2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • posted a message on The command zone preview - Nyxbloom Ancient (the final mythic rare)
    This is ridiculous. I love it.

    In Commander, it's strong enough that if you can't cheat it out and win (or build an impossible-to-overcome advantage) on that same turn, you face the very real risk of it getting cloned, stolen, or killed+reanimated before the turn returning to you and it turning into your downfall. Or them just killing you. It's like a Blightsteel Colossus that hits everyone, in the sense that it has to be dealt with, and if it fell into the wrong hands, it will just kill you.

    Imagine someone snagging this from someone's deck with Bribery! Or playing Treachery on it, untapping your 5 lands, and playing 15 mana worth of spells! <3
    Posted in: The Rumor Mill
  • posted a message on [TBD] Wizards offical twitter - Agonizing Remorse
    First of all, absolutely no one should have thought Thoughtseize would be getting reprinted in a standard-legal set anyway.

    Second of all, this is still great. Should replace Thought Erasure in any decks that would want it, except for Niv-Mizzet shenanigans. And of course, it's playable in decks without blue.
    Posted in: The Rumor Mill
  • posted a message on [THB] Nightmare Shepherd
    Quote from Spaz350 »
    Quote from NerdSoda »
    T3: Ayara, First of Locthwain
    T4: this lovely card
    T5: Gray Merchant, sac to Ayara.

    Yeah, I'd just love to point out that this represents a life swing of 36 points (heal 18, deal 18) before you attack with this guy on turn 5.

    Very much magical christmas land but that is an awesome direction.

    Is it really THAT much of a Magical Christmas Land, though? It's just three cards on curve, that have very good synergy together. If you're playing a monoblack devotion-style deck, I wouldn't think this would be all that hard to do consistently. Let's not throw out that it's got some built-in resistence to disruption in that the demon gives you a mini-Ayara token if she gets offed before you can drop Gary.

    In all honesty, this is my favorite new card of the set so far.

    Yeah, I don't think this is magical Christmas land at all. The deck should also run Yarok's Fenlurker because of how well it works with all three of the above cards- devotion for Gary, leaves a body beyond to sac to Ayara, and an enters-battlefield ability to repeat with the demon.

    LOVE this card. And I think monoblack devotion could be a major player in new standard now.
    Posted in: The Rumor Mill
  • posted a message on {TBD} anybody who has wizards email preview - Elsepth's nightmare/Conquers death
    I like that there's a Phyrexian Negator (or possibly Obliterator) in the nightmare art. If I'm remembering my lore correctly, Phyrexians destroyed Elspeth's original home plane.

    I like both of these. I don't really get the flavor of the second chapter of the white one.
    Posted in: The Rumor Mill
  • posted a message on [THB] - Oread of Mountain's Blaze (Voxy preview)
    Quote from Gutterstorm »
    Quote from DJK3654 »
    Pretty solid. Compares pretty reasonably with Merchant of the Vale.

    Not even close. The value of being able to loot off the merchant for a single mana is way better. It’s fine in limited. That’s about it.

    Ok but now you're just haggling.

    Posted in: The Rumor Mill
  • posted a message on [THB] Siona, Captain of the Pyleas (Bloody spoiler)
    Will add those to mine. But yeah she is amazing. Quickly brewed up a decklist for Siona, its incomplete but thats fine, its still got 14 open deckslots. Also another haste enabler is Crashing Drawbridge.

    I like this start! If you're going to play 4+ enchantress creatures, I'd add several more enchantments to the deck to make sure you get the benefit of them. Maybe a couple more basic cheap auras that replace themselves, and enchantment creatures like Eidolon of Blossoms (more draw!) or Courser of Kruphix. Or white enchantments that double as removal, Banishing Light and friends.
    Posted in: The Rumor Mill
  • posted a message on New walker confirmed for theros beyond death
    I think this thread should be renamed. MaRo 100% did NOT confirm it is a new walker. The person asked "is it a new walker *or* someone we've seen before" and MaRo's answer was simply "yes :)" - it wasn't a yes or no question!

