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  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Grapefruit21 »
    Sloth, Flarg, last, jack, kcc, Tom, GJ, Tubba, Vaimes, rhand, zion, YWFMLF, ZDS, Kj, grape

    Slot is a pretty strong town read for me at this point. Both for the reasons I talked about in my previous post but also for their wide interest and effort driving the game. Flarg is a lesser town read for a lot of the similar varied interest and effort to move the game forward. Doesn't have a single post that shone through to me as townie but a lot of smaller TM good posts.

    GJ has come in with confidence. The Vaimes push is complete gibberish to me but I'm not willing to call him scum over it. I'm liking his force and activity. His poking at Vaimes feels like it's genuine even if I'm not following his case at all. He's a town lean for now.

    KJ, KCC, Wisp, and Vaimes are all very active. I am not buying the cases on Vaimes but I also currently don't have a town read on them. KCC has felt relatively genuine in pushing me and willing to re-evaluate. KJ and Wisp have enough I feel like I should have reads but they're just kind of washing over me. I'd put KJ as the slightly townier of the two but both are decidedly in the shrug range.

    Jack I've talked too much about.

    Tom, Rhand, ZDS, and Tubba are people I have no feel for. I remember having vaguely positive thoughts about Tubba but those might just have been because of Prison Mike. Tom had the Zionite read that clicked for me. But at this stage one clarifying read from tom means very little. It's small buddy equity between two but I'm a long way from that for now.

    Zionite has been a weird combination of overly relaxed and slightly flaily. At a glance his 607 looks solid. The bit about KCC pushing me but not going all out is astute. Don't know if it makes KCC scum but it's a nice read.



    ....this whole thing basically says you only town read people or have to reads. The closest you come to a "not town" position is Vaimes. You don't buy the case against him but you don't think he's town either. So why?
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Grapefruit21 »
    Sloth, Flarg, last, jack, kcc, Tom, GJ, Tubba, Vaimes, rhand, zion, YWFMLF, ZDS, Kj, grape

    Slot is a pretty strong town read for me at this point. Both for the reasons I talked about in my previous post but also for their wide interest and effort driving the game. Flarg is a lesser town read for a lot of the similar varied interest and effort to move the game forward. Doesn't have a single post that shone through to me as townie but a lot of smaller TM good posts.

    GJ has come in with confidence. The Vaimes push is complete gibberish to me but I'm not willing to call him scum over it. I'm liking his force and activity. His poking at Vaimes feels like it's genuine even if I'm not following his case at all. He's a town lean for now.

    KJ, KCC, Wisp, and Vaimes are all very active. I am not buying the cases on Vaimes but I also currently don't have a town read on them. KCC has felt relatively genuine in pushing me and willing to re-evaluate. KJ and Wisp have enough I feel like I should have reads but they're just kind of washing over me. I'd put KJ as the slightly townier of the two but both are decidedly in the shrug range.

    Jack I've talked too much about.

    Tom, Rhand, ZDS, and Tubba are people I have no feel for. I remember having vaguely positive thoughts about Tubba but those might just have been because of Prison Mike. Tom had the Zionite read that clicked for me. But at this stage one clarifying read from tom means very little. It's small buddy equity between two but I'm a long way from that for now.

    Zionite has been a weird combination of overly relaxed and slightly flaily. At a glance his 607 looks solid. The bit about KCC pushing me but not going all out is astute. Don't know if it makes KCC scum but it's a nice read.



    Lucky number 12 is missing
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from ZeDorkSlipeur »
    *****, the game is on? I was waiting for an e-mail notification and never received any. I just checked the forums now.

    I haven't read anything yet, let me catch up a bit.
    Quote from ZeDorkSlipeur »
    Quote from Vaimes »
    Lucky for you, we haven't reached 5000 posts on Day 1 yet.

    I know we've played together before 2019, did something happen to your old account?
    It was nuked in reaction to GDPR.

    --

    I'm caught up speedreading-wise but if I don't read slowly the posts all blend together. Slowreadingandtakingnotes-wise I have reached page 5. I'm seeing interesting things. I hope I don't go mad before I can share them with the town.


    Ok so you're a little more than 1/3 of the way through...that's enough to have some sort of opinion on something. What are these "interesting" things? Being cryptic isn't helping scum hunt and the coy act isn't making you come off towny.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Jackrito »

    I already answered this in 438 that I wanted to know what took them out of the lynch pool for some people, if we don't pressure them they never do anything. At no point did I say to lynch them, I just don't enjoy people getting free passes. How long do you give them. I have had far too many games where low posting scum win because left alone for reasons like this. You cant get info from silence, and people who defend them sometimes are scum teammates. This is perhaps a site culture issue as well. In my view day ones which are a lot shorter on my site you either take a chance on a inactive or lynch for info if no one has become obv. Here we have a lot more time so both clearly don't work, since you can work people out more and take less blind shots. Its not a disconnect its just having two different views at the same time either though both are vastly different but can work in own way. It all depends on the situation


    And I keep laying out why this doesn't make sense. I did not say you want them lynched. I did not say don't pressure them. I'm saying that it's obvious that in POE pool you're not going to include people who's lynches actively wont help town at this point in time. If you grasp lynching someone for info based on their activity it doesn't make sense to me that you don't grasp that lynching a blank slate currently gets us nothing.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Slothful »


    As for the low-poster part, Jack addressed it in #438 and #439 in a way that I thought was fair enough not to follow up on.


