- Koopa
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Member for 15 years, 11 months, and 3 days
Last active Fri, Sep, 8 2023 17:42:17
- 24 Followers
- 6,423 Total Posts
- 351 Thanks
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Feb 4, 2014Koopa posted a message on Launch Giveaway!Birthing Pod. What doesn't that card do? The flavor, the art, the way the card looks with Japanese text... amazing.Posted in: Announcements
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Jan 29, 2014Koopa posted a message on The Upcoming Modern B/R AnnouncementPosted in: Koopa BlogQuote from i-never-smileDo you think you could elaborate more about why "Deathrite isn’t really all that degenerate. It is a strong card sure, but it’s a completely fair card." This piqued my interest...and then you changed the subject. Isn't DRS one of the biggest subjects of debate for ban/unban discussion?
Deathrite is the card most people are crying for a ban over but that doesn't mean it deserves to be banned. Deathrite is literally a situational mana dork that can disrupt the graveyard. An incredibly strong card indeed, but do you honestly think that is ban worthy? -
Dec 16, 2009Koopa posted a message on So I tried Yugioh yesterdayAs a ex-Yugi player, I know how Yugi feels when you first pick it up. Fast, exciting, fun! But I wouldn't advise going too much into it. The game is ridiculously unbalanced and Konami, unlike Wizards, doesn't really care until the list rotation every 6 months. In which case they ban cards they've already milked for money... not what needs to be banned or restricted to make the format balanced. Then once THEY DO make a good format, they release on of their weekly sets that release 5 cards that completley brake the game.Posted in: Chrome homura Blog
Also, you're lucky that your Yugi players are so nice. Most are little punks who always take the game way to serious or ***** when they lose, granted it is the same with all cards game. Yugi has a much higher "crime"(theft, cheating, ect...) rate than Magic.
I just quit Yugi and I tell ya Magic is a hella lot more fun in the long run... not to say Yugi is a bad game, but Konami is a bad company... - To post a comment, please login or register a new account.
4x Birds of Paradise
4x Lotus Cobra
4x Renegade Rallier
4x Voice of Resurgence
2x Felidar Guardian
2x Reflector Mage
1x Huntmaster of the Fells
1x Kiki-Jiki, Mirror Breaker
1x Noble Hierarch
1x Shalai, Voice of Plenty
1x Thragtusk
1x Tireless Tracker
Spells(12)
4x Eldritch Evolution
4x Oath of Nissa
4x Saheeli Rai
4x Misty Rainforest
4x Windswept Heath
3x Flooded Strand
2x Horizon Canopy
2x Forest
2x Plains
1x Breeding Pool
1x Hallowed Fountain
1x Sacred Foundry
1x Stomping Ground
1x Temple Garden
2x Fiery Justice
2x Stony Silence
2x Unified Will
1x Blood Moon
1x Eidolon of the Rhetoic
1x Gaddock Teeg
1x Izzet Staticaster
1x Lone Missionary
1x Magus of the Moon
1x Obstinate Baloth
1x Reclamation Sage
1x Scavenging Ooze
My matchups went as follow, I won't go into anything as it just standard play. I will say that I probably had a 55/45 split between games won via combo vs games won via beatdown. That said, there were certainly countless times where my opponents made sub-optimal plays in order to respect a potential combo, which is obviously one of the decks greatest strengths.
Round 1: 5 Color Zoo (2-0)
Round 2: Jeskai Control (2-1)
Round 3: UW Control (2-1)
Round 4: Zur?! (2-0)
Round 5: Goryo's As Foretold (0-2)
Round 6: RG Valakut (2-1)
Round 7: Affinity (2-1)
Round 8: Burn (2-0)
Round 9: ID
Top 8: Zoo (0-2)
All of the matches that I had felt winnable except the As Foretold deck where he killed me on Turn 3 in both games. Honestly, I have no idea if we can do ANYTHING against them except play stuff like RiP or maybe Loaming Shaman? I am not really concerned about fixing the matchup and will glady take the auto-loss here. RG Valkaut is also a fairly bad matchup and I was only able to win Game 2 by turboing out the combo and Game 3 by my opponent misplaying and attempting to pay a Pact trigger with only 1 Forest in play while I had a Magus. I may want something else going forward for this matchup.
Both of my control games felt a little unfavored preboard but very favored postboard. The aggro decks that I was worried about with previous iterations of the deck are much easier with the inclusion of Reflector Mage and Justice out of the board.
