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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on [M19] Commons leaked in Dominaria Packaged Product
    Quote from CatParty »
    Five Yargles says they reprint a cycle of fetch lands to sell this core set (And with the dual lands in Amonkhet, isn't that what they're hinting at?)


    That would make some sense, and the Amonkhet lands would rotate relatively soon (I think) and always enter tapped, both of which reduce the risk of the fetch+dual combo being too good for standard.

    Though I think the main synergy of the Amonkeht duals was with the Shadows over Innistrad "reveal" lands, which synergize very well with lands you may want to reveal now and cycle later anyway.
    Posted in: The Rumor Mill
  • posted a message on Battlebond Dual Lands ETB Untapped in 2HG/EDH
    Quote from Incanur »
    No enemy-colored ones?

    WotC must hate enemy & wedge EDH decks.


    Yeah I think about a 0% chance we see the enemy colored ones in this year's commander decks, or anything until like battlebond 2 in 4 years. Or maaaybe conspiracy 3, since it is a multiplayer format?
    Posted in: The Rumor Mill
  • posted a message on Mothershipspoilers 4/2 Weatherlight and crew
    Quote from AnImAr_ »
    Quote from Azurhawk »
    Huh. I think I like the uncommon Raff Capashen, Ship's Mage way more than the mythic Jhoira, Weatherlight Captain tbh.


    I honestly agree, but in this case Jhoira is the captain of the Weatherlight and that is way more mythic than the abilities on the card.


    I prefer the card draw, and I've wanted a U/R artifact commander for so long. It grinds my gears she's a mythic and not rare, though. I feel like rare is appropriate for her and I *really* want one ASAP.

    Raff is cool though, and rare-worthy! Happily surprised that all the non-Jhoira crew are uncommon.
    Posted in: The Rumor Mill
  • posted a message on Demonlord Belzenlok
    Very intrigued by the possibility of building around him in EDH and drawing my entire deck (minus lands) the turn I cast him, thanks to filling it with nothing but 4-drops and up. Ideally with something in play to prevent me from dying, heh.
    Posted in: The Rumor Mill
  • posted a message on Masters 25
    Quote from Kman »
    Per Mtgstocks, a box of A25 is approximately equal to Iconic, around $120 in expected value. You could have gotten Iconic boxes for $100 each after the recent eBay sale. What a bloodbath...



    If someone was giving away a pack of Iconic or Masters 25 to me...I'd pick Iconic.
    Would rather have a dragon, praetor, or blue spell OVER Stoutarm, Notion Thief, Trisk, Akroma or Tree
    Who wouldve thought A25 would end up Worse than IMA


    I mean that's kind of a silly thing to say. I would also rather have a praetor over tree of redemption. But I'd also rather have ensnaring bridge over channel. (FWIW, the EV of the M25 mythics is much higher than that of the iconic masters mythics, but there are more M25 mythics worth less than $5.)
    Posted in: The Rumor Mill
  • posted a message on Randomly came across this on Tumblr... Thoughts?
    Quote from leslak »
    Quote from thatmarkguy »
    No way can they print this, the powerlevel is obscene. Slap it in anything white because control doesn't mind a card that trades and becomes a 4/4 flier and aggro doesn't care if it trades and becomes a 4/4 flier. Makes no sense.


    And Combo will find a way to keep on churning out 4/4 flyers at least once per turn starting T2. T1, Viscera Seer. T2, this, proceed to combat, sac it, get an angel. T3, Claim // Fame, do it again?


    In what format is that combo both legally playable and overpowered? Modern? I don't think so.

    Seems fake because of the misattributed artist, but the card design is quite good. It's strong (much more so with instant-speed sacrifice outlets you can use in combat) but doesn't feel overpowered.


    Claim//Fame will be in Standard with it if real.

    About the name, Skudd proved that the wrong name could be a thing caused by the blur and angle. So still on the maybe it is real, maybe it is not.


    Viscera Seer is not standard legal. Are there other instant speed, zero-cost recurring sac outlets in standard? Claim//Fame only brings it back once, anyway. I'm not saying this card is weak, just that "it's fake because it's broken!" is an awful argument in this case.
    Posted in: Rumor Mill Archive
  • posted a message on Future Themes of Commander Products
    Quote from SaprazZANY »
    Quote from 5colors »
    Quote from SaprazZANY »
    [...]
    What do y'all think?


    I'd be surprised if we didn't get Serra. I think her and Urza where the biggest ones people where hoping for the first time around.

    Oh yeah, I totally should have put her on the list XD I'd love to see that, too. Her name is on one of Magic's most iconic cards. About time she got a card of her own (and Vanguard doesn't count XD)


    It depends on if they keep up with the "rule" of planeswalker cards being only post-mending (aka not all-powerful) planeswalkers. Urza and Serra are both pre-mending and died pre-mending, so in theory they shouldn't be eligible for planeswalker cards. I realize Urza got one in Unstable, but I'm not counting that for now given that it is silver-bordered. The Ugin, Liliana and Nicol Bolas planeswalker cards are all representations of them post-mending, as far as I know.

    That said, yes I would LOVE a Serra planeswalker. With the "can be your commander" ability (though that would mean she'd have to be a bit weaker) with an angel tribal and enchantment-focused deck.

    My guess is that we will get multicolor planeswalker commanders, though not necessarily with even color representation.

    Posted in: Speculation
  • posted a message on Randomly came across this on Tumblr... Thoughts?
    Quote from thatmarkguy »
    No way can they print this, the powerlevel is obscene. Slap it in anything white because control doesn't mind a card that trades and becomes a 4/4 flier and aggro doesn't care if it trades and becomes a 4/4 flier. Makes no sense.


