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  • posted a message on silly willy and tribal weirdness
    Thanks for the comments guys!

    I will add the missing "may" to silly willy, and thanks Jimmi, homunculus is a great creature type for him I think. (Although his flavor could totally fit wizard too.) I'll think of an interesting name for him.

    tribal weirdness - you guys are both right that this just names too many things. Jimmi gives me an idea to make it an aura. What about:

    Binding Virtue (name pending) :1mana::symw:
    Enchantment - Aura
    Enchant creature
    If enchanted creature is a cleric or knight, it gets +2/+2.
    If enchanted creature is a demon or vampire, it can't attack or block.

    I chose "virtuous" creature types that might benefit most from a modest pump (angels are big already) and I stuck with the two marquee black creatures. Now there could probably be a corresponding one that hit goblins/dragons, and maybe pumped soldiers and something else. And yes, this pacifies dragon knights and makes them bigger.
    Posted in: Custom Card Creation
  • posted a message on Bottomless Grave, Three Strikes, Sengir Outlands, and Buffet
    bottomless grave - so would be a hit in older formats, maybe? Phyrexian Furnace and Scrabbling Claws come to mind.

    three strikes - neat card, feels like a mini-timewalk when played during their third or fourth upkeep. I guess given gigadrowse 2U is ok, but then this card becomes far more splashable than giga.

    sengir outlands - would this be a cycle, then? If it wasn't, I'd say that as a painland red makes the most sense. 2 damage seems appropriate...maybe. Problem is that unlike Rakdos Carnarium, this gives you a massive speed boost early game with no tempo lost. Second turn Hypnotic Specters and all. I think that would be wotc's problem with the card. (Although ETBT probably helps a little in that respect)

    buffet - I agree with valros on the name, it brings to mind wind. Otherwise, cool card and totally fits red.
    Posted in: Custom Card Creation
  • posted a message on [WWK] Joraga Warcaller
    Quote from mutantman
    I'm just thinking of this in casual with Immaculate Magistrate. Seems epic.


    Isn't that Coat of Arms, more or less? Sure, it gives +1/+1 more (at the cost of requiring you to have out and tap another vulnerable elf dude) and you can activate the magistrate more than once, making your creatures REALLY huge, but by that point you should have already won (or been wrath'd).
    Posted in: The Rumor Mill
  • posted a message on silly willy and tribal weirdness
    Silly Willy :1mana::symu::symu: (U?)
    Creature - ??
    1/1
    When Silly Willy enters the battlefield, you may put a +1/+1 counter on Silly Willy. If you don't, you may draw two cards, then discard a card.
    Silly Willy is unblockable as long as it has a +1/+1 counter on it.

    Tribal Weirdness :1mana::symw: (U)
    Instant
    Choose one - targer soldier, knight, cleric, or angel gets +2/+2 and gains lifelink until end of turn; or target dragon, goblin, demon, or vampire loses all abilities and is 0/2 until end of turn.

    ^I know transforming creature size is blue/green and not white now, but cutting demons/dragons down to wimps seemed more fun and white has better tribal interactions than blue or green usually.

    these probably need new names, too.
    Posted in: Custom Card Creation
  • posted a message on A set of legendary miffics
    Renova's ability can be a disadvantage. Which I like, just something to point out when it's a 6/6 flyer for 7. Probably still worth losing everything else you have though, but maybe not.

    timelord - so it's a 6/6 with flash for 8, and at any time later you can pay 8 to get rid of it and take an extra turn? OR it's all that, but it costs 4 and has echo 4 instead? Seems pretty good. Isn't a 6/6 flash for 4 (with echo 4) a little over the top anyway, especially for blue?

    wroosh - seems fine. It's going to end up killing a creature or two (or three) over time, or maybe just hitting one blocker and going in for an attack. I guess at its 6/6 for RRR form, it's going to kill a 3-toughness blocker next turn and maybe get in for 3 damage, then fizzle out (but take something small with it) the next turn. Seems very strong for RRR, but also not as immediate as something like Ball Lightning.

    gardenwild - probably fine. I like the name, the card feels a little weird to me, but it's neat. Big creatures (without evasion or shroud) and lots of mana are nothing new for green and this one is probably safe.

    othitus - super cool ability! Love it. Not sure if the creature also needs to be a near-unblockable vigilant dude, though, but I guess it's fine on an 8 mana dude. I feel like making him a 4/8 without vigilance (but maybe with intimidate still) would be cool, but he's ok as-is too.
    Posted in: Custom Card Creation
  • posted a message on [WWK] Comet Storm (prerelease card)
    Quote from itachiitachi
    You missed the point just cause a card has lots of abilities doesn't make it complex.
    Actually if you read my early post you would know this is not the case, a card should be mythic based on its effect, nothing else.


