Quote from Yonekura »Quote from krishnath »Someone is going to jail when caught.
I can't speak for anyone else, but I think I am going to avoid anything Ixalan until the official spoiler season begins. If you care at all about M:TG, you'd do the same. A small handful of cards builds hype, but that many, this early is not fun, at all.
Still could be great commons, and uncommon. Cards like fatal push happen.
Or, you can both care about MTG but not drink the "hype" Kool-Aid, and think that the health of the game is dependent on the quality of the gameplay, not free marketing generated by spoiler season.
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Aww man, this isn't that bad, it just feels like 90's Magi...
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You're being generous. PO2 had: Armageddon, Cruel Edict, Earthquake, Exhaustion, Hurricane, Piracy, Sleight of Hand, Stone Rain, Temporal Manipulation, Undo, and Wildfire.
I'd love a set that had that many cards I was interested in using.
Also: Portal sets had rad art.
2nd Edit: Holy butts, Portal 1 is even better. http://gatherer.wizards.com/Pages/Search/Default.aspx?page=0&set=["Portal"]
That deck is still a ton of fun, and I built it for like, $25
Capitalism is my waifu, but you ain't just whistling Dixie, brother.
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There's a fantastic mexican restaurant nearish me with an Aztec name. My sister is an anthropologist who has been to central and south America several times, and she can nail it. Me? It's "That dope-ass mexican place".
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This. Traditional fantasy. Elves, Dark Elves, Dwarves, Gnomes, etc. Do that in the vein of the pre-Legions design philosophy, and WotC will get my dollars.
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I'm going to agree and disagree with you a bit. Mostly agree, because I too have been playing a long time, since Fallen Empires in fact. I was 14 at the time, and now I'm almost 37.
One HUGE thing about playing back then was playing around counters. It taught you a ton about the game. Losing is a fantastic teaching tool. Should be anyway. Does having your board Wrathed suck? Sure, a couple times, then you learn to prepare for it and play around it, and wow holy *****, now you're better at Magic. To this day, I play like the opponent has a hand full of counters and removal. I bluff like I have a hand full of counters and removal.
The main part where I disagree with you, is losing being unfun. I went to a Legacy tournament, and totally scrubbed out. It was pathetic how bad I did. But I had a blast. Learning new decks was fun. Meeting new people was fun. I played against a dude who had some crazy Delver build, and it was the most fun match of the tournament even though I lost. Back in ancient times, I had a deck built around Desolation, and my friend had Turbo Stasis. It was a crazy battle of wits. He ended up winning, but that game has stuck in my mind since 1997.
Even as someone who has traditionally built Sligh/Ponza style decks throughout the years, I think it's easy to see that these non-stop bat***** insane creatures are damaging to the game. Pokemon is a great card game, but if I want to play Pokemon, I'd play Pokemon.
Consider also, Wizards choosing a younger, participation prize raised player base over an established, long term one who are older and likely have better paying jobs and more expendable income. I played Prosperous Bloom against a younger dude some time back, and all he did was piss and moan "Is it my turn yet?" like a broken record. I beat a guy at the Aether Revolt prerelease who got salty as **** that he lost. Get over it dude. I've lost hundreds of games of Magic in my life.
It feels like we're at a point where WotC just checks off cells on a spreadsheet to make sets now. There's no heart and soul anymore. It's cold, sterile, and corporate.
If you attempt to make a product for everyone, you end up making a product for no one.
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In the name of keeping things from being "unfun" they're making the game dull and mundane and unfun.
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If you like it, that's rad. But many others clearly don't, and WotC is shooting themselves in the foot. You talk about fundamental changes, and the game HAS changed fundamentally in the time I've been playing, into a form that people just seem to genuinely not like.
Blue countering, and black and red having efficient removal are integral to the health of the game. I don't think that Miscalculation, Terror, and Incinerate are too much to ask for in that regard.
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Yeah. Real doorbuster here.
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