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  • posted a message on Commander Legends: Battle for Baldur's Gate (CLB) Spoiler discussion
    Quote from VariSami »
    I would say that the biggest benefit of Terramorphic et co over thriving lands relate to the GY


    I suppose that would be different from cube to cube, but I think I'm only running two delirium cards. I think I'm down to two threshold cards (shower of coals and grizzly fate) and I'm not even running any delve cards either after I scrapped the explicit support for the graveyard-matters deck.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends: Battle for Baldur's Gate (CLB) Spoiler discussion

    What I mean to say is that from a strictly fixing perspective, Terramorphic Expanse and Thriving Bluff do the same thing in a Simic deck. T


    Never mind that Ash Barrens is almost strictly better than terramorphic expanse), the fringe benefits from terramorphic really don't add up to the fact that the thriving lands get to be on color duals for 40% of decks (4x that of regular 2 color lands).

    Their *failure* case is still fixing as well as terramorphic expanse does, making these more useful than even the tri lands thanks to their universality. I think they are the first land cycle we should be including.

    The only thing terramorpic really does better than everyone else is getting a landfall trigger. That affects, what, two or three cards in a cube? and only on one turn, assuming you didn't need to play it on turn 1 anyway?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I have had a weird sample size, but I keep losing to Konrad. He just happens to come down when I'm at single digit life and don't have removal.

    Vampire sovereign is perfectly fine, and I know people swear by Indulgent tormentor. It's not strictly a 5 drop but I've been impressed by Feaster of Fools.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from leadfeather89 »
    We've swapped! I moved and play way less now. Like.. not at all.

    There can only be one

    From the lists above, I'm already playing:

    And that's it, actually.

    I am going to order and see if I can squeeze in:


    Notes for the other cards:
    I have... so many regrowth effects already. Pulse of murasa is tempting but I think a fifth one is overkill and I like the DFC version more. I guess I can order it anyway. Having a peasant cube is so cheap ha.

    All of the walls that don't provide value are too specific. Same with the small sweepers.

    Augur of bolas only hits 50.8% of the time with 8 targets in the deck, and 8 is being pretty generous.

    I really want to like foulmire knight, but 3 mana is just too much for one card (especially considering how much I'm saying aggro is beating everyone)

    Instead of Icy manipulator, I am running Icebind Pillar. After much deliberation, I've settled on including only the snow cards that don't scale based on the number of snow lands you control. The ones that count them repeatedly were not balanced as though you would have access to that many in limited and are far too swingy.

    And I've included a bunch of 1 power 1 drops to help other decks at least trade with aggro's X/1s in a mana efficient, interactive way like Spectral sailor. Oh, and I'm trying Force of Will again too.

    I also think it's interesting that I am happy playing omenspeaker but sage's row savant seems like a bad magic card (despite the latter being able to trade with 2s and 3s and being comparable in value to lone missionary).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    So I've been able to play a lot lately after the move (not with a wife, unfortunately, Leadfeather), and I've had back to back to back to back to back dominant performances from aggro.

    My public list is horribly out of date, so don't mind looking it up.

    In any case, I am trying to curtail the performances of aggro without including too many explicitly anti-aggro cards. I still have some of the more expensive sweepers (slice and dice, feast of succession, incremental blight, shower of coals) but I thought the Drown in sorrow type effects were a bit too heavy-handed/side-boardy. At least the bigger spells have mainboard appeal against the broader spectrum of decks out there.

    Red has been well equipped to deal with the aggro menace thanks to the abundance of shock variants and even tokens, as has black to a lesser degree, but the Bant part of the pie hasn't been so lucky. Lone missionary, Alirios, Enraptured, Circuit mender and kitchen finks can only do so much.

    So I'm looking for some more bant/artifact cards to gum up the field. Labyrinth guardian and Sea gate oracle come to mind as two cards I'm not running but previously underperformed. There's actually a surprising dearth of good defensive 2s in blue.

    Assuming I'm running or have banned any obvious staples, any ideas for more obscure cards? Even stuff like... pristine talisman I suppose.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Vannatar »
    Fair... maybe I was over-simplifying it. There are definitely situations where it can still be useful - even game winning. Still, all those are kind of niche scenarios, and I still gotta ask, does Slice and Dice really belong in a creature heavy deck if we're being honest? Does it even belong in a deck with an average amount of creatures? I think the answer is no because each one of those scenarios can be turned around.


    Not a generic aggro or many midrange decks, but it's not just an expensive wrath of god. Dealing with certain aggro and token builds as a backup plan is very valuable, and not being dead in its worse matchups is icing. Turn 3 on the play, "kill your 1 drop draw a card" is not a sexy play, but it's a play that you're still fine to have around unless all of your aggro opponents are just drawing the perfect curve on you and everything has 2 toughness.

