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  • posted a message on Three Random Hate Bears
    Parader of the Disloyal 1B
    Creature - Human Rogue (R)
    Permanents opponents control can’t have counters put on them.
    2/2

    - Prevents + planeswalker abilities but not negative ones. Also prevents a lot of other stuff, but is one sided to avoid combos on your end.

    Veil weaver 1G
    Creature - Spider Shaman (R)
    Reach
    As Veil weaver enters the battlefield, choose a nonland card name.
    Whenever a player casts a spell with the choosen name, each of that spell's controller's opponents draws a card. Those players and permanents they control gain hexproof and spells they control can’t be countered until end of turn.
    2/2

    - It should be worse than meddling mage as you may still cast your spell. As such it functions as a meddling mage for combo decks and against combo decks, but against creature decks it is far worse.

    Misotheist 1W
    Creature - Human Townsfolk (R)
    Players can't cast Legendary spells.
    2/2

    - Not one sided since its ability is so broad. This effects Planeswalkers now as well.
    Posted in: Custom Card Creation
  • posted a message on A Proposal: White needs "X"
    One option that could work as CA for white is Pull from Eternity but back into hand? It won't work for sideboard cards like a wish but can interact well with many other cards and could be sometype of CA or quality for white.
    Posted in: Custom Card Creation
  • posted a message on Five Cards for God Tribal
    I'm not going to dispute your credentials or anything - I just don't really understand what you're trying to get across. The principal that I see is Power limited by "Grace"/Interactivity, which . . . I'm just not sure what you mean or how to apply that to these designs. Are you saying they are weak? That they or the the concepts they embody are not "graceful? I apologize if this seems rude, but I just don't understand your critiques - may you provide a step by step of how this principal would go about to create a card? Thank you.
    Posted in: Custom Card Creation
  • posted a message on Five Cards for God Tribal
    In what way? You post a lot in response on these boards and seem to have an idiosyncratic design philosophy that I am trying to get a sense of.
    Posted in: Custom Card Creation
  • posted a message on Five Cards for God Tribal
    They all seem pretty self-sufficient.

    What leads you to believe they need any help?


    IDK - it's not like Eldrazi needed the help. Or Demons in Kamigawa, or Dragons, or Krakens, or even to a certain extent Dinosaurs etc. Sometimes there are one of effects that help big creatures.

    But mostly - just for fun Smile
    Posted in: Custom Card Creation
  • posted a message on [THB] Nightmare Shepherd
    Quote from NerdSoda »
    Quote from sainthyacinth »
    speaking of value plays you can hard cast your elder titans with Shepherd on the battlefield get their evoke and then get a mini 1/1 titan . . . get their "evoke" trigger again and if they live get their attack trigger.


    The token will also sacrifice itself, so won't get to attack with it. You WILL get the ETB though.


    Ah, Oops, but still pretty cool. They're good evoke triggers to begin with
    Posted in: The Rumor Mill
  • posted a message on [THB] Nightmare Shepherd
    speaking of value plays you can hard cast your elder titans with Shepherd on the battlefield get their evoke and then get a mini 1/1 titan . . . get their "evoke" trigger again and if they live get their attack trigger.
    Posted in: The Rumor Mill
  • posted a message on Five Cards for God Tribal
    Happy 2020 Y'ALL! Just some random cards that help God cards.

    Uninhibited Believer W
    Creature - Human Cleric (C)
    God spells you play cost 1 less to cast.
    More Gods means more ears for my prayers.
    1/2

    Faithful Pilgrim 1G
    Creature - Elf Cleric (C)
    When Faithful Pilgrim enters the battlefield look at the top five cards of your library. You may reveal a God or land card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
    I want to believe in something, but I need to see it with my own eyes first.
    2/2

    Oil-Slick Zealot 2B
    Creature - Human Cleric (U)
    Clerics you control have +1/+1 for each God you control.
    Sacrifice a Cleric: add B to your mana pool.
    Faith is a fuel and it is in our veins, to start the engines of the gods we must first bleed.
    2/2

    Seductive Missionary 3R
    Creature - Human Cleric (U)
    When Seductive Missionary enters the battlefield or whenever you cast a God spell, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn.
    To be seduced by the power of the Gods is no crime, it is a blessing.
    2/2

