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  • posted a message on Throne of Eldraine for Peasant Cube
    Cali
    stonewright is doing poorly for you?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube

    I mean, call this semantics, but I doubt I would call attacking with accorder paladin by itself on turn 3 "full value"


    Semantics it may be. When I say full value, I mean maximizing its expected value probabilistically. Not "what is the situation where it blows out my opponent".
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I tried something similar, but I didnt go deep enough of cards for it perhaps (temur battle rage and spikeshot goblin never made it, for example).

    But I did have the other half of the puzzle: I dont run any of the removal listed in the previous post. My removal is missing almost all the tier one elements, which leaves open the door for a few mire high commitment plays.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Leelue »
    If someone plays shepherd on curve, and they had no other 2 drop, that is full value.


    I can't imagine how you can define this as full value. The card has another half that you are very explicitly not getting value out of.


    Because playing a 3/1 on two lands is a good play.
    Hoping to stumble into a situation where your bomb or your mulldrifter get to dodge removal and then also have your 3/1 be a threat afterwards is not playing the odds.

    Like, the expected value of playing it is highest on turn two. Turn to turn and situation to situation, whitemane lion-ing is usually not worth your card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I tried to avoid doing double control or double aggro options with my two gold slots, but control boros just hadnt materialized much and I wanted to try skynight vanguard. The mentor 2 drop is my other spot atm
    Posted in: Pauper & Peasant Discussion
  • posted a message on Is ___________ good in Peasant?
    Generally speaking, if a card is played way less than a counterpart, it's not crazy to say that it's the worse version. Unless the card is doing something really weird that may turn people away, like rite of the raging storm or something.

    Being able to start dealing damage in the 1 drop slot increases the dps of your game. Being able to surprise people before combat is valuable. Being able to fit in as a play for more turns when drawn outside of the opening hand is valuable.

    If my opponent goes land pass, next turn land niblis, I'm not particularly worried.

    /

    I used to like angelic renewal. I think I still respect it, but it mostly shines in situations you can't forcibly orchestrate.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Is goblin trenches doing well for people still?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    If someone plays shepherd on curve, and they had no other 2 drop, that is full value.

    Having the ability to bail out and do something conditional is also full value.

    Holding it for later hoping the bail out becomes useful is bad value.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Is ___________ good in Peasant?
    Well, running this hypergeometric calcluator, there's a 65%/73% (play vs draw) chance of drawing two sources by turn two with 10 lands of the chosen color. That's not exactly reat, but it's still on average over two thirds of the time. Those odds become 72%/79% (play vs draw) if with 11 sources. 11 sounds like a lot but it really might not be if your deck doesn't have any 1 drops of the opposite color, no 1CC three drops, and no 2CC four drops.

    If you only need one source of the other color, running 6 vs 7 lands only affects your odds by about 5.5%. So if hitting that strangleroot geist and.... yavimaya elder in your deck are top priorities, you can probably get away with shortchanging the second color in your deck more than you expected.

    And of course, if you have even one city of brass then everything's a little easier.

    Also, running 18 lands even in aggro is probably underrated, to be honest. Adding one more land probably doesn't change the experience of flooding by too much, but the difference between missing the best play on any given turn is especially bad. Perhaps it makes sense to do if you have something like several one drops, a WW, and 1WW card to play
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Is there any functional reason why peasants and nobles exist? Or are they prepping for tribal in the next set?

    I think this new card is once again interesting enough to look at. Combining two very conditional things at opposite ends of the spectrum (3/1 is a bad draw late, saving a guy is dead early) probably rounds out to a good magic card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Peasant plus idea
    Do we have examples of rare lands being downshifted?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Scaleguard has been good enough for me that I probably wouldnt have cut it for the new guy. I mean, it's worth a test anyway.

    The green syr is not interesting to me. As the turn two play with no one drop he's really bad.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Peasant plus idea
    I used to run multiple playsets of lands like that. Its a reasonable alternate solution that also gets around polluting your cube with gold cards.

    Ash barrens isnt quite as cheap, but it would be my choice if I had to pick one. That or city of brass, depending on things
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Peasant plus idea
    I use rare fixing, but outside of manlands (which add a valuable wrinkle to gameplay) I avoid color specific fixing. It dilutes the cardpool too much with a ton of gold cards. At any given 8-man there will be one or two or even three guilds that go unclaimed, making these dead cards at the table. I already don't like how gold has this problem but at least the spells and manlands get to be interesting.

    The tradeoff of using 5 color lands does mean that there is less total fixing to go around (wizards hasnt made a lot of 5 color fixing) but on the other hand all of that fixing works for everyone.
    So while it's possible for someone to get lucky and draft their way into a 5 color deck with 6 gold lands, but it's not as though they didn't have to fight literally everyone at the table for those lands to end up in such a favorable position.

    With the fetches+shocks setup by contrast the multicolor deck is going to benefit much more than any other drafter can. Not just because their deck needs lands more, but because the number of lands that work for them scales up in their favor the more colors they run. Example: A four color deck uses six different guilds worth of lands and is thus six times more likely to run into lands that work for their deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    I'm so irritated that we are witnessing the revival of protection from a color in standard. As an ardent member of the "color of my opponent's stuff shouldn't matter in draft" club, I have to pass.
    Posted in: Pauper & Peasant Discussion
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