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  • posted a message on Zendikar Rising for Peasant Cube
    Quote from VariSami »

    Spare Supplies: Simple and clean colourless CA with a stepped, bearable cost.


    I mean, sunset pyramid is much better. And I probably would prefer even something like crystal ball.

    Even though I suppose this card does try and pull a think twice impression
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    I'm pretty sure the worst card I am considering is Akoum Warrior, just to see if my theory about it is correct or not. I'm not currently running Ghitu encampment, but turning into a Youthful knight every time might be worse than turning into a reasonable monster some of the time.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Glad you think so. There's a lot of esoteric stuff that we might talk about, so if you have questions, ask.

    Palingensia
    Striped Riverwinder was the last blue card I added, and part of its case to make it in was to have kiora be a little bit more blue. But it still ramps and only needs one trigger to be worth it if you're in some control deck with nongreen finishers.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    I wish it was R with kicker 2. We haven't had a variable sweeper since... when... Sulfurous blast?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    The only reason I pulled the trigger is because a friend of mine gave me like 80. The cost of snowing up the lands is pretty unreasonable.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube

    I'm not convinced mill as an archetype is viable now. CU/be games are fast and it requires more than a few cards that mill 1-3 cards on average to deck your opponent.


    Well, the speed of the format is entirely variable, so whether or not mill can get there fast enough could entirely be a matter of YMMV I assume. Ultimately, I think it's possible iceberg cancrix and hedron crab could be playable in lists where blue/x benefits from self milling, and it might not take much work for psychic spiral and one of the tutalages/this new crab to be in as a plan b win condition.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    The fact that people tell me that they appreciate it makes me take my posts more seriously. It's a positive feedback loop, I suppose.
    For example, I'm still mad at myself for not fact checking the expected number of swamps in play on turn 8 for Defile. But I carry those sorts of setbacks as motivation.

    Oh, I forgot to mention that I have enjoyed the snow cards (despite the fact that snow is a profoundly bad mechanic outside of their native draft formats), but the extreme effect that a card like Conifer Wurm has on the game when all the lands are snow might bee a little too silly.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    I was going to come around on Acquisition's expert. Burglar rats isn't an embarrassing card, and occasionally being able to take a good card out of their hand because you have 2 options probably makes it worth looking at.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Alright
    https://cubecobra.com/cube/list/5f4c7bcfda93e330d65628ce

    I noticed that there were three archetypes that could flourish if I put a little more work into them: decks that want to play in the very late game, graveyard synergy builds, and artistocrats.

    For the late-game decks, I saw a lack of an ability to close the game out if the first pelakka wurm didn't get there. So I turned to recursive threats. Reaching waaay back into the past, I think capsize and Sprout Swarm will both be successful in the new environment thanks to how much mana these decks can generate and how solidly they can survive the midgame nowadays. The matches I witnessed before the update sometimes involved the non-ramp player merely out-topdecking their opponents thanks to some decent 4 drop or flyer, and cards like these should keep that possibility in check. Voracious Typhon is in as an experiment to serve as another form of inevitability as well. Lastly, Bonder's ornament and Ulvenwald captive are in to reduce the odds that you "draw the wrong half of the deck", since they are serviceable in both stages of the game.
    Note- Season of growth is probably the next green card for me to test, since I have sprout swarm, imperious perfect, and squirrel nest all in at once.

    The graveyard deck additions don't need explanation, but I will take the time to acknowledge that deep analysis got cut anyway.

    For aristocrats, I pushed red very hard into this direction. There are a lot of individually questionable cards here that hopefully piece together into a cohesive whole: three more threatens, Grim initiate, Chained brute, and Heartfire. Imperial recruiter also returns and weaponize the monsters makes its debut. As mentioned earlier this year, white doesn't help much beyond providing the tokens, but I included daxos, blessed by the sun and kept answered prayers in for the deck as well.
    Side note- Bringing in these threatens makes ghostly flicker just a little cooler.

    //

    Individual cards:

    Curse of Predation
    I really like curse of predation. I really do. But I finally had to cut it. Besides the fact that it naturally... well... does what we all know it does, with all the +1/+1 counter synergy that just got added to the cube I knew it was only going to dominate more. Jiang Yanggu, wildcrafter and song of freyalise are going to have to make up the difference.

