature conniving in most games. Likewise, the ward cost helps to stop removal, but it doesn't fully protect this card from death. It could be ok as a reanimator enabler, but being 3 colors just makes this card difficult to make work most of the time.
I think this card might have a home in Constructed, as this card along with the new Obscura Charm seems potentially powerful in the right shell. If that "right shell" ends up being compatible with Cube design, I could see it having a home, but I don't know what that deck would look like right now. But if the deck for this does exist, it's possible this could be an Esper Siege Rhino.
I think this is one of the best discard spells singleton Cubes have access to, just behind Thoughtseize, IOK, and maybeDuress depending upon format composition. There are a wealth of great low-drops to grab with this when casting it for 1, and the fact that it can be cleaved means that it can function as a more expensive thoughtseize in the late game when you have extra mana floating around.
This card might end up being a sleeper. I suggest picking up at least one copy.
I'm surprised this didn't get a thread. Archangel of Wrath is an incredibly flexible card that falls somewhere in a weird triangle between Siege Rhino, Flametongue Kavu, and Baneslayer Angel. Don't let the 2WWBR cost to fully kick this thing fool you, even if it's only getting kicked once it's still great value. Most Cubes play a swath of idiots with toughness two or less that this can murder. It seems really good in midrange environments and museum Cubes.
I don't see why you would ever not play this in a Blue/Black deck. It does everything the color pair wants to be doing– it lets you play at instant speed, run card selection, and fill your graveyard. Cubes with U/B as a reanimator section can use this as an enabler to bin drawn reanimator targets. Most Cubes here even tend to have higher mana curves, so the "five or more mana values" rider ends up being more relevant than normal.
This is simply a good card.
This new mono-green token upgrade girl seems very strong. I think this card is just good. You obviously need some number of token producers but I don't believe you need actual dedicated support outside of "good cards that make tokens." This can turn a single Gilded Goose into a 2/2 or 3/1 factory. It makes Tireless Tracker into a Felidar Retreat. It works well with the various Elspeth Planeswalkers. I want to put this into an Abzan Midrange deck with Blood Fountain. Play T2 Sylvan Caryatid, play Jinnie and Blood Fountain T3, make a token, and have the fountain activation up in case the elf dies. The same basic play pattern works with any one-drop that makes a token, such as Thraben Inspector and Voldaren Epicure, you just wouldn't get the overcosted raise dead provided by fountain. This can also upgrade Esika's Chariot tokens by giving them haste or turning them into 3/1s. For those of you with "boomery" Cubes, it seems kind of hilarious with Avenger of Zendikar, as it can spit out a bunch of hasty cats instead of 0/1 plants.
I think this card is very good and I would not be surprised if it's one of the best cards in the set. Unfortunately, the fact that it's a part of the wierd "mono-three-color hybrid Commanders" cycle means that a lot of people might miss this card. It may very well end up being a sleeper simply because of it's inherint wierd-ness.
This sly Sphinx might actually be a good card, but I have a couple of reservations. First, the body is great for three mana! 4 toughness is great, since it dodges most burn spells. Likewise, the new Connive ability can make any one of your creatures really big really fast. The Ward ability can help stop the opponent from blowing this card up. On paper, there's quite a bit to like.
The big problem, of course, is that this card is in the worst colors for its ability. Esper doesn't really like going wide with Creatures. In most Cubes, this means this card is going to be the only creature conniving in most games. Likewise, the ward cost helps to stop removal, but it doesn't fully protect this card from death. It could be ok as a reanimator enabler, but being 3 colors just makes this card difficult to make work most of the time.
I think this card might have a home in Constructed, as this card along with the new Obscura Charm seems potentially powerful in the right shell. If that "right shell" ends up being compatible with Cube design, I could see it having a home, but I don't know what that deck would look like right now. But if the deck for this does exist, it's possible this could be an Esper Siege Rhino.
This card might end up being a sleeper. I suggest picking up at least one copy.