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  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Y'know, we have so little activity on this board nowadays we could make it a regular thing to get a pool and debate something about it. Something that isn't as daunting as "make this whole deck", but "make the last cut"

    or two.

    If I do ultimately retire from the community, it would be nice to have a legitimate reason to reach post number 10,000 first
    Posted in: Pauper & Peasant Discussion
  • posted a message on Strixhaven for Peasant
    I wasn't saying the deck was insane. I suppose I was implying that thunderous orator had multiple ways to be keyword soup in just the first pile it belonged to. Which seems indicative of its upside. The phrase "seems completely insane" leaves out all that nuance, that's my fault.

    Also, funny that you say this about stormfront pegasus. I run a depowered cube with 430 cards and I just cut it 3 days ago. I'm surprised that red has opened the floodgates on grizzly bears with upside, blue gave frost lynx flying, but white has zero 2/1 flyers with any upside.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Strixhaven for Peasant
    https://cubecobra.com/cube/deck/60859d5f3d2514106effc955
    So if anyone wasn't convinced by thunderous orator, this is the first deck I ever drafted that had one in it.
    Seems completely insane.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    So in the same spirit as Varisami's last post, I have been spending a little time each day trying to get a good sample draft deck.

    After a few trials, I ended up with this over the top black/white tokens build.

    https://cubecobra.com/cube/deck/60859d5f3d2514106effc955

    How am I supposed to make 10 cuts from this?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from VariSami »
    I did a bit of a test draft...


    https://cubecobra.com/cube/deck/607c842e97f581106c752b6f

    I decided that the two monarch spells are strong enough to build around, and recognized that excluding Prava of the Steel Legion would mean the deck suddenly has zero targets that allow my opponent to get tempo/value from their removal spells.

    There is such a thing as having too much removal, but having them sit in your hand is less of a problem if you're the monarch. So I filled up on it.

    I was a little concerned that the total number of cards that put creatures on the board was a bit light, so I was worried about having three cards in here that absolutely require multiple bodies to be good (Hammer, clamp, and intangible virtue). I could imagine dropping one of them for the astrolabe.

    I also don't understand how you guys are building this deck with 16 mana producing lands, one of which being colorless, while having several double colored cards in at the 4 slot and monarch pushing the late game.

    The fact that you really don't have much to defend saheeli with before turn 3, and because she's double blue, caused me to see her as just a product of wishful thinking. You can't go "preordain, shrine of loyal legions, saheeli" and expect to get anywhere, nor can you expect to play her on turn 4 alongside either blue cantrip spell. Sure, you can play her and path to exile, but that's assuming you really want to hit their 3 drop.

    //

    Redrafting it from scratch, I went:
    Library of alexbannedria
    Cloudgoat ranger (over PtE, which I understand might be technically wrong)
    Grafted Wargear (over Maze of Ith, a card that I know is overpowered but have little experience with.)
    Dismember
    Rakdos Cackler (over Gush, Especially since I have the equipment)
    and then spiraled away from you with spectral procession and Kitchen finks.

    https://cubecobra.com/cube/deck/607c903c97f581106c75b9ce

    Oh and btw I ended up in ****ing rakdos? I really wanted Dwarven Hammer in but didn't know what to cut.

    Note: Did you take Venerable Knight over Spectral Procession, one pick after taking Prava?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Strixhaven for Peasant
    Quote from VariSami »
    Ended up adding:



    Liking the decently efficient equipment for a change to help that archetype along. Other than those, the most contentious choice is probably the Combat Professor. It's got a decent body and adds some value pretty quickly when you play it. At least as an attacker, it's got a decent enough floor, too. Just a card that I liked and wanted to test.


    Apparently the winrate of team pennant is really bad in its native environment, and I can't really see why it would do better for us. And on the other hand, apparently combat professor is doing quite well.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Strixhaven for Peasant
    Quote from n00b1n8R »

    Zealous Persecution -> Killian, Ink Duelist - not that ZP is bad, just that I like Killian right now (what a dumb name, what did Ian ever do lmao)


    For reference, I think Killian is just a name. Isn't that the name of the bad guy form Jessica Jones?