    Curse of Shallow Graves
    By a very slim margin, curse of shallow graves lives to see another day. Most recently it stood alongside Liliana's devotee and thoughtpicker witch for some of the most disgusting, soul crushing, games I've seen in a while... but I can't help but be a little fond of a machine like that. Furthermore, since I added a little more removal, removed the other curse, and made red a touch narrower in scope, I felt like straightforward aggro might need a real 10/10 to hang its hat on.

    Mulldrifter
    A card I once cut for being "too strong", I think the rest of blue has finally caught up with him. Both serra sphinx and Shipwreck dowser provide adequate competition for him in different decks, and the cards in blue with higher cmcs can all be reasonable choices over it in the right cases. I'm really glad to return to the mainstream on this one.

    Ravenous Chupacabra
    Black had accidentally fallen behind red and white as far as spot removal was concerned, while with this update green was getting more giant men added to the list. I ended up painted somewhat into a corner on this one since black's hard removal is frustratingly inconsistent thanks to the scars it carries from the past (color restrictions, heartless act, etc) and I really won't stand for that. Cast down would push out cards like murderous cut and Ob Nixilis's Cruelty, but chupacabra at least has the "downsides" of being only middling in aggro and not being as splashable as those options. So Chupacabra makes it into my cube for the first time. For now, at least. (EDIT: The new sorcery that also hits enchantments is going in my cube, and I dont know if that means I will be ending this experiment early or not).

    Serendib Efreet
    Something tells me that I'm cheating my philosophy by including this. I tried to talk myself into arguments for how I could include every other blue 3 drop in some theoretical deck over him, but I'm not sure how much I was lying to myself to stretch some of those. If it is indeed true, and feel free to call me out on this one, he will probably be replaced by latch seeker.

    Omenspeaker and Sea Gate Oracle
    I love blue aggro more than I love most of the people in my life, but an honest assessment of my cube showed me that I was being unfairly biased against giving blue control the tools it needs to survive. Tetsuko umezawa, fugitive is sitting out because I included these guys, which is a shame, but I think that in order to not compromise an entire core strategy of Magic I had to throw control both of these bones.

    Tribal stuff
    Wildwood Tracker, Pouncing shoreshark and company unfortunately are a lot like wild nacatl thanks to how color skewed my human distribution is. Almost half of my red creatures are humans, but one only one fifth of my black creatures are. In green, it's one ninth. So while I like both of the aforementioned cards, I hate how stupid this restriction is outside of ikoria limited.
    Other tribal effects on the other hand I decided to finally loosen my grip on. Historically I never liked how seemingly arbitrary tribal things are in cu/be, but I felt like I would be doing myself a disservice by not including liliana's devotee, which opened the door for imperious perfect to be tested again. Moving forward, I think I can see myself including cards that don't swing wildly in function based on whether or not the tribe is in play, which is why I am finally giving it a go with Chandra, novice pyromancer.

    Archfiend's Vessel and a mini graveyard package
    I'm pretty sure this card secretly very good for us. I was already curious about call of the death-dweller since it was spoiled and being able to bring back a 2 drop (with 2 keywords) alongside a 5/5 flyer has to be value. It's an excuse for me to reintroduce unearth and to test vesperlark. And while we're here, call of the death dweller pairs well with grim initiate (I assume an uncommon grim initiate with deathtouch probably would cost 5 mana in a modern set). If anyone didn't notice, fireslinger and cunning sparkmage like the reanimation spell and can even kill themselves to accelerate the process.

    Control magic effects
    This was another holdup for me, since I kept waffling on whether or not mind control is stronger than the other blue high drops by enough that it violated my policies. Once I decided that it was probably true, I had a lot to choose from in the C tier of these effects: Lay claim, volition reins, even vapor snare. I am probably open to adding any of these as a third choice in the future, but for now I am going to run with domestication and binding grasp (a card I forgot existed).

    2 card combos
    I remain skeptical about keeping pestilence in alongside lashknife barrier, but I will allow it since both cards sorta "do nothing" the turns they come in and then you have to pour more mana into it just to make it work. Pyrohemia is very close to making it in again as I push red control a little further than before but that added pressure may end up kicking lashknife barrier if it is indeed too annoying to see this pairing twice as often.
    However, there was one 2 card combo that I noticed a couple days ago that single-handedly kept me from posting this update until I figured out what to do with it. It's only a concern for the peasant+ crowd, but time of ice and nesting grounds are probably wholly unfair on the same board. Nesting ground was sort of a pet card for me, but I think this combo is ultimately too degenerate. Nesting ground also was ripe for abuse alongside murderous redcap (basically scoop city for most opponents if they don't have removal even before you add a sac outlet to the mix).


