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  • posted a message on [KHM] Runeforged Champion and the other four Runes— TCGPlayer previews
    Quote from seilaoque »
    man... this is a stupid parasitic mechanic....
    I mean, just 5 runes, and like 2 cards that mention them? why even bother, really?
    Its only parasitic if they don't print more.

    In an alternate reality, Flying was only used in the early sets of MTG but Wizards preferred Horsemanship. In a similar yet different alternate reality, Shadow instead of Flying. Just like how equipment (Mirrodin / Darksteel / Fifth Dawn) or vehicles (Kaladesh / Aether Revolt) could have been parasitic because they were only printed then and Wizards instead ran with the idea of Splice and Arcane.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Niko Defies Destiny— TheAsianAvenger preview
    They probably had a prototype card that was just foretells matters and made it Azorious. Niko probably evolved over time and wound up defying destiny. Such as Niko not originally defying destiny but being some sort of oracle for it. That gets scrapped and flavor shifts around, but they forget to change the mechanical part. I wonder if the Saga was the original planeswalker card in early design.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Cosima, God of the Voyage/The Omenkeel - Kotaku.AU
    Quote from SimicNuggets »
    She only gains that ability if put into exile from that ability right?
    Yep and it has to be by her trigger.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Cosima, God of the Voyage/The Omenkeel - Kotaku.AU
    Seems fine in any format that isn't singleton. In singleton formats like EDH, she feels like she is gonna be a deckbuilding nightmare. As ideally you want the boat swimming around, exiling 3 per hit, then playing a land that came from your opponents decks.

    But if you prioritize the vehicles first, you have to hold back on playing any lands you exiled with them. Then you need to bounce her boat, recast her, wait till your next upkeep, then exile her so you finally start doing the voyage stuff.

    You can hypothetically do this by casting her, cloning her, keeping the fake, returning her to your command zone, then next turn casting the boat.

    This is the one god where I wish their backside was a separate card and both had partner.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Tundra Fumarole— ChannelFireball preview
    Quote from wallycaine »
    Pay SSS, get SSS back. At least it can't hit players as that would make it one of the most busted burn spells ever printed. Tap three snow lands, cast Tundra Fumarole, get SSS back, cast another Tundra Fumarole, get even more SSS back, keep doing this until you run out of Tundra Fumaroles or burn spells and eventually mana for the turn.
    Since it gives colorless mana, it's extremely hard to chain them. Each Fumerole only pays for 1 of the next, unless you've got a way to filter it... And if the filter isn't snow too, then you'll lose the extra mana for the second onward.
    Quote from Courier7 »
    It's pay SSS to get CCC back. It's still mana, for what it's worth. Okay in Limited, most likely.
    Quote from headminerve »
    It doesn't work as I guess you imagine it works, you get back colorless mana, not red mana. So you can't cast serveral fumaroles for only 3 mana. Smile
    Fair.

    However, one cast of it means recasting the Betrayer King from your graveyard for basically free while also removing a planeswalker or creature from the board. And one cast also equates to one free activation of the new 4/3 manland with vigilance.
    Posted in: The Rumor Mill
  • posted a message on [KHM] In Search of Greatness— Duende Gaming preview
    What if we printed Fires of Invention but it only costed GG and only worked with permanents and required you to have another creature out?

    Iunno bob from accounting, seems kinda feels bad if I can't get its full effect for the turn.

    What if we put Scry 1 on the end in case of that?

    Perfection!
    Posted in: The Rumor Mill
  • posted a message on [KHM] Ascendant Spirit— Raphael Levy preview
    Other interesting thing is the last ability. If I am understanding it right, you can just keep activating it which gives her not only an additional +2/+2 in counters, but also another damage draw trigger.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Tundra Fumarole— ChannelFireball preview
    Pay SSS, get SSS back. At least it can't hit players as that would make it one of the most busted burn spells ever printed. Tap three snow lands, cast Tundra Fumarole, get SSS back, cast another Tundra Fumarole, get even more SSS back, keep doing this until you run out of Tundra Fumaroles or burn spells and eventually mana for the turn.
    Posted in: The Rumor Mill
  • posted a message on [KHM] "The Bears of Littjara" and "Mystical Reflection"— Dagoba previews
    Quote from Leithien »
    Quote from soramaro »
    My French is not the best, but I think the final chapter of the saga says "choose a creature or planeswalker. Each creature with power 4 or more you control deals damage equal to its power to that permanent."

    Also, is the transformation to a 4/4 permanent? Can't tell.


    French speaker here, small correction to the translation in the first post

    The Bears of Littjara 1GU
    Enchantment - Saga
    I - Create a 2/2 blue Shapeshifter creature token with changeling.
    II - Any number of target Shapeshifter creatures you control are power and toughness 4/4 (-> doesn't say until EOT)
    III - Choose up to one target creature or planeswalker. Each creature with 4 or more power deals damage to that permanent target equal to its power.

    Mystical Reflection 1U
    Instant
    Choose target non-legendary creature. The next time at least one creature or planeswalker enters the battlefield this turn, they enter as a copy of the chosen creature.
    Foretell U
    Ah so its less bonkers than the initial translation.
    Posted in: The Rumor Mill
  • posted a message on Giant Ox and Raiders' Karve
    <childish snickering>
    Posted in: The Rumor Mill
  • posted a message on [KHM] Reidane, God of Justice and her Shield— Marty Friedman preview
    Reidane, God of Justice: "Hah! Take that! My mere presence makes your lands of snow enter tapped."
    Jorn, God of Winter: [Plays a snow land, it enters play tapped. Then Strolls forward and his snowland untap.] "You were saying?"
    Posted in: The Rumor Mill
  • posted a message on [KHM] "The Bears of Littjara" and "Mystical Reflection"— Dagoba previews
    Quote from m_pathogen »
    Doesn’t that saga make your creatures kill each other if no opponent has something with 4 power?
    Potentially yes. It also makes your opponents creatures do the same thing. As it doesn't state your creatures do this,just that each creature does it if has 4 or more power.
    Posted in: The Rumor Mill
  • posted a message on [KHM] "The Bears of Littjara" and "Mystical Reflection"— Dagoba previews
    Everyone talking about it as a one time removal or one time copy for your own stuff. They miss out on the big factors. Its instant, and its 2 mana. Which means it can be socketed into a Isochron Scepter. If you want to have a creature enter the battlefield as a legendary that isn't itself legendary, use Spark Double. If you want a reliable way each turn to create a copy, use token generators like Awakening Zone.
    Posted in: The Rumor Mill
  • posted a message on [KHM] "Smashing Success"—MagicBlogTK preview
    Aftershock: The OG 4 mana destroy a land or artifact, but it also could destroy a creature. Punched you in the gut for 3 as thats hard removal, not damage based removal.
    Demolish: At first wasn't so bad, but soon became the most generic and reviled of the bunch with its many reprints.
    Sunder from Within: Looks similar to Demolish on the surface except it has Arcane, which meant other cards could at least splice onto it to bolster its effects.
    Icefall: Looks similar to Demolish except it was actually reusable.
    Violent Impact: The cycling variant of Demolish.

    Then we come to...Smashing Success: Its technically better than Demolish. And it does reward you with mana, but it feels like the land destruction is the tacked on part as you can tell with how the card is designed they don't even want to reward the player with a singular treasure chest for doing so. Probably because of Goldspan Dragon but that thing already creates broken nonsense so its their own fault for printing that dumb dragon.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Mothership 1/12— Starnheim Unleashed and Dual Strike
    different card, same artist for attached image.
    Posted in: The Rumor Mill
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