Not really bad, just worse. You still get in for 2 most of the time.
The card is scary. It's a nice card for the renegades who draft non-infect black. If you think of it as a kind of searing blaze, then you are on the right evaluation path (of course that is like... super incomplete but you get the picture. It makes a bigger-than-myr block and you get damage.)
It is Rune scarred demon. There is only so much space for letters to hide behind the box. Look at the sphinx; you can see that the letter is an S. There is no way that F L and A would all be able to be obscured.
wait... you like grim affliction more than volt charge? That's what the tone of your post seemed to imply.
Also
semantics
you said that you're the last person on the boards who can talk about being abrasive, but that may be me, possibly. I think you and I got into it in another thread, right? I remember you being there in some way, at least. maybe.
well, instant speed discard is ****ed up in a slightly different way, but yeah.
the additional effect doesn't matter often, so if they were both instants they most certainly would be extremely similar in function.
Anything that's playable as a sorcery practically triples in usefulness when it is an instant. Pay mana for your equip? Thanks. Combat trick? yummy. Responses to batterskull saving itself? absolutely. You drop thundering tanadon? glad I didn't have anything important to do last turn.
Instant are immensely more powerful (obv) but this effect is compounded like crazy when the cards cost more mana. Not tapping out is huge.
LD at instant speed would make blue its *****. "blow up your counterspell mana at end of turn?" is Not a question I want to hear.
You also don't understand what I meant by that comment concerning limited. If all the picks are early picks for a color then very little gets passed around. this makes it harder for people to stay in color beyond a splash and makes it harder for people to jump into an open color.
Crush is dead very often. using your entire pool as an example it only hits 4 things that you may care about. If the enemy has some terrible equipment bomb, then it comes in. Otherwise, you're just blowing up a random annoyance every once and a while.
Necropouncer costs a lot of mana. I personally don't care for it. Infect obviously makes it better but we need to cut down on equipment. Even three pieces is a lot.
I'm glad to see you realize the 3/6 isn't cutting it.
I think the red souleater is very marginal. I think we can find a better card... hmm...
Ichorclaw myr is a beating. Auto include if infect is on your to-do list.
Putrefax is nuts... any secure board state is a lie if they don't know you have it.
ogre menial is not to be overlooked. he doesn't die to anything and he demands blockers when it starts raining sideways.
tel jihad defiance was blessed with the ability to never be dead. Also, 2 for one-ing someone is delicious. Getting through a random artifact dork or Wall of tanglecord for lethal is possible too.
Ok... with those 4 out of the way... hmm... I don't particularly like quilled slagwurm but you need guys.
like it was mentioned, you may need to cut another equipment as well.
Not an instant? (like the other colours with the X effect, lose 1 life, I don't see why this shouldn't be too)
1
because it would look way too much like glissa's scorn
2
because LD at instant speed is super frowned upon.
3
because the statement "this would be better as an instant" is like saying "My lungs would be better with air".
4
Because now it goes later in drafts, instead of pick 2-3. This is secretly important for limited balance.
I drafted three in triple NPH (R/U infect), main decked them all, and went 5-0. I boarded them all out against the other person at the table who had only a couple artifacts, but I was never disappointed with them. Obviously my other cards held it down for me but the unconditional removal for thundering tanadon, blinding souleater, porcelain legionairre, and random dorks was never unwelcome.
I've seen it blow up a land twice. the first time was a scrubby player (you know the type, "well, you had no artifacts in play, so I had to blow up a land), and the second time was to keep the player who missed an early land drop and was falling behind even further behind.
it is a mid-pick card for sure (6-10 if anyone cares to know what I say), but I have yet to be fully disappointed. 5 mana is a lot, but it does it's job.
The card is scary. It's a nice card for the renegades who draft non-infect black. If you think of it as a kind of searing blaze, then you are on the right evaluation path (of course that is like... super incomplete but you get the picture. It makes a bigger-than-myr block and you get damage.)
Also
semantics
you said that you're the last person on the boards who can talk about being abrasive, but that may be me, possibly. I think you and I got into it in another thread, right? I remember you being there in some way, at least. maybe.
exactly
the additional effect doesn't matter often, so if they were both instants they most certainly would be extremely similar in function.
Anything that's playable as a sorcery practically triples in usefulness when it is an instant. Pay mana for your equip? Thanks. Combat trick? yummy. Responses to batterskull saving itself? absolutely. You drop thundering tanadon? glad I didn't have anything important to do last turn.
Instant are immensely more powerful (obv) but this effect is compounded like crazy when the cards cost more mana. Not tapping out is huge.
LD at instant speed would make blue its *****. "blow up your counterspell mana at end of turn?" is Not a question I want to hear.
You also don't understand what I meant by that comment concerning limited. If all the picks are early picks for a color then very little gets passed around. this makes it harder for people to stay in color beyond a splash and makes it harder for people to jump into an open color.
- 1 forest for the insatiable souleater would be my choice. it works very well with the sorcery-of-choice since that guy loves to die.
Necropouncer costs a lot of mana. I personally don't care for it. Infect obviously makes it better but we need to cut down on equipment. Even three pieces is a lot.
I'm glad to see you realize the 3/6 isn't cutting it.
I think the red souleater is very marginal. I think we can find a better card... hmm...
Ichorclaw myr is a beating. Auto include if infect is on your to-do list.
Putrefax is nuts... any secure board state is a lie if they don't know you have it.
ogre menial is not to be overlooked. he doesn't die to anything and he demands blockers when it starts raining sideways.
tel jihad defiance was blessed with the ability to never be dead. Also, 2 for one-ing someone is delicious. Getting through a random artifact dork or Wall of tanglecord for lethal is possible too.
Ok... with those 4 out of the way... hmm... I don't particularly like quilled slagwurm but you need guys.
like it was mentioned, you may need to cut another equipment as well.
1
because it would look way too much like glissa's scorn
2
because LD at instant speed is super frowned upon.
3
because the statement "this would be better as an instant" is like saying "My lungs would be better with air".
4
Because now it goes later in drafts, instead of pick 2-3. This is secretly important for limited balance.
Nothing is a pseudo rancor. Nothing.
I would drop all 7 of those cards and find replacements.
Elvish archdruid seems solid here.
Arbor elf also would get your turn 2's to be more consistent.
Garruks companion could make the umbra useful.
Viridian emissary looks good, especially next to an archdruid.
Cobra might not actually trigger in this build, so I'd test the phyrexian elf first.
Eldrazi monument definitely costs too much. Even as a 1 of... maybe you can try it.
Green sun should be great.
Gen wave?
I've seen it blow up a land twice. the first time was a scrubby player (you know the type, "well, you had no artifacts in play, so I had to blow up a land), and the second time was to keep the player who missed an early land drop and was falling behind even further behind.
it is a mid-pick card for sure (6-10 if anyone cares to know what I say), but I have yet to be fully disappointed. 5 mana is a lot, but it does it's job.