- Humphrey01
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Member for 4 years, 5 months, and 21 days
Last active Thu, Nov, 23 2023 03:32:41
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calibretto posted a message on The Lost Caverns of Ixalan Common ReviewLove reading through the thoughts on these types of write ups. Look forward to seeing the other colors.Posted in: Pauper & Peasant Discussion -
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Reinventing the Wheel posted a message on The Lost Caverns of Ixalan Common ReviewAncestral Reminiscence - Bad - Worse Rain of Revelation. There are a lot of good card draw options currently.Posted in: Pauper & Peasant Discussion
Brackish Blunder - Cubeable - It is to be seen how good Map tokens are. In general, I don't think this bounce spell is particularly good, because you only get the upside if the target is tapped. Admitted this card is instant speed, but it isn't that suited for tempo decks. Ephara's Dispersal is much better than this card.
Cogwork Wrestler - Borderline - It's a cheap artifact creature that is ill-suited to tempo. That being said, it mostly is a trick for killing 3/1s. In artifact matters strategies it is important to reach a critical mass of cheap artifacts. But outside of that this is underpowered.
Didact Echo - Borderline - 5 mana is a deathknell for this card. The cantrip is nice, but even the flying is not guaranteed. Descend 4 is also a lot of work for blue. Sure there are a ton of surveil spells in blue, but the main way of filling the graveyard is from instants and sorcies which is the main reason Tolarian Terror is so good. Anyway, this card isn't bad, but has a lot working against it.
Frilled Cave-Wurm - Borderline - At best a 4/5 for 4 in blue. Blue has enough good 4 mana cards to not need to consider this. And again descend is kind of awkward — unless you build specifically for this.
Inverted Iceberg - Cubeable - Another cheap artifact. This one becomes a decent late game threat, but it is unlikely what it'll warrant an inclusion outside of dedicated cubes.
Marauding Brinefang - Borderline - Ward 3 is nice, but hexproof is much better. Likewise cycling U is better than islandcycling 2. Striped Riverwinder is likely to forever to take the spot in the cube that this card would likely occupy. It's nice that we are getting more landcycling, but after the Lord of the Rings set, it is unlikely that many of these cards will find a space.
Oaken Siren - Borderline - Decent mana generating creature for artifact decks. Flying and vigilance are good keywords to have; this card reminds me of Hovermyr. Overall eh, but it will find a home in artifact cubes.
Orazca Puzzle-Door - Borderline - Another cheap artifact. I'm not going to pretend that this will be played in anything that isn't a dedicated artifact cube.
Out of Air - Cubeable - Sure it's restrictive for being 2 blue, but having your Essence Scatter double as Cancel late game is pretty neat. Sure it is worse than Counterspell and Mana Leak, but those are some of the best common counter magic printed ever and most decks running Counterspell are looking for redundancy in counter spells as there are often more than one spell you want to stop.
Pirate Hat - Borderline - Pirate synergies ahoy. Mostly you won't get the discount, so it's probably a bit over-costed. It is important that you get the loot on attack, rather than on combat damage. Still, it seems awkward to get going, but it's nice to see blue equipment.
Relic's Roar - Bad - This gives your cheap artifacts something to do. Mostly these temporary power-toughness granting spells haven't been quite good enough, or a little bit too awkward to set up. Why mess around with something like this when you can play black and straight up Murder the opposing creature in question?
River Herald Scout - Cubeable - This is good. A colour-shifted Seekers' Squire is going to be fine. It might not be the right fit for your cube, but it is certainly good enough.
Sage of Days - Cubeable - Seems like a fine creature for stacking the top of the library. Mostly it's going to be worse than Sea Gate Oracle because this card doesn't put the card into your hand. 3/2 body is more relevant than a 1/3.
Shipwreck Sentry - Bad - Yeah, kind of bad.
Song of Stupefaction - Borderline - Seems fine with descend, but likely isn't going to make that much of a splash considering that blue wants to play so many instants and sorceries.
Unlucky Drop - Bad - Most sets have something like this, and in most cases it isn't going to be fast enough for cube. Not just that, but giving your opponent the choice, always makes these worse.
Waterwind Scout - Cubeable - This is fine, but I got really sad when I realised the 1 mana 1/1 flier than makes a map is uncommon and instead we get this. A 2/2 flier that generates a token for 3 mana is pretty standard for blue now. It depends on how good a map is compared to a 1/1. I'm guessing slightly better, but Eldrazi Skyspawner is likely to continue to hog this slot. I think Waterwind Scout is worth testing because I think explore is better than I'm giving it credit and I get to chose which creature explores too.
Waylaying Pirates - Borderline - Seems fine, but too inconsistent to be worthwhile. Again in an artifact cube...