While I didn't play against Humans, Hollow One, or Mardu I tested extensively against all 3 of those decks and feel them to be even to favorable matchups. Reflector Mage pulls a lot of weight against the first two.
As for individual card choices:
-Shalai over-performed all day. It was lights out against Burn and was a nice roadblock against Valakut.
-Huntmaster, however, was meh all day. Whenever I tutored it was almost ways for Shalai first or Guardian if I was going for the combo. When I casted him from hand he was never amazing but was overall okay. P&K may be a better card here, though there were plenty of times that I would have been unable to cast P&K where Huntmaster would have been castable.
-Rallier was also very good all day. There was only 1 time during the day where I had to cast a naked Rallier and even then it served as a removal spell to trade in combat. It consistently dug me out of games all day by either generating card draw via Oath or Canopy or just generating value with Voice. As I have always felt, the card is a cornerstone of the deck and I will continue playing 4.
-Kiki was good. It was stuck in my hand on a couple of occasions and I was able to cast it from hand in the Top 8 where it could have done more had I not had to mull to 5. I think it has warranted it's spot.
-SB was fine. Teeg was great against control. I never saw Eidolon and if I don't expect any Storm maybe I don't need it and with Shalai being in the deck maybe I could use the slot for other, more common matchups, but I know the first time I die to a Grapeshot because I decided to cut it I am going to want to die.
Also, I had a friend come with a list very similar to the Atlanta list. He went 6-3. There was another guy playing the deck there as well. I didn't see very many of his game but he was still playing Sun Titan. I believe he also went 6-3.
If you have any questions, feel free to ask!
@manios: I had a Pridemage and maybe I could trim a card for him. That said, Lantern is on the decline.
4x Birds of Paradise
4x Lotus Cobra
4x Renegade Rallier
4x Voice of Resurgence
2x Felidar Guardian
2x Reflector Mage
1x Huntmaster of the Fells
1x Kiki-Jiki, Mirror Breaker
1x Noble Hierarch
1x Shalai, Voice of Plenty
1x Thragtusk
1x Tireless Tracker
Spells(12)
4x Eldritch Evolution
4x Oath of Nissa
4x Saheeli Rai
4x Misty Rainforest
4x Windswept Heath
3x Flooded Strand
2x Horizon Canopy
2x Forest
2x Plains
1x Breeding Pool
1x Hallowed Fountain
1x Sacred Foundry
1x Stomping Ground
1x Temple Garden
2x Fiery Justice
2x Stony Silence
2x Unified Will
1x Blood Moon
1x Eidolon of the Rhetoic
1x Gaddock Teeg
1x Izzet Staticaster
1x Lone Missionary
1x Magus of the Moon
1x Obstinate Baloth
1x Reclamation Sage
1x Scavenging Ooze
Stories are great though, very excited about where this is all going.
Instant (U)
Exile target creature. At the beginning of it's controller's next main phase, that player adds X to their mana pool, where X is the exiled creature's converted mana cost.
You are mana, nothing more.
Arcane Tariff 1W
Enchantment (R)
As Arcane Tariff enters the battlefield, choose a color.
Spells of the chosen color cost 1 more to cast.
The Azorius decree taxes and the Orzhov collect.
Rune Manipulation 2W
Sorcery (C)
Exile target enchantment. If you do, create a 2/2 white Soldier creature token.
The spell is already here, I just need to tweak it.
Ignite Valor 1W
Sorcery (U)
Target creature you control gains flying, first strike, vigilance until end of turn.
Toll Collector 1WW
Creature - Human Adviser (R)
When Toll Collector enters the battlefield, the next spell target opponent casts gains "As an additional cost to cast this spell, pay 3 or counter it."
Just pay the toll and you are free to pass.
2/1
The deck does still have those awkward draws where you just flood into oblivion or get so out tempo'd early that you never are given a chance to re-assert yourself. I will continue to work on this version.
I recently tested a Glorybringer as a removal spell that also assists with the aggro plan that Bloodbraid provides but it was pretty terrible outside a few cute scenarios. I have moved back to Reflector Mage as a MD removal tutor. We will see how this goes, it might be right to just some Path's MD. Also am not sure if Thragtusk is any good. He cost a ton and only really generates relevant advantage if I can then build off him with Cat or Saheeli. He hasn't been terrible, but he might not be what I want. I had an Ooze in my previous build and it might be more of a useful tool here, especially with playing Cobra. Everything else in the MD has pulled its weight quite well.
