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  • posted a message on Grixis Control
    Hi everyone,

    I've been playing Magic for a couple years and I've bounced between Grixis Control and Grixis Shadow depending on the meta and my mood.

    From what I gather (and also a good explanation in the Grixis Control primer over at MTGNexus: https://www.mtgnexus.com/viewtopic.php?f=33&t=194&sid=137d79c335833d4ecf2c996d385c8ab4), Grixis Control can be played a couple different ways. You've got Burkhart decks, sometimes Grixis gets more midrange-y, and you can play Grixis as Tap-Out control.


    I'm really partial to Draw-Go and I've also looked through Patrick Chapin's books on Magic and on Deckbuilding and in even the most draw-go builds of Grixis Control, I don't see us playing a instant-speed finisher that allows us to win on the spot (Empty the Pits). While Grixis has impactful late-game spells, none of them generally win the game on the spot. Even when Jace got unbanned there was debate over not playing Jace if you were going to run Search for Azcanta. Even Grave Titan doesn't immediately win you the game, nor does Kalitas (he's OP in creature matchups and against graveyard decks), so I do wonder why we don't play Empty the Pits in pure draw-go fashion at opponent's end-step.

    The reason I ask is because if we're able to stick Jace, Kalitas, Grave Titan, Gearhulk, or really any other kind of bomb then we are generally already winning and it just helps us close out the game faster than Creeping Tar Pit beats or Snapcaster beats (all the while this does give opponent time to top-deck removal that stops that gameplan).

    TL;DR:
    As I understand it, Empty the Pits is really the only kind of instant-speed finisher that will win the game on the spot. Does anybody know of any other similar spells for Grixis Control? Has anybody tried using Empty the Pits as the late-game bomb? If you did, how did you build the manabase because Empty the Pits does get a bit greedy?


    P.S. Has anyone tried to make a hybrid Grixis Control/ Grixis Shadow deck that can transform between the two? Shadow gets played as a late game threat (you want to disrupt and discard and shock yourself before dropping Shadow), so why not run just two Shadows alongside two Tasigurs and make a core around Shadow, Tasigur, card-draw and cantrips, and upgrade the counter suite of Shadow? They're similar builds and depending how you've built your Shadow Deck or Control Deck, they gameplan is the same (there's the same core in terms of number of finisher creatures and card draw--mainly opt/visions/thought scour).


    Thanks for reading and the discussion.

    #LetsGetGrixyWithIt
    Posted in: Control
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