    You're right, a lot of abilities by itself does not make the card complex.

    I'm not sure what you mean by "its effect," but that seems to include a lot of things anyway. Do you mean that a card should not be mythic simply because it is a planeswalker? Or is being a planeswalker part of the "effect" that makes it mythic-worthy? What about being a two- or three-colored legend? Is that enough "effect" to make it mythic? (Because it seems like lots of cards are mythic simply because they are big legends or planeswalkers.)

    The fact is that we have so few non-permanent mythics that it is really tough to say what should or shouldn't be mythic in that category. Right now we have Time Warp, which was shifted from rare to mythic.

    What do you mean by "biggest"?
    So you are you saying if name any card comet storm it all of a sudden becomes mythic worthy? I don't think giving the new fireball varient a splashy name makes it mythic.
    No, I'm not saying that. I never said that any one thing should "all of a sudden" make something mythic worthy. It is a combination of factors, one of which could be a card's complexity. One could be its power level. One could be its permanent type. Another factor could be its storyline importance. Another could be if the card does something totally new or unique. See what I'm getting at? These are all just different factors that together can contribute to a card's rarity placement. And maybe there's some totally intangible factor, like if the card just "feels" mythic. And that's pretty much subjective.

    Oh, and by "one of the biggest X-spells ever" I mean that it can deal its X damage to more than one target. As in, it deals its X damage to as many targets as you pay its kicker cost for. Like Blaze, except it blazes multiple targets. Like fireball, except instead of getting smaller as it spreads its damage, this keeps its size. That's "big" and I can't really think of any X-spell that's "bigger" except perhaps Lavalanche. (And for the record, I think Lavalanche would have been somewhat appropriate as a mythic, even if its power level is not always amazing.)

    It proves that it should not be mythic based on its complexity which was the whole point of this discussion.
    But complexity could be one part of what determines a card's rarity. Of course that isn't the ONLY reason for a card to be mythic. And of course you can take any card and use it to "prove" a whole bunch of ridiculous things that may not be true (like "powerful weenies should be mythic!" or "creatures that kill other creatures are mythic!" or "board sweepers aren't mythic!"). And you can keep rolling your eyes, but fireball is fairly complicated for a magic card. And an X-spell that duplicates its damage, having you choose a new target for each X worth of damage, is also fairly complicated for a magic card.

    Thank you for agreeing with me.
    And thank you for...? I'm really not sure what it is you're doing at this point. We all know that a card's rarity is not determined solely by whether the card is complex. No one is seriously arguing that, although you still seem to be arguing against that point. Well congrats, you've won this one. And as long as there are thousands of cards in this game, you can find any one card to "prove" or "refute" any one point about how rarity is/should be determined. It's an art, not a science, and there are no set in stone rules.

    In the grand scheme of things, is it really that bad that a storm of comets, an x-spell-combined-with-multikicker, an instant-speed-targeting-flamewave, or even an "instant speed fireball with kicker" as you call it, is mythic? Is it really that big of a deal? There have already been far less mythic-worthy mythics (and far less-complicated mythics), and I'm sure there will be many more in the future. And I can see why you'd be a little annoyed that previous "good X spells" have been rare and not mythic, but most of those spells existed before mythics did, and even so, this card is different (more of a replicating X-spell than anything). Certainly there are better targets for your "this shouldn't be mythic" ire.

    But yes, there are more complicated cards than this, and they aren't mythic. You totally schooled me there. Rolleyes
    Posted in: The Rumor Mill
  • posted a message on chorus of screams, smash and crash, planar prism
    Quote from gtmwarrior
    Enlightened Tutor. i can imagine the skeleton for a combo deck that uses one mana cantrips along with the aforementioned cards but its hard to say whether it'd be any good. you need mana, 4x prism, 4x tutor, a bunch of one mana cantrips and thats before we throw in any win conditions or defense.