As for the SB, Gearhulk was sweet originally but now has felt less so. I liked a Wrath effect against go-wide decks but I don't know how much we really need it. I'll keep him for now but he is close to being cut. I also probably want to some GY removal somewhere, which the previously mentioned Ooze would help with.
4x Birds of Paradise
4x Bloodbraid Elf
4x Lotus Cobra
4x Renegade Rallier
4x Voice of Resurgence
2x Felidar Guardian
1x Reflector Mage
1x Thalia's Lancers
1x Thragtusk
1x Tireless Tracker
Spells(12)
4x Eldritch Evolution
4x Oath of Nissa
4x Saheeli Rai
4x Misty Rainforest
4x Windswept Heath
3x Flooded Strand
2x Forest
2x Horizon Canopy
2x Plains
1x Breeding Pool
1x Hallowed Fountain
1x Sacred Foundry
1x Stomping Ground
1x Temple Garden
2x Path to Exile
2x Stony Silence
1x Avalanche Riders
1x Blood Moon
1x Cataclysmic Gearhulk
1x Eidolon of Rhetoric
1x Gaddock Teeg
1x Glen Elendra Archmage
1x Izzet Staticaster
1x Magus of the Moon
1x Obstinate Baloth
1x Qasali Pridemage
1x Reclamation Sage
I probably should have asked before I decided to not make my one card multicolor but really didn't consider it until I was reviewing my score. Again, I don't expect to be re-scored or anything.
Creature - Human (U)
As long as you control another creature, prevent all damage dealt to Gateless Youth.
"My father tells me the city is dangerous but as long he is by my side I'll be safe." -Vena, Gateless Youth
1/1
Backalley Mugging 2B
Instant (C)
Destroy target creature unless it's controller pays 3.
"My father didn't have money the man wanted." -Vena, Gateless Orphan
4 Birds of Paradise
4 Bloodbraid Elf
4 Lotus Cobra
4 Renegade Rallier
4 Voice of Resurgance
2 Felidar Guardian
2 Tireless Tracker
1 Thalia's Lancers
1 Thragtusk
Spells(12)
4 Saheeli Rai
4 Eldritch Evolution
4 Oath of Nissa
4 Misty Rainforest
4 Windswept Heath
3 Flooded Strand
2 Forest
2 Horizon Canopy
2 Plains
1 Breeding Pool
1 Hallowed Fountain
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
2 Path to Exile
2 Stony Silence
1 Avalanche Riders
1 Cataclysmic Gearhulk
1 Eidolon of Rhetoric
1 Gaddock Teeg
1 Glen Elendra Archmage
1 Izzet Staticaster
1 Obstinate Baloth
1 Qasali Pridemage
1 Reclamation Sage
As of now, I want some kind of removal card in the MD but I don't have any. I had Chupa in the Jace version but without the ability to Brainstorm it away I am less excited about that. I would prefer the creature synergize with Saheeli and Felidar. Sideboard is short two slots. I NEED something for Tron/Shift. Blood Moon seems like it would hurt me too much. That said, deck has felt VERY good.
4 Birds of Paradise
4 Lotus Cobra
4 Renegade Rallier
1 Tireless Tracker
2 Felidar Guardian
1 Ravenous Chupacabra
1 Acidic Slime
1 Thragtusk
1 Thalia's Lancers
4 Voice of Resurgence
1 Scavenging Ooze
Spells(14)
4 Oath of Nissa
4 Saheeli Rai
2 Jace, the Mind Sculptor
4 Eldritch Evolution
4 Windswept Heath
4 Misty Rainforest
3 Flooded Strand
2 Forest
2 Plains
2 Horizon Canopy
1 Temple Garden
1 Breeding Pool
1 Stomping Ground
1 Hallowed Fountain
1 Sacred Foundry
1 Cataclysmic Gearhulk
1 Izzet Staticaster
1 Gaddock Teeg
1 Eidolon of Rhetoric
1 Qasali Pridemage
1 Reclamation Sage
1 Obstinate Baloth
1 Glen Elendra Archmage
1 Avalanche Riders
1 Reflector Mage
2 Path to Exile
2 Unified Will
1 Creeping Corrosion
Minimal testing so far but I am convinced that being the Turn 3 Jace deck is a good play to be. You might even want more Jace to be honest.