All 5 of the ally-colored hybrid cards of the Clue Edition are excellent in my opinion, and I wish I could play them but they are not printed in my language, my cube needs that so my friends can read the cards. That's going to be the case of all cards after MH3 too, so I'm frankly a little lost and probably will stop buying cards for the cube.
Now that we got all 5 of the hybrid slip cards, I would like your opinion on running all as a little package. I love hybrid AND modal spells, so I'm very interested.
Fuss // Bother: we already got Basri's Solidarity at one less mana and not needing to attack, but the other half looks great too as a mini Imperial Oath, together looks like a solid card.
Flotsam // Jetsam: this one looks the worst at the left side and probably the worst of the 5, not drawing a card immediatly as even Cease // Desist does, but it plays into the graveyard strategy putting four cards into the bin, and the right side is powerfull. Worried that's not enough.
Push // Pull: Removal and 2 haste reanimation for a turn is great.
Goes Around // Comes Around: Giving red a Overcome at 6 with a 1mana removal is perfect. Probably the best of the 5.
Cease // Desist: The Cease pushes this to good, being graveyard hate in green + draw + lifegain. Desist will come in handy too.
Would you play these cards in a deck that coulnd't cast the two halfs? If not they are probably more mono colour in the colour they share than hybrid.
In my opinion depends on what are you looking for. Village Rites is by far the best card, 1 mana is so much less than 2, and this is more of a 2-1 trick that fizzle removal from opponent. The other two are more interesting if you're looking for a value card, and not a blowout.
How do you feel about Up the Beanstalk? Drawing a card on ETB really makes me want to like this card, 2 mana too, but my cube is on the lower curve end.
Saw Beanstalk Wurm compared to Explore that draws a 5/4, but drawing into your land is half of what makes Explore good right? What do you think?
More than just drawing into the land, it's drawing into the next land that helps it be good. Because if you don't play a land next turn too, it's just a "1 mana" cantrip with no text. The acceleration on this new card might fizzle out before you even get to your 5th land too, meaning it only gained you a turn's worth of tempo and then was a vanilla 5/4 for actual 5.
Yeah, that's about the same of what I was thinking of. A shame, green could use some other good adventures.
I hope no good cards get printed with the Role mechanic. It's such a clunky keyword and there's more and more of these headaches popping up lately. Tempted by the Ring is another recent example.
I don't play with the ring because aside from being extremely clunky, none of the cards really appealed to me. But the role being in one or two cards doesn't seem that bad for me, it's just like a equipment that cames with a token attached to it basically. Does that mean that you won't be playing Embereth Veteran? That cards looks great and somewhat simple. I really like it because the role is fully explained, as in other cards it's not the norm.
For a graveyard synergy deck would you prefer the exact search of Vile Entomber or the constant mill of Mindwrack Harpy that also mill your opp? I think I only have space for one.
Fuss // Bother: we already got Basri's Solidarity at one less mana and not needing to attack, but the other half looks great too as a mini Imperial Oath, together looks like a solid card.
Flotsam // Jetsam: this one looks the worst at the left side and probably the worst of the 5, not drawing a card immediatly as even Cease // Desist does, but it plays into the graveyard strategy putting four cards into the bin, and the right side is powerfull. Worried that's not enough.
Push // Pull: Removal and 2 haste reanimation for a turn is great.
Goes Around // Comes Around: Giving red a Overcome at 6 with a 1mana removal is perfect. Probably the best of the 5.
Cease // Desist: The Cease pushes this to good, being graveyard hate in green + draw + lifegain. Desist will come in handy too.
Would you play these cards in a deck that coulnd't cast the two halfs? If not they are probably more mono colour in the colour they share than hybrid.
Yeah, that's about the same of what I was thinking of. A shame, green could use some other good adventures.
I don't play with the ring because aside from being extremely clunky, none of the cards really appealed to me. But the role being in one or two cards doesn't seem that bad for me, it's just like a equipment that cames with a token attached to it basically. Does that mean that you won't be playing Embereth Veteran? That cards looks great and somewhat simple. I really like it because the role is fully explained, as in other cards it's not the norm.
For people playing Sentinel of the Eternal Watch, can I convince you to play Githzerai Monk instead? What are your thoughts about it.
by the way, rancoredmalone, your cube link is broken