    And Combo will find a way to keep on churning out 4/4 flyers at least once per turn starting T2. T1, Viscera Seer. T2, this, proceed to combat, sac it, get an angel. T3, Claim // Fame, do it again?


    In what format is that combo both legally playable and overpowered? Modern? I don't think so.

    Seems fake because of the misattributed artist, but the card design is quite good. It's strong (much more so with instant-speed sacrifice outlets you can use in combat) but doesn't feel overpowered.
    Posted in: Rumor Mill Archive
  • posted a message on Masters 25
    Quote from Colt47 »
    If they don't have more high value cards in the mythic slot and rare slot I'm getting a bad feeling about this...


    I think what we've seen so far has been very good in the value department, right? Sure not all winners, but two mythics are $100+, another is $70 and another is $30. We have two rares that are over $20, Thalia is over $10 and there's an uncommon that is close to $10. Out of like 25 cards. Sure that may be front loaded and it will be a bit like the lottery to get one of the two top mythics, but that's already much better than iconic masters isn't it?
    Posted in: The Rumor Mill
  • posted a message on Masters 25 Predictions
    Quote from Melkor »
    Crucible of Worlds NEEDS to be in. I really hope (unrealistically) that they toss whatever model they have been using and use these REPRINT sets for things that desperately need REPRINTING. save the draft format above all else for cards we haven't seen before.


    They can even do both! Reprinting Crucible, even if it doesn't fit perfectly into one of the "draft archetypes" they set for the format, is fine. Of course they'd probably make it a mythic.
    Posted in: Speculation
  • posted a message on Gavin Varhey confirms change of course for Masters sets.
    Quote from Dontrike »
    Maybe if the packs weren't $10 and were only $7 at max, boxes were 36 packs instead of 24, and they wouldn't upgrade card rarities just because of their price then maybe people would actually enjoy them outside of drafting, oh and if drafting wasn't $30-$50. Specifically IMA wasn't "iconic" in many ways and in no way deserved to have $10 packs with how little was actually in it.

    He says that they get better with each iteration, but considering we haven't had a Masters sets be as good as the MM1 that proves that little saying completely wrong.


    I really agree with most of this. Just reducing the price of the packs would be an enormous step in the right direction.
    Posted in: The Rumor Mill
  • posted a message on What is Draconic Dominance Missing?
    Quote from plushpenguin »
    I feel like the clunkiness of the manabase is it. Theoretically the cost reduction should make it much more feasible to play a deck full of 5 and 6 drops when they cost 4-5, but the lands entering tapped makes you still feel like you're playing these cards on turn 6 at times.

    Oh wait, you meant assuming a perfect manabase. I think in this case it is the fact that it is a beatdown focused tribal deck.. There's probably a limit as to how good that can be.


    I think you nail it 100% on all fronts. I love a good beatdown tribal deck, but that's ultimately a fair deck and it isn't going to compete at a top-tier level with the best of commander.

    THAT SAID, turning it into a full-on Scion of the Ur-Dragon combo deck would probably be possible. I've tried to do that with my modification of the deck. I don't own or play a Skythrix, so no poison shenanigans, but using scion as a tutor piece and then reanimating the dragons it bins is powerful.
    Scourge of Valkas (whether "real" or copied by Scion) plus Rite of Replication also typically wins on the spot, so I added Rite to the deck. Rite is also great with Dragon Tempest and/or Broodmate Dragon.
    Posted in: Commander (EDH)
  • posted a message on Way to cheat the 100 card deck limit rule
    What about "cheating" in the other direction? Street Wraith and Gitaxian Probe let you play a virtual 98-card deck. Fetches are a bit more of a stretch, but with a full set of fetches and assuming you play enough lands to fetch for, you could say you have an 88-card deck. More consistently draw your bombs than a full 100 card deck, which is also the point of tutors I suppose. Or Mastermind's Acquisition, for that matter.
    Posted in: Commander (EDH)
  • posted a message on Secrets of the Golden City and blue card draw
    Thanks for all the thoughtful responses everyone!

    I think the comparison to Painful Truths made above is apt, and exactly why I'm somewhat high on this card. I can see this being as good in some decks.

    Being a sorcery, and caring about your board presence, make Secrets more suited for a proactive blue deck. I'm thinking Ezuri, Claw of Progress would like it and could stomach the double-U, but my build of that deck prefers to get its card draw from its creatures anyway and has a ton of options for that.

    I'm going to try Secrets in my Sakashima the Imposter build, which began as very reactive and controlling but I want to move it in a more proactive, building out a board while copying and stealing (rather than countering) direction. It may be weaker but more fun overall.

    I've never liked Concentrate for some reason, even though I recognize it's a fine enough card. I feel like getting this to ascend will feel a lot better than just casting the concentrate, although the extra mana saved may not make a difference. (That said, sometimes it will, and that will mean a LOT.)
    Posted in: Commander (EDH)
  • posted a message on Secrets of the Golden City and blue card draw
    Ok, a caveat - not talking about hyper-competitive or 1v1 EDH here. More like "75%" multiplayer. With that said, isn't Secrets of the Golden City a pretty good option for monoblue or base-blue EDH decks?

    Draw 3 for 3 mana, even at sorcery speed, is nearly unheard of. Of course you have to do work for this, but you do for treasure cruise too. I still think TC is better, but you may want to run both. Even if you have to burn it in the early game to hit a land drop or dig for an answer, divination for 1UU isn't horrible (again, assuming your deck is heavy enough in blue that the 1UU cost isn't a challenge).

    I still like Thirst for Knowledge in heavy artifact decks or decks that may like to get cards in the graveyard, and Compulsive Research for the same reason, things like impulse, dig through time, and other instant speed options are still great, but for decks looking for more card draw, I'm definitely going to try out secrets of the golden city. Am I crazy?
    Posted in: Commander (EDH)
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