If Vorinclex dies, its a failure in writing. I can only hope that the exile part is codeword for banish as in 'banish Vorinclex from Kaldheim'. I can only hope based on the look of the saga that while they are climbing to reclaim the sword and fight vorinclex, based on his own stature compared to them in the art, that he is too powerful right now for them to take on.
And also, looks like Tibalt is gonna be a punchline again.
Seems oddly restrictive by not just reading, 'Whenever you use a snow mana to cast a creature spell' or whatever the phrasing would be. I don't think that would be too powerful.
In card design its called a signpost. The signpost here reads 'play colored creatures with snow cards'. This is often used for things like draft.
It seems fine to me as the card is not asking you to pay an extra S to get the +1/+1 counter, just that instead 'did you for a colored casting cost?'.
Holy *****. I designed something very similar to this but it lacked the opponent clause (and double face) because it felt way too good. Not gonna complain as seeing this become real is like enough for me as I wanted to submit it for that make-a-wish event where you got to design a card.
^ list of cards is what me and friends had realized would be bonkers with it.
Edit: A trick you can do is Harmless Offering a Stuffy Doll and then as someone pointed out use Torbran, Thane of Redfell. As you accumulate a bunch of big damage, kill one player through stuffy, then potentially kill another with the damage trigger from Toralf. Such a legendary creature like Toralf thrives off big board states with lots of creatures you don't control.
How exactly does this interact with the legend rule? I guess that when you copy something nonlegendary, it's fine since only one of the copies is legendary even when they now share a name. But can you have two of those in play as long as they copy different permanents? The rule should only care about names, which are different, right?
A bit of irrelevant trivia: It used to be this sort of rule applied to all players which means Clone spells were great at being Assassins in edh before the original Theros set.
I don't what they had in mind when they made Tergrid. It that betrays costs 12 and grave betrayal costs 7, while being an enchantment that does nothing else
I seriously hate this card for EDH. This is NOT fun to have in the command zone.
With that said is this gonna be worse or not as bad as Tinybones, Trinket Thief because you can literally build the deck the exact same way
Am I going crazy or does this mean you can't copy legendary creatures or planeswalkers or one will die? The card is still mighty fine but those seem like significant downsides I haven't seen mentioned?
Copying a planeswalker is fine as one of the common things to do is play a copy of a planeswalker and keeping the new one if the old one doesn't have enough loyalty anymore to be doing anything meaningful anymore.
As for legendary creatures, yes you will be saccing the original as Moritte is technically better as its +2/+2 bigger. This can have an upside however if used alongside Baru, Fist of Krosa or Linessa, Zephyr Mage as you can later return either to your hand then pitch it again for the grandeur ability in edh and having it in the graveyard is preferable than having it on the battlefield.
More snow cards required to make a proper assessment. As otherwise its a hybridization of Mistform Ultimus and Clever Impersonator with a simic identity.
Okay....top 5 best cards in the set without question, maybe THE best. not as flashy as World Tree, but my URZA is this ridiculous
Edit; I have had a minute to process and this is SO pushed. I need to find a list of all the best tribal payoffs in the game, th very best autoincludes for each tribe. anyon have any links to start me off?
Well in my opinion, Maskwood Nexus with Pyre of Heroes is really strong for Rebels as there whole thing is being able to tutor up any creature they need that is also a rebel. And if your whole deck and graveyard is made up of rebels and 'rebels' then you can see where this going for a mono white deck.
It won't replace Mutavault in the traditional sense but it will a good card for snow-centric decks.It is however interesting this is the third land card that snow has gotten that utilizes its lands to deal with creatures and the second manland they have gotten. (Mouth of Ronom, Frostwalk Bastion, Faceless Haven)
Unless there is a disconnect between the story written and the cards: Kaya was hired to kill a monster on Kaldheim. Turns out said monster is Vorinclex who has been wreaking havoc for awhile now and had been completing the animals and people of Bretagard. She tries to kill Vorinclex but Vorinclex actually gets the upper hand and if it weren't for Alrund, God of the Cosmos stepping in and saving both her and Inga Rune-Eyes from Vorinclex by erecting a barrier, Vorinclex would actually have ended both Igna and Kaya's lives. Vorinclex escapes as a mass of oil and metal to another of Kaldheim's realms. Kaya immediately pursues after him.
(Alrund was traveling with Kaya and Igna while disguised as Asi just as Odin was want to do by disguising himself. So its not like he bopped in out of nowhere.)
It's....fine? just as a legendary Snake it's fine, but a serpent that wraps around the world losing a fight to Pelakka Wurm really bothers me. it's supposed to be that when this thing gets loose, the world ends, full stop. I just want one time fr these 'it will take your god and give him a swirlie' cards in the story to have a card that's...virtually impossible to cast/activate and if you pull it off, you win a game you aren't even playing. Just ONCE in a real set, get something lik BFM, just to get across 'oh yeah, this thing would take Nicol Bolas and CURBSTOMP him if it ever actually showed up'
Sacs a coil to tap your Pelakka Wurm, then slitehrs right by to bop you for 6 in the face. Sacs a coil to tap your Nicol Bolas, Dragon-God . Nicol Bolas can't activate its sorcery abilities that turn. Sacs a coil to tap your Maze of Ith. Then slithers right by to bop someone in the face for 6. Maze can't be activated even if later untapped during this turn.
And also, looks like Tibalt is gonna be a punchline again.
It seems fine to me as the card is not asking you to pay an extra S to get the +1/+1 counter, just that instead 'did you for a colored casting cost?'.
^ list of cards is what me and friends had realized would be bonkers with it.
Edit: A trick you can do is Harmless Offering a Stuffy Doll and then as someone pointed out use Torbran, Thane of Redfell. As you accumulate a bunch of big damage, kill one player through stuffy, then potentially kill another with the damage trigger from Toralf. Such a legendary creature like Toralf thrives off big board states with lots of creatures you don't control.
A bit of irrelevant trivia: It used to be this sort of rule applied to all players which means Clone spells were great at being Assassins in edh before the original Theros set.
As for legendary creatures, yes you will be saccing the original as Moritte is technically better as its +2/+2 bigger. This can have an upside however if used alongside Baru, Fist of Krosa or Linessa, Zephyr Mage as you can later return either to your hand then pitch it again for the grandeur ability in edh and having it in the graveyard is preferable than having it on the battlefield.
Lin Sivvi, Defiant Hero
Amrou Scout
Defiant Falcon
Defiant Vanguard
Ramosian Captain
Ramosian Commander
Ramosian Lieutenant
Ramosian Revivalist
Ramosian Sergeant
Ramosian Sky Marshal
(Alrund was traveling with Kaya and Igna while disguised as Asi just as Odin was want to do by disguising himself. So its not like he bopped in out of nowhere.)
Sacs a coil to tap your Nicol Bolas, Dragon-God . Nicol Bolas can't activate its sorcery abilities that turn.
Sacs a coil to tap your Maze of Ith. Then slithers right by to bop someone in the face for 6. Maze can't be activated even if later untapped during this turn.