    He was possibly, maybe saying that it is both a new walker and someone we haven't seen before. Like some convoluted way. But it's just as likely he was simply jokingly not answering the question. Either way, we can't glean from this that the third walker is a new character. It certainly isn't confirmed by MaRo's post.
    Posted in: The Rumor Mill
  • posted a message on Judge Promos starting in 2020
    The watermark actually seems ok to me, but the smaller version as the set symbol is bad. Either way, the owl thing is weird and this isn't owls of ga'hool so why.

    That said, cool choices for cards, overall good art, and VERY creepy demonic tutor is all a plus for me.
    Posted in: The Rumor Mill
  • posted a message on [THB] Theros: Beyond Death Leaks
    Quote from user_938036 »
    Quote from ACEGamer »
    Is it just me or is Escape oddly similar to Delve and Dredge—two mechanics that didn’t really work out in the past for WotC. What makes escape a better idea?
    No, it has almost no similarities with either of those abilities. It is very much like flashback or unearth except its permanent. I can understand why you see a similarity where none exists and that is because the escape card we see has a cost that resembles delve. However, the ability escape has no relationship. Look at the actual ability Escape-{cost}(You may cast this from your graveyard for its escape cost). It reads almost exactly like flashback, Flashback-{Cost}(You may cast this card from your graveyard for its flashback cost. Then exile it.) While Delve is a cost reduction mechanic that eats your graveyard like Elspeth's escape cost but there is no intrinsic link between escape and exiling cards from your graveyard. As for Dredge, there is the small similarity of both being methods of getting the card out of the graveyard, however, their execution is radically different. Dredge returns the card to hand both making you have to spend further resources to cast it again and giving you additional options by it being in your hand.

    Also, dredge's "cost" is too-easily turned into an asset (filling your graveyard etc) while escape actually eats further into your resources. It is creature flashback, and flashback is both incredibly popular and safe.
    Posted in: The Rumor Mill
  • posted a message on Seven Secret Lairs in 2019
    Quoting this in its entirety because it is perfect:

    Quote from WizardMN »
    Quote from Blair Phoenix »
    Quote from Simto »
    Those basic lands are ******* amazing looking... can't believe you only get one of each for ******* $30
    They're snow lands. It's on par with how much you'd be spending on the open market, if not a bit less.
    That is a problem though.

    Wizards has a number of ways to go about rectifying the high prices of cards. They can do what they have said they have been doing and print cards they think people want or cards that fit with whatever set they are making but realize people who already have the cards don't want to lose value. This doesn't seem to work because it doesn't do anything. In order to really make things accessible, they need to print more copies or put the packs of cards at a reasonable price point. Something they are not willing to do. Plus, there are too many cards people want and not enough avenues to print them.

    Or, they can ignore the secondary market, and the value of people's collections entirely, and just print these supplemental sets to demand. No more limited print runs. No more high cost packs. They seem reluctant to do this to because they don't want people to lose focus of the "cheaper" format of Standard so getting reprint sets always command a premium. But this would arguably be a pretty decent route for accessibility.

    Or, they do what they have done here with these "Secret Lair" boxes: they print cards and price them based on the secondary market. That is, they have given us sets that are priced based on the individual cards' values on the secondary market. This is Wizards saying "we don't pay attention to the secondary market (wink, wink)". This is especially egregious with Bitterblossom as they are selling us a Single for lower than, but still close to, current market value. There is a reason this card is the only one included in that box.

    This is why I think arguing that these boxes are a "good deal" misses the point of people's complaints entirely. This product, if successful, creates a conflict of interest within Wizards. There will now be a reason not to reprint cards to make them accessible. They are better off *not* making things accessible so the prices jump. With this product, they could cease major reprints going forward. Instead, and the fetchlands are a good example for this right now, they could simply allow prices to skyrocket out of control and then come in with their own product for cheaper.

