they forgot the human type part of these tokens and they have haste till end of turn.
Yes, I think Winota would work quite well with a high creature density.
The only problem with this is that when I've seen winota played it is usually dropped after the non-humans are in play and is setting up a devastating alpha strike. This card requires that winota be in play already, just hanging around, just looking for a new and interesting way to be slaughtered by the opponents. It's like letting Kaalia of the vast hang out for a turn...if the kaalia player gets to swing with her without at least putting in the effort of getting her haste - yeah you deserve to have a big nasty avacyn dropped on your kitchen table.
What is with the crumpled/wrinkled cards? Looks like someone fished these out of the trash at a printer. (Or made it to look like they were fished out of the trash at a printer.) I would imagine printers shred cards don't crumple them up and throw them in the trash.
actually learned what caused that
The leaker owns a dog it was bitting the card
I actually thought the wrinkling was a way of demonstrating the card as being real because the photos hope skill to wrinkle a picture is insane.
nothing new abouut how broken they are - but any combination of 2 of palinchrongreat whale peregrine drake or one of when we get the almost guaranteed ninjitsu costs are reduced by 2 is going to allow infinite mana - and can allow infinite etb. I think yuriko still holds the best commander spot - but this guy/gal is definitely a combo engine in the making.
Finally some artwork to rival Faithless Looting at the bottom of the dumpster.
Looks like a 5th graders sketch on their school notebook.
They are making it very easy for me to skip this set. I wasn't expecting much anyway.
I honestly don't think the bar could be set lower than faithless looting. I'm fairly sure that was a plant to make us celebrate all the mediocre art that is coming down the pipeline.
It is sad that they create a digital toolbox and then use that to create cards that could have been done in a paper-friendly way. The recent flood of dfc has already made me unhappy enough - literally the only workaround I have for playing these cards in physical magic is to have a second copy of each flip card so I am not constantly fumbling with pulling the cards out of sleeves to flip them.
At the current trajectory of abandoning physical magic for digital - they will eventually run into the situation where the illusion of digital magic is just to play the game when physical isn't available will end. When magic exists as a digital game - they will lose the enfranchisement of the players. When that happens - the everquest/wow myspace/facebook switch will happen. A better game will have the window to succeed and draw the critical number of players from magic.
Just a little heads-up: the images used to preview Kamber, the Plunderer is missing the important "an opponent controls" phrase. This is corrected on the Oracle text, the extended-art, and thankfully, the printed product. We'll be updating the image when Wizards uploads the corrected version.
We've confirmed that this is an issue with the card images and doesn't reflect the final printing of the card you'll find in the Crimson Vow Commander decks. The rules on the printed card will match the Oracle text.
Well...I am happy I didn't speculate on pitiless plunderer 2.0.
I am very pleased with the tokens and Spiritcraft. I really hope we receive a token for Tatsumasa's Dragon Spirit someday soon.
I really wish the previewers would highlight art changes especially but also any rewording on cards. So many opportunities to fix mistakes (here's looking at you weird al I mean cordial vampire ) in these products - sometimes that is as much of a draw as the new cards.
there was an alternate art with 3 vampire sisters used for a single vampire... guess it would have suited better for the attendants
Both "sisters" Dracula treatment cards bug me and either would have been a slam dunk for this card. In the end I guess it doesn't matter to me because all 3 (Olivia, the attendants and henrika) have good fang variants - but it just seems like they could have dug through a few more Dracula movies to find some sort of better fit for the card. Same thing happened in ikoria with the hangarback walker mechagodzilla which would have been an awesome walking ballista.
Wait... ANY target? So since you can make a permanent target itself, this card's back and any Stuffy Doll effect goes infinite? Or, if you don't want to flip, this + indestructibility + a damage amp effect like Jaya, Venerated Firemage to kill any player?
how it go infinite? if it target the doll it do that damage that will go to the players and that's it, so twice to the face not infinite
got it now, it trigger itself lol
if i understood this right it will be banned, because with two of these plus blizzard brawl you go infinite in standard
If 2 4 casting cost creatures + a fight card + 2 (easy) conditions: night and 3 snow goes infinite in any meaningful game (mythic champs or w/e) I would be amazed.
