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  • posted a message on binder deck ideas needed
    i have recently decided to take the challenge of building a commander deck purely from my collection during quaratninte, aside from the commander itself. i am looking for a commander who can be built from mostly bulk commons and uncommons. what ideas do you guys have?
    Posted in: Commander (EDH)
  • posted a message on zendikar tales needed
    I am playing a D&D setting in pre-eldrazi zendikar, and i am a bard with a specialty in heroic legends in the past. I cannot seem to find many tales of heroes in the past of zendikar, and i need some tales to tell. do any of you have ideas?
    Posted in: Magic Storyline
  • posted a message on leyline
    just finished building an online version of havooc festival, most of the cards in it either boardwipe completely, or can target either creatures or players. most of the main deck is going to be holding off creatures, and doing minimal amounts of damage so my opponents die first. we actually have a person who build both sigil of the empty throne and fable of wolf and owl and they dominated the table before weverybody went home for quarantine. token generators seem to be up there for sure. however, i honestly think sandwurm convergence, as weird as this might sound, would be a bit slow for this format. the first effect helps, but it only counters specific decks, as flying doesn't matter much unless you're facing the two decks i mentioned before. the format is broken in a way ive never seen before, so that only the most degenerate decks see play, aside from t1 win decks.
    here's the link to the deck i built for havoc festival: https://tappedout.net/mtg-decks/havoc-festival-leyline/?cb=1589208339
    Posted in: Homebrew and Variant Formats
  • posted a message on leyline
    Ah, i missed that point. i've been discussing things with the rest of my magic club, and it looks like weres till stress testing the format, which means building as many degenerate decks as you can. i appreceiate the insight to cadaverous. one that i noticed oyu hadn't gotten on the list is havoc festival it's hilarious, and in a burn deck, it could probably outpace most everyone but the t1 decks. Quick thing, your i think you typed in the wrong card in the heartless act entry. also, one of the club members posted about this format on reddit when we started it ,if you wanted to see, the thread is at https://www.reddit.com/r/magicTCG/comments/e2s1m8/introducingleyline/ thanks for putting so much time into this!
    Posted in: Homebrew and Variant Formats
  • posted a message on leyline
    i really like some of the leylines you pointed out, a lot of them, i hadn't thought of. However, there are two things. sagas, enchantment creatures, and the rest are not allowed. only straight up enchantments, unforutnately. also, passive ETBs do not trigger. they never entered, so they never happened. but i really like your suggestions. funnily enough, i built maelstrom nexus with slivers, and it was balanced compared to other players' decks, surprisingly. first time i've ever seen slivers be fair. thank you for spending so much time replying to my question! just went through your restricted section, and a fair bit of those cards are actually unrestricted in our group. i did build an eye of the storm deck, and people hated me for it, along with a possibility storm deck. i'm actually interested in why you put cadaverous bloom on your restricted list. it doesn't seem even close to game-breaking to me.
    Posted in: Homebrew and Variant Formats
  • posted a message on leyline
    there is a banlist, though we usually restrict enchanmtents, meaning they are not allowed to start he game on the battlefield. that list includes such things as barren glory and omniscience.
    Posted in: Homebrew and Variant Formats
  • posted a message on leyline
    leyline is a format that my playgroup came up with in the last couple months.
    you play with a 59-card singleton deck.
    you have one enchantment as your "commander". command zone and color identity rules apply.
    the one exception to the above is that you have the choice to start the game wiht your enchantment on the field. ETB effects don't activate.
    the format has so far proven to be high-power in a very broken sense. Oonly the most powerful decks stay around for long.
    what jank can you guys come up with?
    (P.S. eye of the storm, or anything else that takes a long time to resolve things, are highly discouraged)
    Posted in: Homebrew and Variant Formats
  • posted a message on Out-of-the-box ideas
    I've been delving into custom commanders recently, and really enjoy building EDH decks, if only temporarily. I've recently tun out of ideas, and can't think of much right now. So, I would love to hear your guys' ideas for really wacky and weird custom commanders!
    Posted in: Custom Card Creation
  • posted a message on My playgroup won't politic
    For the most part, i am trying to encourage more interaction between players than just " i play X card", or friendly banter. i am trying to encourage talking about plays with other players. ANd i do talk about plays myself, but it seems that noone cares becuase i tend to talk a large amount out of game, so talking in game about these things is ignored.

    I play multiple commanders, but I usually play late game, high impact decks,(like a jodah chaos deck for example) or really out-of-the-box decks. i'm not really consistent there, or in my curve. i tend to be all over the place.

    I think part of it, is i might have gotten off on the wrong foot, as i am the one who likes to build decks that are there to have fun, but don't care about winning, and that is contrary to what they like to do. They tend to have the most fun when their decks pop off, and they all have higher budgets than me, as i trade for just about everything.

    Funnily enough, i also have a chaos deck, but it is the opposite of your friends' deck. it's a jodah deck that is just about doing the stupidest crap to the board, like scrambleverse.
    Posted in: Commander (EDH)
  • posted a message on My playgroup won't politic
    I play primarily at my high school's mtg club, but we don't have very members, so as you'd imagine, i play against the same people all the time. But, i've recently run into a roadblock with enjoying playing with my peers. While I enjoy casual magic very much, and have a very small budget for most commander decks, none of mthe other people in my playgroup are willing to politic, or just be casual about playing the game. Most of them are very focused on winning, and play with their best, most optimal decks, while I end up lagging behind, because im trying to lengthen games, and have fun with politicing, and just do wacky things. I'm not sure what i should do, becuase I'm having a hard time enjoying the game when all my peers want to do is win, and don't care about enjoying the process of the game itself.

    P.S. I'm new to mtgsalvation, so if I posted this in the wrong forum, or somebody else has already posted a thread discussing this type of issue, just let me know, and i'll do what i can to fix the issue. thank you!
    Posted in: Commander (EDH)
  • posted a message on Custom Commander/EDH General Thread
    Spirus, voice of the masses 1RUG
    legendary creature - human shaman
    The first instant or sorcery you cast each turn costs 2 less to cast.
    Whenever you cast an instant or sorcery spell, if ~ entered the battlefield this turn, copy that spell X times where X is the number of creature spells you cast on your previous turn.
    2/4

    The basic idea is its a deck where i will storm off with creatures, then on my next turn, i cast Spirus, and copy one big spell a number of times. Like, imagine five or six of any temur color instant or sorcery. Five or six scramblerverse will be fun, but there are a lot of other, less tedious options. THe name is up for debate, as i just pulled it off a fantasy name generator.

    Edit: after some discussion with friends, this is the latest vesrion:

    Spirus, voice of the masses.2RUG
    legendary creature - human shaman

    The second instant or sorcery spell you
    cast on each of your turns costs 2 less to cast.

    Whenever you cast an instant or sorcery
    spell from your hand, if it's the second
    non-creature spell you've cast this turn
    then Spirus, voice of the masses gets +X/+X,
    where X is the number of creatures you control.
    Then, copy that spell X times.

    It's more repeatable and adaptable, plus it has some buffers for combos that get too insane.
    Posted in: Custom Card Creation
  • posted a message on Finding eccentric and new commanders
    I am a high school student looking to find a relatively easy to build commander that can be described as unique, eccentric, or just plain odd. I am horrible at politics and instant speed'/control type strategies, but i love really weird interactions, such as an ink-treader nephillim deck, and i enjoy sowing chaos. sell em on your eccentric, odd, or unique commanders!
    Posted in: Commander (EDH)
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