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  • posted a message on Edgar Markov - Low Mana Curve Build
    Legion's landing is probably only played as 1 mana ramp spell that comes with a token. I doubt anyone is activating the ability for value. If you were on some kind of stax build then maybe glass-cast heart would be good. I've Never seen a stax build, but hey maybe you can be the guy who writes the primer on rule of law Edgar.

    Paladin of the bloodstained is a card that exists. If you want more bodies, play Bloodline Keeper instead. Or Mavren Fein. Or Elenda? 4 mana for 3 bodies is just really slow. I'd rather play night's whisper and just cast two separate vampires.

    Urge to feed would be cool if it didn't force you to give up a turn of combat to pump your board.

    Nameless inversion is actually quite good if you have sac outlets or non-creature anthems. It hits a lot of relevant hate bears, and several strong commanders too. You can even use inversion on an attacker and block with the token to kill that creature. Neat.

    Taurean mauler is a giant beat stick without trample or flying. Very few cards in Edgar can prevent it from getting chump blocked over and over so the giant size doesn't do much for you.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    The determining factor is probably comparing the trigger vs just playing another 1 drop or card draw instead. Comparing it to a 1 drop, you could say that in the case of blood-priest you are paying 1 mana for the bodies, and 1 for the drain effect. That means the drain has to on average deal as much damage as simply having two more bodies in play would. There will be times where you have no other party creatures, or you have 2. A fully party is very unlikely. Let us assume then that on average you have a party of 2, which is 6 damage total.
    With pump effects, your vampires will on average be 3/3s. This means that two additional bodies are offering at least a potential 6 damage, possibly more if they attack more than once. The damage potential of just playing two 1 drops instead of this card is better, but I could see the argument that blood-priest dealing direct damage is more reliable.
    In the end, leaning into synergy with the number of bodies in play is probably the better direction as it is what Edgar is best at. It is much easier to optimize for a wide board than it is having a 3+ party. Blood-Priest is by no means a BAD card, but if you have a refined deck list there probably isn't anything worth cutting for it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    The problem with Subira is once your vampires become too big she's a dead card. Also if you want draw immediately, you need to have 5 mana sitting around which Edgar will likely not.
    Not an awful card, but probably one of the last options to consider.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Humble Defector how is this better than Sign in Blood? I guess maybe you sacrifice him with his ability on the stack but that still doesn't sound better than several cheap one shot draw effects that we are not running.


    The card is in early testing in my deck, but here are my experiences so far: I don't pass the humble defector without a promise that it's coming back. It's a bad top deck in the mid-late game, but in an opening hand I might be happier to see it than Tymna as it casts sooner and draws about the same number of cards per turn without dictating how I conduct combat. Untap once with it and you drew 2 cards which is just a sign in blood you can sacrifice. Untap twice it and you drew 4 for 2. After that it becomes clear you are using this card draw faster than anyone else and players try to decide if they should kill it or accept the bribe of being the next beneficiary.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov - Low Mana Curve Build
    Oh wow, I'm glad I found this deck list. I've been refining my deck for a yearish and this list looks like it's basically where my deck was going to end up. It's actually kind of spooky since you've already gone ahead and removed some of the cards I'm currently planning to replace like Impact Tremors and Metallic Mimic. It's like seeing my own deck but in the future, lol. Also thank you so much for mentioning Yawgmoth, Thran Physician. I wouldn't have thought to try a 4 mana sac outlet but he actually does SO MUCH for the deck.

    I'd like to get some thoughts from everyone on the following cards.
    • Dusk Legion Zealot: Is it just me or is this card actually kind of slow? I'm starting to wonder if the draw 1 is worth a 2 mana 1/1. Certainly slot efficient, but not tempo efficient.
    • Purphoros, God of the Forge: People are really scared of this card, but I'm starting to think it might need to go for the same reason as Impact tremors. Purphoros is a powerful card, but it gets cast so late and has no immediate impact unless you have tons of mana and a full hand. Most of the time this card gets me targeted and killed before it can do much.
    • Stromkirk Condemned: I used to avoid this card like the plague since it seemed like it would just lose me card advantage. Now that the deck is much better at refilling the hand though, it's starting to look like a second Legion Lieutenant.
    • Humble Defector: A different kind of reckless card draw. It doesn't draw immediately but it has gotten me politics points while keeping my hand full. Sometimes it stops working if you are the archenemy.
    • Adaptive Automaton: I originally avoided this card for not being a vampire on cast, but now I'm starting to think that any anthem that gets pumped by my other anthems may be worth including. That is, at least until we get new vampires from Zendikar in 2020.
    Posted in: Multiplayer Commander Decklists
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