The problem with escape is that you have to remove cards from the yard, so it makes the deck slow. An “escape deck” is hard to do. Phoenix of ash isn’t strong enough and takes up all the graveyard cards for polukranos and kroxa (the two good escape cards in Jund). Assassins trophy could be at four and your missing bedevil. You don’t like? It hits witches oven and shadowspear.
I’m not saying it’s impossible, some cards like gutter ones could work well with plaguecrafter and you could have an early game as well as a graveyard to escape from, but a lot of those cards aren’t worth it. Just not enough synergy.
4snapcaster mage
3combustable gearhulk
4sword-point diplomacy
3risk factor
4lightning bolt
2shadowspear
2countersquall
4ionize
3mana leak
3hero’s downfall
4unlicensed disintegration
Ive been working on this deck a while now...need some help.
I’m not saying it’s impossible, some cards like gutter ones could work well with plaguecrafter and you could have an early game as well as a graveyard to escape from, but a lot of those cards aren’t worth it. Just not enough synergy.