    Yup. And the one-mana cantrips are somewhat spread among the 5 colors, and you wouldn't want to have to dip into too many colors if you were intending on playing few lands to justify all the one-drops. If you wanted to go with a lot of blue cantrips or 1-mana card drawers, you'd need to be in an older format. Same for if you wanted the tutor. This reminds me of Fluctuator combos, and I'm not sure if that ever really worked, either.

    The "combo" may be totally fine...but I didn't intend for the card to work that way, so I'm still going to change it.

    Perhaps an interesting variation of Planar Prism would be one that only reduced the cost of multicolored cards. You could probably even get away with allowing it to reduce costs to 0, given the relative scarcity of one-mana hybrids.
    Posted in: Custom Card Creation
  • posted a message on chorus of screams, smash and crash, planar prism
    Quote from Nemephosis
    hmm. Planar Prism is.. well, it's interesting but you need a "This cannot reduce a spells' cost to less than one mana" otherwise you just play that and a nunch of one-cost cards. And yes, it is perfectly doable, you can get a lot for one mana. I myself have a deck where every single card costs two or less mana to play.


    Yes thank you, I totally forgot to add that clause! *smacks head*

    Quote from Nemephosis
    soooo... build a deck around it actually on colour. Shock and horror, who ever thought of that? I mean besides me.


    Yes yes, I'll add the clause! At least give me the chance to do it! Not sure what Enlightened Tutor has to do with all this though. And while I'm not sure if "free one-cost cards.dec" is actually at all viable, it certainly wasn't my intent with the card. (But seriously, if all your cards cost 1 mana, why would you want to spend three mana for an artifact that will make your future one-drops cost zero? If you had three mana, you'd be able to cast three of those one-drops a turn anyway...were you somehow going to be casting more?)

    Hvirfilvindr wasn't responding to you, he was responding to ZaHiro's critique, which was rather off-base.

    Quote from Hvirfilvindr

    Most of the time the card will act as a slightly better Darksteel Ingot - nothing earth-shattering.


    That was my thought with the card. Much like the Tempest Medallions, it often just adds 1 mana of any color to your mana pool once a turn. I actually used the Ingot as my price point.

    Quote from Scuirimancer
    I like Rhinoskin, actually. It's a lot like Dragon Fangs, but better and more interesting.


    Thanks! I was going to go with 6 power, because 6+2 = 8 (the power of Crash of Rhinos) but all the Alara "behemoth" cards made 5 seem like the more appropriate modern standard.
    Posted in: Custom Card Creation
  • posted a message on Announcing Magic: 2011
    Except you know, in Limited, where it's an excellent card. Other formats exist.


    Of course, but basically every dragon is a limited bomb. Shivan isn't anything special in that regard. Flameblast would fit just fine, and although I've never heard of it being used in constructed, it is a good deal more powerful than shivan.

    I stopped being nostalgic for shivan once the stopped printing it with the original Melissa Benson art, so I'm fine with getting rid of it. This new art is amazing, some of the best dragon art ever in my opinion, so whether it is flameblast or not I'm happy.
    Posted in: The Rumor Mill
  • posted a message on chorus of screams, smash and crash, planar prism
    Rhinoskin :1mana::symg: (C)
    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +2/+1 and has trample.
    At the beginning of your upkeep, you may return Rhinoskin from your graveyard to your hand if you control a creature with power 5 or greater.

    ^I don't really like this card but I'm posting it anyway Slant

    Chorus of Screams :1mana::symb::symb: (U)
    Instant
    Creatures get -2/-0 until end of turn, then creatures with power 0 or less get -0/-2 until end of turn.

    Smash and Crash :3mana::symr::symr::symr: (U)
    Sorcery
    Destroy up to two target artifacts and up to two target lands.

    Planar Prism 3 mana (R)
    Artifact
    Spells you cast cost up to one colored mana less to cast. This cannot reduce a spell's cost to less than one mana. (For example, you could cast a spell that costs :2mana::symb::symg: for either :2mana::symb: or :2mana::symg:. A spell that costs blue mana would still cost :symu:.)

    ^edit: added clause so it can't reduce a spell's cost below one. No free spells for you!
    Posted in: Custom Card Creation
  • posted a message on More red
    Quote from gtmwarrior
    you're right, and i'm surprised it took 6 replies to point this out.