    If they neglect to reprint a Pioneer staple and it gets to $100 over the course of the next 3 years. And then they come out with a product that gives us a single, "special edition" copy of that card for $50. That is certainly a "good deal" but why is that card $100 to begin with? At what point do we no longer accept their excuse not to reprint as simply "we couldn't find room for it in a set" and start seeing it as "we wanted it to get high enough where we could make money selling that same card direct to players".

    Now, as this is the beginning of this product line, it is difficult to go too far down the rabbit hole on what they will do. This is only speculation but this opens the doors to some pretty scummy stuff Wizards could do.

    So, no, I don't think getting 5 foil basic lands is a deal since there should have been more than 2 reprints of snow basics in the last 20 years (and definitely should not have been in a limited, overpriced product). I don't believe getting a Single, Alt-Art Bitterblossom for $30 is a good thing just because the current version in $40.

    There is a way to do these products right. Releasing the basic land pack with 2 of each would have been more acceptable. 3 of each I think would have been the sweet spot. Perhaps more than that is giving a bit too much, but they are still basics that are only expensive because of scarcity. This product doesn't change that and only exacerbates it by setting an artificial floor on these lands right out of the gate.

    The kaleidoscope box is a good way to do this too. Overlord was $30+ before this box and they gave us a couple other good cards with it. It won't drastically reduce the buy in, but it does a lot to lower existing prices. Overloard is already down about 50% from where it started. That is a good thing for accessibility.

    We can enjoy these products for what they are and buy the ones we want to buy. Overall, while I don't feel any but two of them are worth it (and I am being very generous with the Cats one since the cards themselves are worth less than half what they are charging) others may like certain ones for different reasons. But the Basic Land box is the most damning of them all. There is nothing special about them and there is nothing that dictates that price beyond what the current market says because of lack of supply. These could have arguably been in a Holiday Gift Box and would make perfect sense (in NA anyway) as Winter = Snow. But Wizards chose to put them in this product, where people need to spend hundreds to get enough for a deck when they could have done so much more with them. If only they would truly ignore the secondary market like they want us to think they do.

    It's not that these aren't a good deal, based on current market prices (at least most of these). It is that wotc is just exactly meeting what the current, inflated, market might be for these cards.

    Fortunately, I feel like none of these are "must-haves" for all but the most die hard collector. So I'm actually relieved that I won't need to participate.
    Posted in: The Rumor Mill
  • posted a message on 'Mystery Booster' product
    Quote from SavannahLion »
    Quote from Ryperior74 »
    welp atleast at long last we get a rhystic studdy reprint

    Yeah but from amongst 1,694 cards with whatever rarity they've figured out what good does it do? There are 14 slots with their own sheet and each sheet is 121 cards. Nevermind the 15th slot has its own sheet completely outside of the full set. (I have a feeling WotC has never looked up the definition of, "set.") The E.V. should be interesting on these.

    This is true, but then people need to not make the argument that the "only expensive because of scarcity" cards will tank in value due to this set. There are not nearly enough of these boosters, and the cards are being so rare, for bloom tender so suddenly be a sub-$10 card just because it is one out of 2 thousand cards here.
    Posted in: The Rumor Mill
  • posted a message on Dimir midrange as the food spoiler?
    (This is kind of a metagame discussion but also has some deck creation aspect to it, so I my apologies if a mod thinks it belongs in a different subforum.)

    So one of the crazy things about the Oko/food dominance is that people are maindecking noxious grasp and aether gust. Sultai and Simic food just dominated at the mythic championship. So I wonder if anyone tested, or has considered, a straight DIMIR deck that could take advantage of all these hosers and more?

    Not just gust and grasp (which it could run all 8 of main, and could have performed well against literally every deck in the top 8) but also: Blightbeetle. No seriously! It turns off the creature part of hydroid krasis, making it just a really bad sphinx's revelation, it turns off the creature generation part of Nissa, and it stops wicked wolf from growing. And it can attack through every single simic/sultai food creature to get in chip damage at planeswalkers, or chump block a wolf forever! I'm not saying this would be a main deck card, but I could see it being brought in from the sideboard for even more hate - doesn't it seem good enough against the food decks?
    And you can have Mystical Dispute in the board too.