    Prismatic Priest 4U
    Creature - Merfolk Cleric (R)
    You have devotion equal to 7 for each color.
    Creature you control that have restrictions as to when they may attack or block may attack or block as if they did not have those restrictions.
    Shackles are for mortals
    3/5
    Posted in: Custom Card Creation
  • posted a message on [THB] The Commanders Brew Preview - Underworld Breach
    Use it with brainfreeze - two mana 3 card combo:


    Led (storm count 1, let's say 3 non "combo" cards in grave, lets say 52 cards in Library, 3 mana), cast BF from grave on yourself (Storm 2, 6 non-combo cards in grave, 46 in library, 1 mana), cast LED from grave (storm 3, 3 non-combo cards in grave, 46 in library, 4 mana), cast BF from grave on yourself (Storm 4, 12 non-combo cards in grave, 34 in library, 2 mana), Cast LED from grave (storm 5, 9 non-combo cards in grave, 34 in library, 5 mana), cast BF from grave on yourself (Storm 6, 27 non-combo cards in grave, 16 in library, 3 mana), Cast LED from grave (storm 7, 24 non-combo cards in grave, 16 in library, 6 mana), cast BF from grave on yourself (Storm 8, 37 non-combo cards in grave, 0 in library, 4 mana), From this point instead of BF you opponent and thus having to pass the turn or being subject ot graveyard shuffle cards, just recast LED and cast grapeshot multiple times.
    Posted in: The Rumor Mill
  • posted a message on 5 Mono Colored Tiny-Leader Legends to Finish off the Year
    Yebohem, the Sword Piper 2G
    Legendary Creature - Elf Shaman Warrior (R)
    Trample
    Whenever Yebohem, the Sword Piper deals combat damage to a player or planeswalker, reveal cards from the top of your library until you reveal a creature with power equal to or less than this Yebohem, the Sword Piper's power. Put that card onto the battlefield, then put all cards revealed in this way on the bottom of your library in any order, then place a +1/+1 counter on Yebohem, the Sword Piper.
    Some musicians play with strings, others with swords. Their melodies are equally entrancing.
    2/2

    Inluog, Brief-lived Genius 1UU
    Legendary Creature - Aetherborn Wizard (R)
    When Inluog, Brief-lived Genius enters the battlefield, exile the top three cards of your library face down.
    When Inluog, Brief-lived Genius leaves the battlefield, reveal all cards exiled with Inluog, Brief-lived Genius. Put all artifact cards revealed this way onto the battlefield and the rest into your graveyard.
    T: Exile the top card of your library face down.
    Hedonism of the Mind is just as pleasurable as that of the Body.
    2/1

    Gozyj, the Gravedigger Prince XBB
    Legendary Creature - Skeleton Nobel (R)
    Deathtouch
    When Gozyj, the Gravedigger Prince enters the battlefield, each player puts the top X cards of their library into their graveyard. Then you may choose a creature card in any players graveyard with converted mana cost X or less and place it onto the battlefield under your control.
    If life is a hierarchy, then surely those who dig the graves are on top.
    2/2

    Detej, Praiser of the Week 1WW
    Legendary Creature - Human Cleric (R)
    Creatures you control with base power and toughness 1/1 or less get +2/+2.
    Meekness is a strength that the strong fear and do not understand.
    3/3

    Lomfzu, Pyre Auger RRR
    Legendary Creature - Devil Shaman (R)
    Haste
    Whenever a creature or planeswalker dealt damage by a source you control this turn dies, exile the top two cards of your library. Until end of turn, you may play cards exiled this way.
    T: Lomfzu, Pyre Auger deals 1 damage to any target, and 1 damage to you.
    If you want to know the future, you need to burn the present to the ground.
    2/2


    Posted in: Custom Card Creation
  • posted a message on 10 Multi-colored Uncommon Spells
    @ReapThaWhirlwind:

    Yep Rat form makes a rat

    Black doesn't get it's own fight cards so this needs green to work . . .

    Not sure I get your critism for recollection? The effect mills (blue) and then return to the top (green) and third (blue). Third is not the best, but is a minimal effect that plays on the flavor of a memory (coming from the graveyard) being a premonition (third from the top).

    Mutual Libation was made to be a Oblation type card. Doesn't target and becomes mutual to account for the shift in power level from rare to uncommon. All told it is a bit weak - but you can break the symmetry of it by not running permanents such as UW control decks.

