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  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Oh, it's not that the disenchant has no targets and is maybe dead (although that can be a separate issue), it's that having the disenchant in the first place, when the hammer is about to run away with the game, is up in the air.

    Why would the subtype "arcane" be of value? Are your games slow enough and is the percentage of cards in the cube that say arcane high enough for it to come up frequently?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    3) While I would accept the charge that I'm both that clever and that cheesy to say such a thing, I didn't nail that one.

    2) My issue with relying on disenchants is that it often feels like a binary issue. Do you have it y/n? Busted creatures die or are at least silenced in many ways.

    1) If erratad to not have trample, I would playtest it. It may drop to underpowered but dangerous, but my cube is underpowered anyway.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    There is no consensus on the hammer.

    Some people, such as myself, think that it is unreasonable when unanswered either by timely blowout removal or by fortunate naturalize effects. Some people think that both of those situations come up enough as to make its average case scenario fair-ish.

    I dont appreciate such swingy gameplay
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I agree with Io that salt masters question is Well within the bounds of ok to ask. I think if it was anybody else asking the question, the reaction would have been different.

    I don't like the guy any more than anybody else, and in fact I coulda sworn that I blocked him, but the responses were pretty gross.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    It's interesting that it legitimately synergizes with lifegain. If you gain 6 life somewhere else and that causes the opponent to have to attack you three more times in order to kill you, well they suddenly take an extra 3.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Marth, for reference, a number of people have banned curse of shallow graves for being overpowered in aggro. You dont need profitable attacks, you just need attacks that dont end with all of your attackers getting eaten without trades.

    I havent considered a ban, but I have not switched to the strictly better bersio version of the card either
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Deck thinning is too inconsequential in small doses. If it stays alive, then eventually (around the fifth land and turn 7) greenseeker will statistically net you a "card" (because you would have drawn 2 of the lands it already pulled from your deck) but that's sounds like way too much investment.

    Llanowar mentor can at least get you ahead of schedule and at least block more things.

    /

    Krosan tusker is instant speed divination that always fixes you, with the alternate mode of being a giant man. This is a) very valuable and b) why the card probably shouldnt be compared to other fatties. It's primarily 3 mana.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    I dont know which one he meant either.
    Marth, do you mean curse of shallow graves seems weak compared to control magic or skullclamp seems op compared to control magic?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Cali
    stonewright is doing poorly for you?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube

    I mean, call this semantics, but I doubt I would call attacking with accorder paladin by itself on turn 3 "full value"


    Semantics it may be. When I say full value, I mean maximizing its expected value probabilistically. Not "what is the situation where it blows out my opponent".
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I tried something similar, but I didnt go deep enough of cards for it perhaps (temur battle rage and spikeshot goblin never made it, for example).

    But I did have the other half of the puzzle: I dont run any of the removal listed in the previous post. My removal is missing almost all the tier one elements, which leaves open the door for a few mire high commitment plays.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Throne of Eldraine for Peasant Cube
    Quote from Leelue »
    If someone plays shepherd on curve, and they had no other 2 drop, that is full value.


    I can't imagine how you can define this as full value. The card has another half that you are very explicitly not getting value out of.


    Because playing a 3/1 on two lands is a good play.
    Hoping to stumble into a situation where your bomb or your mulldrifter get to dodge removal and then also have your 3/1 be a threat afterwards is not playing the odds.

    Like, the expected value of playing it is highest on turn two. Turn to turn and situation to situation, whitemane lion-ing is usually not worth your card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I tried to avoid doing double control or double aggro options with my two gold slots, but control boros just hadnt materialized much and I wanted to try skynight vanguard. The mentor 2 drop is my other spot atm
    Posted in: Pauper & Peasant Discussion
  • posted a message on Is ___________ good in Peasant?
    Generally speaking, if a card is played way less than a counterpart, it's not crazy to say that it's the worse version. Unless the card is doing something really weird that may turn people away, like rite of the raging storm or something.

    Being able to start dealing damage in the 1 drop slot increases the dps of your game. Being able to surprise people before combat is valuable. Being able to fit in as a play for more turns when drawn outside of the opening hand is valuable.

    If my opponent goes land pass, next turn land niblis, I'm not particularly worried.

    /

    I used to like angelic renewal. I think I still respect it, but it mostly shines in situations you can't forcibly orchestrate.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Is goblin trenches doing well for people still?
    Posted in: Pauper & Peasant Discussion
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