Summary: A decent amount of cubeable cards, but nothing especially good. Explore is likely pretty decent. A lot of random artifact nonsense, but outside of the craft card, nothing that really draws you into playing artifacts. -
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Al_Z_Heimer posted a message on Wilds of Eldraine ReviewThere is also Realmbreaker's Grasp. I agree that booth of the Arrest-type cards are better than Cooped Up. The can't be sacrificed argument doesn't really count, because you definitely don't want to spend 3 mana for the ability, while you have anything different to do, which gives your opponent more than enough time to do anything to the creature if they have anything to interact with it.Posted in: Pauper & Peasant Discussion -
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Kartigan posted a message on Wilds of Eldraine for PauperGrabby Giant seems pretty powerful, not totally sure what I'd do with it though.Posted in: Pauper & Peasant Discussion
Ratcatcher Trainee is a card I want to like, but those adventure cards that "curve backwards" never seem to play as well as I'd like them to. -
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Kartigan posted a message on Wilds of Eldraine for PauperI think the problem with Mocking Sprite is that I've always found Goblin Electromancer to be super underwhelming and I think a 3 mana version would be even weaker.Posted in: Pauper & Peasant Discussion
The Flick a Coin is a neat concept, pretty hard to gauge if all of that adds up to a decent effect or if it is just too weak. Probably best in a spells matter package unsurprisingly thanks to the cantrip. -
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Vannatar posted a message on [NEO] spoiler discussionSo if you Ninjutsu it in and it deals damage to a player, then that turn it's just a draw rather than a loot, which would be the case for all future turns. The cheaper Ninjutsu and far more reasonable casting cost to body ratio is quite nice, but then again, how often were you actually casting Ninja of the Deep Hours? Additionally, after you get in once and draw your card with Ninja of the Deep Hours, you're likely not getting in again unless you can pick it up and Ninjutsu it again off of a flyer or unblockable creature, so... this kind of leads me to believe that this Moon-Circuit Hacker will be just as good if not better.Posted in: Pauper & Peasant Discussion -
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Al_Z_Heimer posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant Discussion
They do give you the exact same tempo disadvantage as any other tapped land, except, that you and up with an additional card in your hand. Cutting fixing because of 2 drops is not a good reason. It's not like you usually play 10 tapped lands in a deck.Quote from Reinventing the Wheel »Do people still run the Ravnica Karoo lands (Azorius Chancery etc)? I think the turn 2 play is important for a lot of decks so I've been tending to cut them. Their effect is still really strong, but I feel having all 10 in cube is a bit over kill. -
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CatParty posted a message on Commander Legends 2020 Spoiler DiscussionI always go with old border when possible - I'm proud of my AN Witches in my cube - but I will be getting an extended art version with Seb's art for my Nice Art Binder.Posted in: Pauper & Peasant Discussion -
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MrEng1neer posted a message on Commander Legends 2020 Spoiler DiscussionYeah the cascading dino is an easy in for my cube.Posted in: Pauper & Peasant Discussion -
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ColossalDreadmaw posted a message on Banned and restricted announcement next weekThey´ll ban Uro and introduce another broken simic card in Kaldheim, it's just the way things are right nowPosted in: The Rumor Mill - To post a comment, please login or register a new account.
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seems a worse mizzium skin
a courser in white. not crazy exciting and not bad either. dont know about the symmetric draw.
if you can reliably pump it to 3+ power its not a bad card. I kinda doubt it though.
reach is always nice in red, but how many lands are you going to drop after turn4? not much or you are losing anyway.
i like onedrops in blue, because theyre scarce. being a (weak) combat trick as well seems interesting. the mill can sometimes bite you back though.
i guess you have more party members in white than red on average, but its not an effect im interested in tbh.
flash is always very nice, especially in blue. if this replaces itself, its a strong pseudo removal
this is another puzzle piece in the +1+1 theme, but i think we already had its effect. anyway i like flexible bears.
im not too big a fan of pumpspells, but i like this one. 5 damage on a card is always scary.
(greens) deathtouch onedrops has always played nice for me and this one finally comes with a useful creature type. def trying to squeeze it in.
most likely an upgrade of Angel of Mercy on most boards.
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im surprised the card is missing, but i think we agreed on borderline, because a 1/1 token isnt a real card 1/1s in general are pretty useless and being a token makes it too fragile.
Dismissal is quite good in spells matters, because it offers a body being a spell and removes a blocker. That also makes it quite useful in the all bounce deck, where you just run a manowar in every slot.
main problem is its sorcery speed.
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Yeah, it looks like magic is/was a racist game which wotc has to react to cuz of events. and there are still tons of cards you can (mis)interpret with the reading that black means skincolor and not magical faction. now everybody playing mono white decks will be closely looked upon.
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Just sayin
#savetheplanet
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I assume we are at the dawn of the big 21st century ethnic genocide. An anti-white one.
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