    Searching for 2 basic lands is about 3 mana depending on the set and dealing 4 damage is about 3 mana? 5 damage seems way too much for 2 mana. Even for a punisher type card. Browbeat was 3 mana afterall. Lava blister is IMO an anomaly because that was back when land destruction was only 2R instead of 3R or more that we have now. Not sure about the damage, but I could be very wrong.

    This card is a redshifted Brainbite. Replacing the draw for impulse draw. Lowering mana because impulse draw is so much worse than draw. Not sure how it can be seen as overpowered?

    I feel creatures in grave give this card its flavor - ancestors coming from beyond the veil. . .

    Sure it can shuffle back into the library, but these effects usually destroy (and not many cards regenerate anymore - but I can just add the anti-regeneration text in). And just going off angraths fury, even if this card only effects creatures with power 4 or more, seems like 5 mana is a hard limit on removal plus damage.

    The search effect sounds like a rare ability not an uncommon. But I could probably drop the cost and have this be a really unusual combat trick?

    Posted in: Custom Card Creation
  • posted a message on 10 Multi-colored Uncommon Spells
    Thank you! Ratform was a formatting typo left over from Snakeform where I got the inspiration from.

    I'll make your edits to Recollections and Protection.

    Posted in: Custom Card Creation
  • posted a message on THB Twitter preview- Allure of the Unknown
    just like the Teferi, Time Raveler+Possibility Storm lock - if you have T3feri out this becomes just a 5 mana draw (since they need to cast the card as soon as the spell resolves). The T3feri/Storm Lock and T3feri/Allure also work with Lavinia, Azorius Renegade.

    With the above Locks and Value Engine you have the following weird 4C Shell to build around (there is about 16 cards to play around with, which you can put in Fae of Wishes for search, or build towards a DTT shell):

    4 ~ Threat ~
    4 ~ Removal -
    4 ~ Other ~
    4 Lavinia, Azorius Renegade
    4 Allure of the Unknown
    4 Teferi, Time Raveler
    4 Possibility Storm
    4 Thoughtseize
    4 Opt
    4 ~ Mana Generator/Color Fixing ~
    20 Lands
    Posted in: The Rumor Mill
  • posted a message on 10 Multi-colored Uncommon Spells
    Ratform UB
    Instant (U)
    Until end of turn, target creature loses all abilities and becomes a black rat with base power and toughness 1/1 and deathtouch.

    Tombstone Piledriver 3BG
    Sorcery (U)
    Return target creature card from your graveyard to the battlefield, then it fights target creature an opponent controls.

    Prescient Recollections UG
    Sorcery (U)
    Put the top 4 cards of your library into your graveyard, then draw a card. Then choose a card in your graveyard and put it into your library third from the top. Then choose a card in your graveyard and put it on top of your library.

    Mutual Libation 1WU
    Instant (U)
    Each player chooses a nonland permanent they control and shuffles it into their library, then draws two cards.

    Prescribed Burning GR
    Sorcery (U)
    Target opponent may have you search your library for up to two basic land cards, reveal them, put them into your hand, and then shuffle your library. If they don't, deal 4 damage to any target.

    Impulsive Extortion 1BR
    Sorcery (U)
    Target opponent reveals their hand. You choose a card from it. That player discards that card.
    Exile the top card of your library. Until the end of turn, you may play that card.

    Friends' Return 2BW
    Sorcery (U)
    Return two target creature cards with total converted mana cost 4 or less from your graveyard to the battlefield.

    Ancestral Protection 3GW
    Instant (U)
    Prevent all damage a source of your choice would deal to you this turn. Exile a creature card from your graveyard for each 1 damage prevented this way. For each card exiled this way create a 1/1 green and white spirit token.

    Humble the Strong 4WR
    Instant (U)
    Destroy target creature with power 4 or greater, then Humble the Strong deals 4 damage to that creature's controller.

    Three Dimensional Tactics 1UR
    Instant (U)
    Creatures with first strike you control gain flying until end of turn and creatures with flying you control gain first strike until end of turn .
    Posted in: Custom Card Creation
  • posted a message on [THB] MTG Instagram Spoiler: The Binding of the Titans
    Is this the first monogreen mill card? Mutual mill, but still - maybe a hint that mill may bleed into green going forward?
    Posted in: The Rumor Mill
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