[1] I really like to underline the fact that Collector Ouphe is a really nice addition to the Unpowered GW and RG list because it is basically a walking Null Rod.
Being a creature means that it can be destroyed, but also can attack (in order to put some pressure onto the opponent) and is not redundant.
[2] Also, Force of Vigor is a nice sideboard card towards artifact because it is a nice 2x2.
[3] In the "Skullclamp Elves" list another good addition is Allosaurus Shepherd.
This creature seems perfect in this deck: CMC 1 so you are able to cast it immediately, it is a good protection towards counterspells even for our non-creature spells (and not-Elf creatures) and and is also a good finisher if you have 6 mana left.
Allosaurus Shepherd seems perfect in this deck: CMC 1 so you are able to cast it immediately, it is a good protection towards counterspell even for our non-creature spells (and not-Elf creatures) and and is also a good finisher and a way to circumvent some mass removal if we have some mana left.
Muxus, Goblin Grandee really sends Goblin Ringleader into oblivion, since the former creature makes more card advantage and has a better body (power/toughness).
Notice that the creature revealed are put into the battlefield and not just in your hand (and you are not limited to Goblins only)!
This is a really good upgrade for this deck because it is a massive card advantage.
This is a nice white card for deck like Mono W Aggro-Control/Hatebear-decks, but CMC 3 is really overcrowded by useful creatures.
One good trait of this new creature is that slowes down opponent's fetchlands and this is pretty huge because this ability is one-sided.
I really like the concept of this card because it is an example of effect that fits perfectly with the color pie.
It is a late game card because you need a good amount of mana to make it work, but it turns land draw into card advantage.
Maybe there will be a Ritual Combo deck that might appreciate the full set of this card.
I really like the concept of this card because it is an example of effect that fits perfectly with the color pie.
It is a late game card because you need a good amount of mana to make it work, but it turns land draw into card advantage.
Maybe there will be a Ritual Combo deck that might appreciate the full set of this card.
The possibility to get rid of a land on turn 2 + the cantrip is nice. It is the red version of Path to Exile, but way less impactful.
Unluckily it is a sorrcery and not an istant.
The most important trait is the fact that you need something to avoid being backfired by the searching effect.
This card might be really good in Vintage (strange, but true) because it both prevent lifegain and works as a way to deplete the opponent's life points with relative ease and if your opponent plays 4 mox or pitch-cards, he is at 0 pv in no time.
This card is really strong alongside Steppe Lynx in Legacy with all the fetchland used in order to have a +4/+4 in one turn.
What really shocks me is that this card is still a common...
This card has a great potential because the actived ability is useful to:
(1) activate some triggered ability;
(2) to check a little the board from big threats.
This cards needs token Spirit generator and/or other good Spirit additions to be really playable.
Kitesail Freebooter: it is a better version of Mesmeric Fiend, which is nice especially when equipped and protected for some turns.
It is always a nice card to play with and annoying to play towards.
If you play a Dragon-themed deck with accelerators, this is a good drop with 5 casting cost.
The ability of "soft protection" is nice, but the possiibility to control the board from drops is really good. This card has a niche.
This counter is really good in your Sideboard if Combo (istant and sorcery based) is a problem.
I don't see it as a maindeck card because it can target only 2 types of cards.
Liliana's Steward, while not broken, it is still a fine starter with 1 casting cost and can be really annoying if you are able to revive it some times from your graveyard.
It doesn't change much for Zombies, though.
Liliana's Standard Bearer is a very good adition to combo decks with creatures, but the CC 3 make it balanced, so it isn't broken. Also, a good thing is that this creature isn't limited to Zombie only.
[1]
I really like to underline the fact that Collector Ouphe is a really nice addition to the Unpowered GW and RG list because it is basically a walking Null Rod.Being a creature means that it can be destroyed, but also can attack (in order to put some pressure onto the opponent) and is not redundant.
[2]
Also, Force of Vigor is a nice sideboard card towards artifact because it is a nice 2x2.[3]
In the "Skullclamp Elves" list another good addition is Allosaurus Shepherd.This creature seems perfect in this deck: CMC 1 so you are able to cast it immediately, it is a good protection towards counterspells even for our non-creature spells (and not-Elf creatures) and and is also a good finisher if you have 6 mana left.
It also allows to use effectively Chalice of the Void alongside Cavern of Souls without relying on Aether Vial.
In my opinion this card is truly strong and should be included in the maindeck.
Notice that the creature revealed are put into the battlefield and not just in your hand (and you are not limited to Goblins only)!
This is a really good upgrade for this deck because it is a massive card advantage.
One good trait of this new creature is that slowes down opponent's fetchlands and this is pretty huge because this ability is one-sided.
It is not broken, but not that strong either.
It is a late game card because you need a good amount of mana to make it work, but it turns land draw into card advantage.
Maybe there will be a Ritual Combo deck that might appreciate the full set of this card.
It is a late game card because you need a good amount of mana to make it work, but it turns land draw into card advantage.
Maybe there will be a Ritual Combo deck that might appreciate the full set of this card.
Unluckily it is a sorrcery and not an istant.
The most important trait is the fact that you need something to avoid being backfired by the searching effect.
The strange thing is that what is lacking is the deck to use this card (an Enchantress with Elvish Spirit Guide/Simian Spirit guide?).
Nowadays this card can be only a Sideboard option.
What really shocks me is that this card is still a common...
(1) activate some triggered ability;
(2) to check a little the board from big threats.
This cards needs token Spirit generator and/or other good Spirit additions to be really playable.
It is always a nice card to play with and annoying to play towards.
The ability of "soft protection" is nice, but the possiibility to control the board from drops is really good. This card has a niche.
I don't see it as a maindeck card because it can target only 2 types of cards.
It doesn't change much for Zombies, though.
Liliana's Standard Bearer is a very good adition to combo decks with creatures, but the CC 3 make it balanced, so it isn't broken. Also, a good thing is that this creature isn't limited to Zombie only.