Quote from WizardMN »No, they in fact did not print a 2 mana "target player loses the game" spell.
Yes, there is a lore thing where players are planeswalkers but while actually in a game they are not planeswalkers because that is not how it works in the rules (and because games would be pretty dumb to just end with the spells you have mentioned). The rules dictate how the game works, irrespective of the lore and planeswalkers are simply a card type, like creatures.
Quote from Rezzahan »At regular REL (rules enforcement level), derived information is treated as free information, so at FNM and similarly low level events you have to tell your opponent, yes. At a higher REL, they have to figure it out themselves, though you are of course free to help them do that if you wish. However, the actual damage dealt must be correct, you cannot let your opponent take more or less damage just because they miscalculate, or you miscalculate. If they or you make a calculation error, the other player has to step in and correct it. Because a player's life total is free information at every REL.
Quote from willdice »Rest in Peace is a replacement effect. With RIP out, Rancor never goes to the graveyard, it goes to exile instead.
Rancor's ability is triggered. It needs Rancor to actually be put into the graveyard to trigger. As Rancor goes to exile rather than the graveyard, the ability never triggers. Rancor stays in exile.
Quote from Jazz_and_Coffee »I mean, there are a lot, but worldspine wurm is pretty good here. When it's killed, you still have 15 trample power on the board and your opponents have 3 more creatures to deal with. Plus, since it shuffles back into your library, you will be able to keep "cheating it out" with similar spells.
I'll be willing to give more suggestions, but I'd like to at least know what colors you're running first. Is it just red?