    It's not A+ tier, but I'm really not sure what cards would have to be released before I take this card out.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [NEO] Spoiler for Peasant Cubed
    Well, I'm moving again, and again it's with a magic player. So I might be back around these parts more often.
    It is nice to see a couple of old reliable posters still here that I can plagiarize lists of potential cards from.

    In the meanwhile, I should just emphasize a couple points:

    Quote from Vannatar »
    Quote from ValhallaPDX »
    I prefer Teferi's Time Twist because it can blink any card you control.


    My bad. For some reason I was unfamiliar with the existence of that card. That said, they're all very similar - minor difference between all three which are probably negligible.


    I wouldn't say planar incision's ability to get you the trigger immediately or mid-combat is a minor difference. There are a lot of situations where now is much better than almost-now.

    Quote from Narvuntien »
    So I swapped over 23 cards in total in the end.


    Tezzeret's Gambit > Behold the Multiverse

    Tell me if something is an egregious mistake


    Marking Tezzeret's gambit as a blue card is a mistake. It's almost always cast for 3, and the upside of "Kicker, U, gain 2 life" is hardly enough to make it much more than colorless.

    Quote from FunkyDragon »

    Moon-Circuit Hacker - Not as good as Ninja of the Deep Hours. It may be cheaper, but looting versus draw and only 1 toughness just don't cut it.


    Even in the unlikely case where you get to hit twice, "U, Draw two cards, then discard a card" is better than "1U, Draw two cards".

    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant MCD]] Snow Cards
    Wow I can't believe I didn't realize that those cards were in the wrong set. Wooosh on my end

    Icehide troll is essentially unblockable on 3 and turns into a the abyss late game. If need be, it doubles as a roadblock in the mid game. And if you happen to to have the two open on turn 4 or 5, it hits for 4 (in that case it averaged being a 3/3 Latch seeker)
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant MCD]] Snow Cards
    Abominable Treefolk and Conifer Wurm are both extremely silly and should be on that list.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Regrowth, Bala ged recovery, and eternal witness all have enough upsides on one another that I am legitimately not certain as to which I'd first pick.

    Once and future and the Eternalize witness are more competing with a card like Harmonize, I think. Too slow to have any expectation of affecting the board the turn they're played, but likely take over the game in a stalemate.

    I don't mind the idea of playing all five of these effects and harmonize, but if I was looking to cut one then it would be predicated on whether or not I have too many generic "true regrowths" (the first group) or too many late-game value cards (the second group).
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    45% of the time it's only active for one of the first three turns it's in play. Horrible design, bad card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube

    Quote from Leelue »
    At this point I would get behind a movement to just house rule every peasant cube to have murder for 1B. These restrictions are getting so specific, arbitrary, and tacked on.
    .


    House rules like that aren't something I would want to play with, but that's the reason why I will most likely stick with Cast Down and Go for the Throat. Conditions like no artifacts (since they're not living creatures and have their own kind of removal) or no legends (since they're meant to be powerful, unique entities that may resist a simple kill spell)


    Stupid me, I forgot how tone of voice doesn't translate in text very well. I wouldn't *actually* play with "power word kill is just murder", but I'm just venting my frustration. This is like season 8 of a trash sitcom, and this will-they wont-they act that Wizards has with printing 2 mana murder is getting old.

    Also, petty side-note, while I understand that legendary creatures are meant to be special, I still find the legendary supertype to frequently feel completely arbitrary and tacked on.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    At this point I would get behind a movement to just house rule every peasant cube to have murder for 1B. These restrictions are getting so specific, arbitrary, and tacked on.

    //Narvuntien, you have a bunch of artifact creatures that I am using in my bad cards cube. Hovermyr, the 0 drops, etc. I have to assume one of those is an easy cut. You c/should also just move crystal shard to blue and make a cut from blue instead.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Forgotten Realms spoilers for Peasant Cube
    Quote from Narvuntien »

    I find coloured equipment a bit annoying since I feel like the point of equipment is that any colour can use them.


    The point of colorless cards is that any color can use them. There's nothing inherently "colorless" about equipment, except magic didn't think to do colored artifacts for seemingly no good reason for a few decades.

    //

    Jhessian Thief almost certainly gets to attack into more boards than soulknife spy. Hard for a 2/4 to trade down, really easy for a 3/2 to. (The thief is my favorite card in the cube so I'm out to defend it with my life).

    //
    I also foresee myself avoiding the D20 cards. I already made the mistake of redownloading hearthstone, I don't need to make the same mistake twice.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Y'know, we have so little activity on this board nowadays we could make it a regular thing to get a pool and debate something about it. Something that isn't as daunting as "make this whole deck", but "make the last cut"

    or two.

    If I do ultimately retire from the community, it would be nice to have a legitimate reason to reach post number 10,000 first
    Posted in: Pauper & Peasant Discussion
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