    And Zephyr Boots is... an interesting comparison to mask of memory but I think it's worse. Mask of memory is terribly efficient, if less consistent than the boots, and that efficiency pays off even in long games because its equip cost probably won't get in the way of the extra cards you draw.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Strixhaven for Peasant
    "Destroy target creature with flying" is far better than "destroy target enchantment". So if anyone is running an instant naturalize variant (or something they think might be a clogging up their 5 mana slot) they should probably consider tangletrap
    Posted in: Pauper & Peasant Discussion
  • posted a message on Timespiral Remastered Spoiler /Setdiscussion
    I cant imagine the frames ever becoming so ugly that it changes my opinion of the game. It isnt like yugioh where the size of the art forces textboxes to be small. Futuresight, planar chaos, fire penguin, whatever. I have priorities

    Oh, but one reason why the art might look weird in the old frame is because the aspect ratio is different. I know that when I steal old art and put it in new frames it has to be zoomed in and cut off the side
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Even in your scenario where 20% of decks want a gruul land because you're pushing for more 3colored decks, you still have the thriving, vivid, and trilands as the best support for that.

    And while a fringe playable might not be desired in 20% of decks, it's still always at least playable in about half of your decks. The difference between "I ended up with mother bear but I'm not a graveyard-centric deck" and "I ended up with gruul lands and I dont have red cards" is a big deal.


    (Also, full disclosure, I think you did your math wrong purple. I'm at work and rushing, but I got 31% of decks being r/g with your hypothetical distribution)

    If youre hellbent on making your cube the 3+ color cube, then something like the snow duals I suppose would accomplish that. After the good lands, of course.

    //

    Big bird

    That's a common concern. Usually a smaller gold section and a more pushed aggro section tends to clear that up. Especially if blue aggro is a thing, diluting a control deck's ability to lean into a deep cardpool.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I'm not even under the impression anyone at any size under 500 should be running etbt duals. Between trilands, thriving lands, and vivids, that should be enough color specific fixing.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Timespiral Remastered Spoiler /Setdiscussion
    T2?
    As in "type 2"?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Tips, Recommendations, Thoughts on my Peasant Cube (540)
    I certainly think it is fun to have a Peasant cube with more focus on multicolored cards. It leads to decks which are stronger on average and rewards people for reading signals during draft.


    I'm not under the impression that gold cards are stronger than monocolored cards by enough to make up for the fact that packs with multicolored cards in them have fewer options for you to choose from, kneecapping your ability to pick good cards for your deck as opposed to good cards that are coincidentally in your deck
    Posted in: Pauper & Peasant Discussion
  • posted a message on Tips, Recommendations, Thoughts on my Peasant Cube (540)
    Senseis divining top and force of will arent actually considered very high power level in peasant, by the way.

    Without shuffle effects, top is underwhelming at best. And without too many "oops, I win" cards in peasant, force of will isnt worth the card disadvantage nearly as often as it is in eternal formats. I mean, it's still cubable, but nothing crazy.

    //

    I wouldn't get too bogged down in making sure every pair of colors has a unique sub theme. Merely putting in a bunch of interesting buildarounds (like goblin bombardment) and payoffs in as many colors as possible will naturally form the archetypes for you. So long as every color can contribute in the early game and in the long game (within reason), you'll be fine.

    //

    13 multicolored cards per color pair is definitely overkill. That's 130/540, or almost 1/4 of your cube!

    By comparison, I have 3 multicolored cards per pair, getting me up to 30/420, or 1/14th. If I moved up to a 4th card, I'd definitely feel like I'm pushing the limit on how many dead draft picks there are but it might be alright. Any more than that and I'd see it as problematic.

    That isnt even mentioning that the trilands are still dead in 40% of color pairs, contributing to the total number of dead cards per draft.

    If you really must go hard on multicolor, you could cut... idk... a land and 3 spells per color pair and it would still be a lot left over. The incentive to play 3-5 color midrange and control is extremely high in this type of list, which means you probably have to account for that in one of the following 3 ways:

    A) Embrace the craziness and gut the ability for people to play aggro. Go deep on control and midrange and combo.

    B) fight this natural inertia by countering it in other ways. Cut some of the worse control/midrange cards and include a disproportionately high number of aggro cards. Maybe even some land destruction and more artifact destruction.

    C) lower the amount of gold to be more in line with what others are doing. Maybe 10% of the cube instead of well over 20%. You'll still be pretty gold heavy but it wont warp the format so much.

    Good luck
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020
    In playing we have found a pretty extensive number of cards that lead to pretty miserable games so I notably exclude things like overrun, soulherder, ephemerate, sphinx's tutelage, propaganda, shrine of loyal legions, ghostly flicker.


    Anything that is wildly matchup dependent tends to be a bad idea. Anything that tends to either be a 100/100 or a 0/100 depending on the board state also tends to be a bad idea.

    I could imagine soulherder being an issue, in the same way that crystal shard can be. I'm surprised you're having an issue, considering how filled out your aggro seems to be. I'm *particularly* surprised that you'd catch ghostly flicker and ephemerate up in all this because they aren't abusable outside of very narrow combos.
    Posted in: Pauper & Peasant Discussion
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