    Quote from Jackrito »

    Just wanted to point out me saying why they are not in the POE does not mean I want them lynched. More wanting to know why others do not. If you don't pressure low posters they have no reason to step it up.

    Also on the other part they is too much focus on my Flarge view espically since it lasted about 20 mins and I changed to a town read after reading them over.

    In regards to it though I don't think doing a lynch for info and interactions off them is bad day one


    This is what I don’t get. It's right there in the last line! Lynches can give info based on interactions that person had through out the day. That is literally the point of saying flarg is a "good lynch"

    It’s common sense. WHY would we lynch someone who’s had no interactions? This early on, a shot in the dark style lynch does not have probability on our side for scum flip. If they town flip, then we’ve just culled our numbers for no reason. Regardless of alignment we get no info from lynching an inactive D1 because they haven’t talked to anyone for us to comb through and see people’s reactions. Ergo they get removed from PoE until we have something to GAIN from it.

    My issue with the post isn't about Flarg, KCC or Tubba. Its straight up a disconnect between saying "I understand how lynch active for info works" and "I don't understand why you don't consider inactives for lynching." in the same post.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Vaimes »
    Just kidding, I remembered what I meant by half not saying much.

    It looked like a read list, but you didn’t really list any thoughts for a lot of the players, or vote anyone at the end of it.


    A lot of the player I didn't have much to go on. Tubba, grape, kcc, rand, johnny, and zedork were kinda low on the post count by that point. Like I said to Sloth I tend to hold off on my voting. I'm between two and when my confidence gets more locked I'll throw it down
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Rhand »
    YMTWTFBBQ is town. Carry on.

    Quote from Zionite »
    Laser Letters


    …I def. have regrets about my handle…

    No more numbers, mom.


    isn’t accounting fun?

    I mean apart from frustration, pain, and financial drain…It's fun!

    Quote from Vaimes »
    Ter, why bother with a wall when half of it isn't really saying much?


    Revisiting this...logic states that if you feel half of the wall doesn't say much the other half does. Anything in particular catch your eye? We obviously disagree on Jack so what about him is locking town to you?
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    ****. This. Quoting. System.

    Quote from Slothful »
    Ah, that one.
    There was no actual heat on him: KCC had voted as a clear RVS on her very first post (and later admitted it meant nothing to no one's surprise).
    Grape voted him for reasoning that I feel half of us have labeled strange. (Oddly Grape didn't play it off as also a joke, hm.)
    The two others that were possibly discussing him were also saying that it wouldn't be him (Last and Vaimes (HAH, I did it!)) and in fact were voting you at the time.
    Based on this and his reactions and statements before or after, I don't see any flailing and panicking, just casual remarks while working things out.


    I think you’re missing my point which is there’s a disconnect between saying “i don’t know wha=y two people who have almost no activity aren’t in this potential lynch pool” and “Flarg has a lot of activity and is a good info-lynch.”

    In one breath Jack’s claiming to understand lynching people with high activity for info when in the one before that he’s low-key griping that the lynch pool didn’t include non active players. If you understand you can lynch active players for info than you grasp lynching non active players is a waste.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    It looks like I deleted a piece of my wall when trying to get that stupid coding by Jack's reads to go away....

    Quote from Jackrito »
    Not used to being in the ppotential lynch pool on day one, I'm fine with it tbh. Not really sure what KCC and Tubba did to not be in it though,i assume that this is because of meta knowledge or some nonsense since both have being underwhelming to the extreme.

    On the other two I really don't rememeber anything YWFM has done this game so guess I should look at them, Flarg is a good lynch for info gathering since they have being the centre of attention so far, like I said eariler I see them as a slight town read but that has fell a bit recently. I want to relook at them as a whole to be sure.

    Zion is someone I still have issues with also



    I find it weird and flaily to say that Jack doesn't understand why two inactive players with little to no posting aren't being considered for L1 and in the same post that his "good lynch" pick is Flarg cause of his activity and the info gathering it brings.

    THIS seems panicky...in one breath you don't understand not lynching players that would give no info due to inactivity but in the next you want to lynch for info based on activity.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from Slothful »
    Quote from Lastwhisper »
    @Sloth
    how well can you read YWF?
    I'll let her answer that one. Ter?



    You're the one with more experience playing Mafia, with me or otherwise. I know how I think I play but my naturally biased opinion doesn't really hold the same weight as asking someone who's played with me and had to read my before. Reading me in RL is not the same as in a game.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from tomsloger »

    This still hilds. Zion isnt making empty posts because hes scum that doesnt know what to do. Scum that dont abandon the things they have come up with that easily.


    You say in one breath this is just him being rusty and say scum don't abandon things easily. He's being pressured for a bad post...a rusty scum 100% WOULD let things go...part being rusty is making mistakes so you can't really shrug it off as just rusty because a good scum player doesn't do this.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    My votes is where its meant to currently be. I haven't decided so it's in my pocket.

    What's your take on Jack's weird "I don't know why you don't want to lynch two inactive players but my first "good lynch" is based on info gathering due to a player's activity?"
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    ....I don't want to lynch Tubba Fett. Ever.
    Posted in: Mafia
  • posted a message on Prison Block Mafia II, Night 6: Chase Scene
    Quote from tomsloger »
    These are people that i wouldnt lynch today

    YWFMLF
    Zionite
    Slothful
    Tubba Fett
    Jackrito
    KittyCupCake
    FlargBlarg

    Some of them have reasons



    What would you say the ratio of reasons to no reasons is?
    Posted in: Mafia
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