thats the end of Magus of the Bridge test run in decks this will replace it easily
infact its probably the best one yet of Xathrid Necromancer and Rotlung Reanimator even though it doesn't see the tokens but lets face it if tokens were possible thats auto infinite with ashnod's altar and other cards alike
Just play all 3 and maskwood nexus but personally I have found the problem with zombies in EDH has always been the games are always the same - some random infinite combo(gravecrawler + phyrexian altar, rooftop storm + liliana emblem or w/e) with some payoff card (vengeful dead or any of the 50 other payoff cards you cna choose). I am still advocating for a rule change in edh that the same action can only be performed (5 or some other arbitrary number) times a turn - no cavern harpy/alluren loops, no ashnods/phyrexian altar shenanigans etc. I'm finding EDH to be too much who can sneak out their infinite combo between board wipes, and really just 4 people playing solitaire around a kitchen table than any meaningful interaction.
What happened to crew? Flavor win if you crew it with serf tokens but I think this is just a bad renegade frigate - 2 dorks is a lot more to ask than 1 less wimpy dork. 5 toughness is largely irrelevant and being a better blocker is not the role of vehicles in all but the worst situations.
You can always sacrifice the ghoul and it is 1B - each opponent exiles a card from hand, trigger any meathook massacres/LLoth planeswalker/etc - the option on a grizzly bear to do that is exceptionally relevant in limited.
The only problem with this is that when I've seen winota played it is usually dropped after the non-humans are in play and is setting up a devastating alpha strike. This card requires that winota be in play already, just hanging around, just looking for a new and interesting way to be slaughtered by the opponents. It's like letting Kaalia of the vast hang out for a turn...if the kaalia player gets to swing with her without at least putting in the effort of getting her haste - yeah you deserve to have a big nasty avacyn dropped on your kitchen table.
I actually thought the wrinkling was a way of demonstrating the card as being real because the photos hope skill to wrinkle a picture is insane.
nothing new abouut how broken they are - but any combination of 2 of palinchron great whale peregrine drake or one of when we get the almost guaranteed ninjitsu costs are reduced by 2 is going to allow infinite mana - and can allow infinite etb. I think yuriko still holds the best commander spot - but this guy/gal is definitely a combo engine in the making.
I honestly don't think the bar could be set lower than faithless looting. I'm fairly sure that was a plant to make us celebrate all the mediocre art that is coming down the pipeline.
At the current trajectory of abandoning physical magic for digital - they will eventually run into the situation where the illusion of digital magic is just to play the game when physical isn't available will end. When magic exists as a digital game - they will lose the enfranchisement of the players. When that happens - the everquest/wow myspace/facebook switch will happen. A better game will have the window to succeed and draw the critical number of players from magic.
Well...I am happy I didn't speculate on pitiless plunderer 2.0.
I really wish the previewers would highlight art changes especially but also any rewording on cards. So many opportunities to fix mistakes (here's looking at you weird al I mean cordial vampire ) in these products - sometimes that is as much of a draw as the new cards.
Both "sisters" Dracula treatment cards bug me and either would have been a slam dunk for this card. In the end I guess it doesn't matter to me because all 3 (Olivia, the attendants and henrika) have good fang variants - but it just seems like they could have dug through a few more Dracula movies to find some sort of better fit for the card. Same thing happened in ikoria with the hangarback walker mechagodzilla which would have been an awesome walking ballista.
If 2 4 casting cost creatures + a fight card + 2 (easy) conditions: night and 3 snow goes infinite in any meaningful game (mythic champs or w/e) I would be amazed.
Like if this is put in your gy from your library put it in play with 3 -1/-1 counters (self mill can be making baby seagulls)
Just play all 3 and maskwood nexus but personally I have found the problem with zombies in EDH has always been the games are always the same - some random infinite combo(gravecrawler + phyrexian altar, rooftop storm + liliana emblem or w/e) with some payoff card (vengeful dead or any of the 50 other payoff cards you cna choose). I am still advocating for a rule change in edh that the same action can only be performed (5 or some other arbitrary number) times a turn - no cavern harpy/alluren loops, no ashnods/phyrexian altar shenanigans etc. I'm finding EDH to be too much who can sneak out their infinite combo between board wipes, and really just 4 people playing solitaire around a kitchen table than any meaningful interaction.