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  • posted a message on [ELD] Mothership spoilers 9/16— Queen Linden and her retinue
    No, seriously, I'm REALLY concerned about all the white people upset by a black woman character in a trading card game. We need to help them out.
    Posted in: The Rumor Mill
  • posted a message on [ELD] hushbringer
    Creepy cool art!

    But why are people making a big deal about this card? We have had torpor orb creatures for a while now, and the one rotating out doesn't even die to shock.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Mothership spoilers 9/16— Queen Linden and her retinue
    Someone should do something nice for all the white people that are upset about this card!!!
    Posted in: The Rumor Mill
  • posted a message on {ELD] Robber of the Rich (@JEDepraz spoiler)
    We'll have to wait and see what the rules text for the card actually is. If they didn't mean 'that card' but instead meant 'all cards exiled with ~", then they should have put that in the text.

    Nah. Gonti didn't need that text. The ability all resolves and is tied to the card you exile. So yes, you can play it on a different turn as long as you attacked with a rogue that turn.
    (Otherwise, why even bother with all that text, it could just say "play it this turn")

    edit: I don't understand why you think it would need to say "beyond the one you currently have exiled." Nothing about the ability even mentions or cares about the "current" exiled clause. That just isn't how it works. It would have said "the last card exiled with robin hood" if that's what it was limited to.

    If you blink your Gonti, the first card it exiled doesn't go away. You can still play that card. Even though Gonti's ability only refers to the specific card it exiles. That's because each time the ability triggers, the whole ability happens. So the card is exiled with the rider "during any turn you attack with a rogue, you can cast this."
    Posted in: The Rumor Mill
  • posted a message on [ELD] Questing beast
    Quote from DJK3654 »
    Ugh the ability salad here is a little ugly. Clearly designed around being a pushed midrange creature suited for the meta, but I wish they didn't compromise on a cohesive elegant design just to make it strong and relevant.
    The exotic legendary beast flavour does suit an ability salad card, but still, it's a bit much. Feels too tacked on.

    Agreed 100%. I expected there to be some interesting sort of "when this dies, your opponent gets food or treasure" text on it, as like a reward for killing the beast. Or y'know just anything other than ability salad, none of which feel particularly flavorful for it.

    What's crazy is that I don't even think it will be all that good. Its value depends on how many planeswalkers you plan on facing and whether you can get in with a hit and kill one the turn you cast it. Otherwise, it just seems like a 4-drop that dies to all removal (ahem lava coil) and at best trades with any other 4-drop. But as a Teferi-slayer, it might do the trick!
    Posted in: The Rumor Mill
  • posted a message on [ELD] Murderous Rider- StarCityGames preview
    Whoops, they went to print on the "deluxe" version of the card with the artist's draft sketch!

    Posted in: The Rumor Mill
  • posted a message on No rare duals in Eldraine
    Quote from Xcric »
    some day we'll all move past the idea that there needs to be cycles of lands, especially rare lands, in every single set... that'll be a good day.

    This issue is that the ideal (uncommon duals that are constructed-playable) and the reality (no rare duals means no constructed-playable duals) are not the same.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Amaz preview - Giant killer
    Quote from DanzBorin »
    Quote from Ryperior74 »
    Hey cool combo

    Keep using the tap ability on your Scaretiller you change the text to “put a land card from your hand or graveyard ont the battlefield tapped”

    Should Abrade have been 1 mana to bolt or shatter?! Nah. Increase in cost is due to said flexibility. If it was lower cost it would be too good or be mythic.

    This wouldn't break limited if it was an uncommon.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Rankle, Master of Pranks via TCGPlayer
    It's not complicated. Plenty of cards say "Choose one -" or "Choose two -" so I don't see what the issue is. Though "Choose up to three" may have been cleaner.
    Posted in: The Rumor Mill
  • posted a message on Next 4 sets + other mechanic from eldraine
    Is it only me who´s a bit bored by not staying at one of these planes for longer? I like when there´s continuity both in gameplay and story.
    I liked the Theroes storyline a lot but only staying there for 1 set now, is too bad