    Plus, your opponents' grasps and gusts would be dead cards. Now, veil of summer is obviously a problem, but that's just four cards out of their sideboard.

    I don't know what else would go in a shell that starts with 4 gusts and 4 grasps main and doesn't run any green. You could go more controlling, with Narset and more counters/removal, or midrangy/tempo with brazen borrower and murderous rider. You could even run a ramp into mass manipulation package with Lotus Field and Kiora, Behemoth Beckoner and even Tale's End if you want to get cute - it also counters Oko, Nissa, or a Krasis draw trigger quite nicely.

    There are a lot of possibilities here, but mainly I'm just wondering if anyone has thought about or tested with a Dimir deck that just went all in on out-meta'ing the metagame by playing all 8 premiere anti-green cards and also getting the benefit of dodging opposing hate. It seems like it could have worked out well at this mythic championship.
    Posted in: Standard (Type 2)
  • posted a message on [THB] Theros: Beyond Death Leaks
    Quote from thatmarkguy »
    Quote from Pedro Rocha »
    I really hope they do at least one vanilla black cheap creature with an alternative escape cost.. something like CMC 1, 2/1, and the escape cost as "discard two cards, exile two other cards".

    They've never even printed a B 2/1 without a downside, and you expect they'll suddenly print one with an huge upside and no downside?

    While they may have never printed a 2/1 for B with strictly all upside, they have printed many, many 2/1 for B with upsides and usually-small downsides (like enters tapped or can't block). I wouldn't even call "discard two cards and exile two cards to revive this" a huge upside or anything. We get a "2/1 for B that comes back to life" nearly every couple of sets now. Gutterbones, Dread Wanderer, Bloodsoaked Champion, Gravecrawler... notice a trend? The cards tend to use or link into a mechanic of the set. So I'd say an escaping 2/1 for B is actually quite possible, but yeah, it would probably enter the battlefield tapped.

    Note also that original Theros block had two 2/1s for a single B, each with upsides, and only just the "enters tapped" or "can't block" downside.
    Posted in: The Rumor Mill
  • posted a message on Commander legends speculation
    Quote from Avatarof »
    Been thinking about the 70 Legends

    1.Baron Sengir
    2.Jeska PW
    3.Urza PW
    4.Phyrexian Yawgmoth (prob the most "broken" card of the set
    7.Ertai-FLIP before and after phyrexian corruption
    8.Starke il-Vec
    9.Orim- Hopefully a good mono-white legendary
    12.Gaea as a PW
    17.Bo Levar
    19.Kristina of the Woods
    21.Taysir of Rabiah
    22.Tevesh Szat
    26.Unnamed Innistradi Angel

    It's hard even to think about 70 who else would you guys like to see?, just named these from the top of my head, this set has to cross most of those old "legends" that never got a card

    I like this list, but you included a ton of PWs (Leshrac, Feroz, Bo Levar, Daria, Kristina, Taysir, Szat, Dyfed) and the set is only going to have 2 or 3 tops. Gaea wasn't a PW, and I'm not sure how they could represent her except maybe as a god type creature or perhaps even a legendary enchantment, but it would be cool to see.

    Posted in: Speculation
  • posted a message on Commander legends speculation
    Quote from Ryperior74 »
    Oh by the way the second picture of commander green

    I think o figured it out from kamigawa but not created on kamigawa I think the birth set is legions

    I think it’s seedborn muse

    It’s a spirit those pods are seeds probably and the birth set not kamigawa

    That actually makes a lot of sense. It shouldn't be Oracle because that's an elf, or any creature with a human creature type or anything obviously not plant. But an elemental, plant, or spirit are all possible. The only strike against it is that seedborn has been reprinted twice somewhat recently, but it's still a cool card and very iconic for green commander.
    Posted in: Speculation
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