    Mind Control (likely outclasses serra sphinx and/or shipwreck dowser, the latter I really want to play with)
    Diregraf Ghoul and Dryad Militant (outclassed by icehide golem)
    Dismember (outclasses like a third of all kill spells.)
    Flame Slash (outclassed by skred)

    P.S.s
    Can we all give our thoughts and prayers to cubetutor? I only made the change to cubecobra because I am under the impression that cubetutor may collapse any given month, but it had superior AI aaaaand I will miss my personal URL only being 3 digits long (274).
    Searching for something, I accidentally ran into the most me sentence possible:
    "For every extra playable hybrid card, the possible combinations of hybrids for the system go up geometrically."
    Sheesh
    Fresh off the sting of all four of my cubes being rejected by a new playgroup in favor of "reanimate griselbrand on 2 is a better way to play magic", I was not enthused to see this old post of mine (The context is that I had a game group together that claimed to know how to play magic. Someone played rogue elephant on turn 1 with no plan and someone else played standstill while behind on board. Both players quit after game 1 and never played with me again.
    "Inscho, while you're right about the playgroup... I've been waiting years to get one together. This was really disheartening. I'm probably not going to have another chance."
    ...in 2014.
    Well, I guess I'll wait and see what 2026 has in store.

    Posted in: Pauper & Peasant Discussion
  • posted a message on Zendikar Rising for Peasant Cube
    Jesus christ, this set looks like it's going to require a lot of testing.

    And yeah, varisami, flying men with upside may be the most interesting borderline case in all of magic.

    //

    The more expensive land spells DFCs are a lot like cards with cycling. We cycle striped riverwinder mostly because we need lands, and a card like akoum warrior "cycles" itself into a land every time.

    If they made a card like a elite vanguard with cycling, however, that would be better than an elite vanguard with a land half since the value of a land and an elite vanguard aren't dissimilar enough at different stages of the game.

    //

    I think mill finally crosses the threshold where I could consider running it now. There's a lot to like about self mill, and being able to maybe turn them around to the opponent, with one or two strong win cons like psychic spiral, is really interesting to me.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards that haven't aged well
    Quote from calibretto »

    I think you're way off base on your evaluation of the whale here. It's value comes in its versatility. It's self discarding in the reanimation deck. It's decent early even outside of that deck to help filter your draws. It's a really annoying finisher for control and ramp decks. I honestly haven't had a chance to even play any M21 cards in my C/U cube, but Waker of Waves is at the very least one of the top three blue finishers we have access to.


    As mentioned by someone else, I'm pretty sure striped riverwinder is better at this job. Even its version of cycling is better.

    Like, am I more concerned about my opponents trading with my guy or sniping my finsiher with anything? I would have guessed that I would take the path of least variance (riverwinder)
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Quote from HaccyZ »
    Haha, I must say all these different ways to boost Alena make me like the card more. I wouldn't cube the card now, but I like the idea. Trumpeting Herd gives +3 mana on the Rebound. Bonesplitter ramps any creature +1. Ephemerate rituals hard.


    We're going to play her on 5, trumpeting herd on 6, and then on 7 ramp by 3 mana? Hard pass, please
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Eldamir »


    And how's the update going? :-D


    Finally settled on all my changes. Today. I had to increase my cube by a little to accommodate everything.

    I also have a lengthy write-up to make, to explain why certain cards are back in after like 5 years of being gone (capsize), what's experimental, what cards just missed the cut, etc.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Cards that haven't aged well
    Waker of Waves is in the same "can't die while this lives" category and it got a pretty lukewarm response since we actually have good blue high end.


    I don't know if doubling the mana cost on cumber stone (a rare sight as it is) is where I want to be as far as keeping myself alive. I'm actually running very little by the way of blue top end but if there was literally no other blue 6+ drop besides what I have I probably wouldn't consider the whale
    Posted in: Pauper & Peasant Discussion
  • posted a message on [Off-Topic] P&P Community Thread
    I suppose then that my contention is petty-ish, since you could sidestep it by merely having written "if you aren't an X, imagine blah blah blah".
    I was probably bringing in some of my history with the subject on you, where people will post extremely dismissive things like "You clearly aren't X, or else you wouldn't say that". You at least didn't lead with that, even if you had that underlying assumption
    Posted in: Pauper & Peasant Discussion
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