    I think there still will be that continuity. They've talked about how they want each set to play well with its neighbors - they will overlap in standard, of course. And the point of making the Gatewatch planeswalkers (and not just legends) was so that they could travel between worlds. I think the pedal will be eased up considerably now that the war of the spark arc is concluded, but the gatewatch should still get peppered in and/or other planeswalkers will be involved so that there are characters traveling between worlds and connecting stories.
    Posted in: The Rumor Mill
  • posted a message on Oko, Thief of Crowns
    Quote from leslak »
    Feels weird that they made him produce food instead of treasure tokens. He's a shapeshifter and an evil dude right? I thought evil dudes liked treasure, and it would work with the artifact swap part too. Here's to hoping food is like clue tokens, because I sure love card draw. Maybe its an artifact token with an etb and no other effects?

    Food Token :

    , sacrifice this food,T: Gain 3 life.

    just saying (before people find the rare spoiler for today, rare bird...)

    Ugh, is that really all it is? Is the food an artifact, or some other permanent type?
    I was hoping it would be modal, with sacrifice for either 2 life or a +1/+1 counter, or something like that.

    Anyway, the card seems kinda great even without the +2. That +1 can do a lot of work. *Especially* in commander, where turning an opponent's commander into a 3/3 but leaving it on the battlefield is far better than just killing it.

    Quote from Buffsam89 »

    Quote from Hackworth »
    The only resemblance that neo-nazi cosplayer has to Oko is that they're both skinny.

    Oh look, hate speech.

    Calling someone a neo-nazi is not hate speech.
    Posted in: The Rumor Mill
  • posted a message on 5 Throne Spoilers
    Quote from Buffsam89 »
    Quote from Cainsson »
    Returning a creature to your hand for 0 IF and only if you have 3 Swamps already in play would be powerful. Returning it to top is way less impressive.

    It’s a fetchable Volraths Stronghold? People really need to start having realistic expectations.

    It's a fetchable Mortuary Mire.
    Posted in: The Rumor Mill
  • posted a message on Volrath, the Shapestealer (Let's Brew!)
    Quote from cyberium_neo »
    Quote from hotschmalz »
    I'm not certain that soulbound works the way you want it to unfortunately as it's an etb trigger. When Volrath becomes the Wolfir I don't think you get to double up on the +4/+4. You do get 19 damage on the board minus the other advantages though.

    There's also demon of wailing agonies whis is ok i guess but loyal subordinate smacking the table for 6 is pretty nuts.

    I just notice that Volrath could technically trigger every effect at different phase by switching to different creatures. In your example, Volrath could turn into Loyal Subordinate prior to combat to trigger it, then change to Wailing Agonies right before combat damage, then something else before end step, etc.

    Not to be the fun police here but keep in mind that this assumes you're putting counters on all these creatures you intend to copy. And Volrath can't -1/-1 the zombie without killing it. With green you have more than enough ways to get counters on things, I think it's just a matter of balancing the counter cards with the fun copyable creatures.
    Posted in: Commander (EDH)
  • posted a message on [C19] Mothership Spoilers 8/05 - Volrath, Gift of doom and Vesuvan Shapeshifter reprint
    Quote from Kman »
    What am I missing about Gift of Doom....it doesn't seem good or rare quality at all.

    I don't think Maro should be a source on Lore characters. He has shown a number of times his ignorance of Vorthos related things so I dont know.

    That's not how rarity works for new cards in the commander precons. Mythics are the legends that fit the color identity, rares are the new cards that are only in one of the decks, uncommons are in multiple decks (usually each deck that has that card's color) and commons are in every deck. So a new morph card is definitely going to be "rare."

    edited to add: NEW VOLRATH IS SUPER COOL.
    Posted in: The Rumor Mill
  • posted a message on [C19] Gerrard, Weatherlight Hero and a new scarecrow.
    New Gerrard is cool. I like that it's a potential combo commander for Boros, and that he cares about artifacts.

    Seems really strong with Krark-Clan Ironworks and mana rocks. KCI, enough mana rocks that enter untapped, and an Ashnod's Altar or other sac outlet for Gerrard, and you can get tons of mana. Not quite infinite, but enough that you should be able to do whatever you want to win afterward. (Or anything that gives you a trigger when a creature or artifact enters or dies also kicks ass)
    Posted in: The Rumor Mill
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