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  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from Deruvid »
    Welcome to the forum, Sensei.
    Are you really running Arbor Elf and Garruk with no Utopia Sprawl or is that a typo (am I just blind?) I agree that if you're only running 4 1-drop mana dorks and 4 BTE, then SLC isn't going to fit well with your deck. You'd have to turn either the Finks or the Geist into Birds of Paradise (or some other 1drop dork) if you wanted to run SLC consistently. Other than that, the deck looks like a pretty traditional list.

    I'm interested in your thought process behind choosing numbers for your "Other" cards, for searching. I've always felt Oath was weak because it only digs 3, but at one mana, and contributing to devotion, I"ve been loathe to cut it as it helps early consistency. That left me trying to decide how to choose between Summoner's pact, Primal Command, and now Once Upon a Time. I can't deny the power of OUaT to help smooth opening hands and find Nykthos. So how many slots do I devote to OUaT vs straight-searching with Pact or the swiss-army-knife solution in Primal Command?

    Oath of Nissa
    +Plays early to fix land/dorks
    +Can find Planeswalkers
    +Contributes to Devotion
    -Only digs 3, no searching

    Summoner's Pact
    +Gets exactly what you need
    +Can play the search target same-turn (mana efficient)
    -Can't play early, doesn't help fix
    -Consumes 4 mana from next turn

    Primal Command
    +Versatile, interactive
    +Gets exactly what you need
    -Slow, Can't play search target in same turn

    Once Upon a Time
    +Super efficient at smoothing opening draws
    -Only digs 5, no searching

    My current set up only affords 7 slots for these cards, but maybe I need to reassess how helpful they are vs some of the other utility cards in my deck.


    Thx:D
    Whoops, I forgot to list the Utopia Sprawls, my bad.
    Now that I think about it I may be better of without Oath because I'm not really trying to find or rely too much on Planeswalkers and OUaT also finds me creatures and lands without loosing momentum on the early turns. I'll try 4x OUaT and 4x Pacts. That opens up 2 slots, maybe for Tireless Tracker?

    Tbh, I also struggle with the perfect split between tutor and dig cards. I think it strongly depends on your overall game plan. My list is more aggressive and wants to finish the game with Craterhoof Behemoth as fast as possible by searching it via Summoner's Pact. For that reason I choose Pact over Command, its just faster and often I don't have to bother with the costs a turn later. With hard-to-kill minions like Finks/Geist I want to ensure that my board stays long enough to make 'Hoof lethal. Event if that plan fails and I have to grab something like Hornet Queen against Jund I don't want to wait a turn until I play it with the chance of it being discarded.
    If you're playing a deck with lots of silver bullets or very important creatures for closing games you need more tutors to have the right answer to a problem.
    If I where to play a slower more grindy list I would definitely play Command over Pact.
    To get most out of OUaT you don't want to run low on targets and to consistently have it in your opening hand less than 3 copies isn't recommendable.
    I wouldn't go over 3 Primal Commands, except you're going all in Eternal Witness + Command Combo.

    Without knowing your list and gameplan it's hard to say what split to play, but I would suggest 4x OUaT and 3x Commands.
    Hope that helped^_^;
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Hi guys,

    I'm new to the forum but a long time green devotion lover.
    I am currently working on a build for MKM series next week and would like to hear your opinions.
    Here's the Decklist:



    Main focus here is to maintain devotion & creatures longer with Kitchen Finks and Strangleroot Geist. I tried Steel Leaf Champion, but even for Mono Green it's sometimes hard to get GGG, and chaining BTEs into Champion doesn't work, sadly.
    I expect a lot of red decks as well as Jund/Death's Shadow with tons of removal. Wanna give them a hard time Wink
    Questing Beast is in testing mode, but with all the Planeswalkers like W6 and Oko I think it might be useful. I also stick with Garruk because he's just the best fit for the deck.

    Any suggestions are welcome, especially for the sideboard.

    Cheers
    Posted in: Big Mana
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