    Not everyone is as smart or perceptive as valros (or you). Rolleyes

    In that case you could change the card, because it's pretty dang powerful with an activation cost of just R. Maybe switch the activation and casting costs? Or maybe it's just fine as a more versatile Rolling Thunder with X being payable in red mana only.
    Posted in: Custom Card Creation
  • posted a message on [WWK] Comet Storm (prerelease card)
    You're totally missing the point. Read my above post too. Stop making ridiculous references to Kitchen Finks or tribal artifacts to show that comet storm isn't complex. No one is saying that because a card is complex it must be mythic. (At least, I'm not saying that.) Complexity is simply one factor that can weigh in a card's rarity.

    Are you seriously arguing that this card isn't complex? I'm not stupid, I understand the card, but I still recognize that it's complex. It's almost like you're trying to prove how smart you are by showing how simple Comet Storm is. It's really not that simple of a card, certainly complex enough to be rare. But like I said, complexity isn't all that matters. But in this case, it at least weighs in favor of Comet Storm being at least an uncommon, and maybe a mythic. There's other things the card has going for it, like the fact that it's a storm of comets and that is is a really big X-spell, even one of the "biggest" ever.

    But of course you can find an example of a rare that is more complex than comet storm. So congratulations on that. And keep finding individual mythics, rares, or uncommons that are more complicated than comet storm. That totally proves that comet storm shouldn't be mythic!!!!!11111 Rolleyes
    Posted in: The Rumor Mill
  • posted a message on [WWK] Comet Storm (prerelease card)
    Quote from ludd_gang
    Count sentences and words on the cards. And look at your post. It has an equation in it. No, it's not complex math. But it is math that Cone of Fire does not require.

    From a design vantage: While a player is taking a first look at the card, they gears are churning over several factors. X variables, instant speed, multi-kicker. They are apt to miss concepts. ("Gee... I overlooked 'another'.") In modern MTG, that's not something they put in the common or uncommon slot.

    I'm not sure how I can otherwise convey the concept of holistic complexity and how it applies to frequency assignments. Slant


    I just want to agree with all this. Comet Storm is CERTAINLY complicated enough to be at least a rare. Probably more complicated than most (all?) previous mythics, which are usually just legends or fatties or legendary fatties or time warp. Of course, complexity is not the ONLY factor determining a card's rarity, as we've all discussed, but it is certainly one factor in favor of making comet storm a rare+. "Devastating in limited" and "massive, mythic flavor" are other factors, ones that probably justify comet storm being a mythic.

    What some people seem to be forgetting is that determining a card's rarity is an art, not a science, so of course there is no exact formula to show that this card must (or must not) be a mythic. But in the grand scheme of mythics, this one makes at least as much sense as Apocalypse Hydra, Defiler of Souls, Dragon Broodmother, Ethersworn Adjudicator, Lotus Cobra, Mirror-Sigil Sergeant, and Thornling. Blasting your enemies with a storm of comets seems about as mythic as bending the laws of time to give yourself an extra turn (Time Warp), but it's tough because we haven't had a lot of mythic non-permanents yet.

    But now I can't wait for someone to go through my list (and every other mythic) and tell me why each card is more mythic than comet storm! ("lotus cobra is a snake and references black lotus and it's really efficient and makes mana!! way more mythic than comets, because we already have Meteor Shower!")
    Posted in: The Rumor Mill
  • posted a message on More red
    strangeblade - great!

    rummage - seems fine, not sure if I would ever play this unless I had 0-1 cards in hand, but that's ok.

    everguard - great idea. It still feels like it could/should be red+white to me. If it was, I'd say 2WR or even WRR was an ok cost.

    altar of flames - great! maybe even really powerful.

    orcish scientist - cool variation of Psionic Entity. Could be nasty with some green pumping enchantments.
    EDIT: well it's really just a smaller and cheaper Reckless Embermage, which is fine considering this guy needs a pump to prevent killing himself after one activation.
    Posted in: Custom Card Creation
  • posted a message on Four blue cards! Holy crap!
    Cold feet is great! But aside from the name, isn't it white? It's a gustcloak or Reconnaissance effect. Even though you can play it on an opponent's creature, I still think that's white. See Kor Haven, which isn't the same, but does something similar to your opponent's creatures (and was more or less a white Maze of Ith remake). Even Dazzling Beauty/Curtain of Light do something similar (although they don't remove anything from combat).

    osmotix is really genius. I love this card, and the shenanigans it can pull with CIP/ETB abilities!
    Posted in: Custom Card Creation
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