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  • posted a message on Living End
    I've been running a 1 of skelemental in my mainboard with one more in the sideboard for the UW control matchup and planeswalkers, and have to say, been fairly impressed in limited sample size (12 rounds, 7-3-1 overall record across 3 local tournaments). Sometimes it can be dead (tron or whirza) but I generally find the deck to perform well enough already against those kinds of decks for it to not matter, particularly with 2 mainboard K command (which has also been doing serious work for me). Even if humans dumps a couple creatures in the bin I care more about resolving a living end with enough board state to close the game in 1-2 turns and their creatures are smaller anyway.

    I've been debating Skelemental vs. Sandsprinter, as both would serve a similar purpose for me (pressure planewalkers and control decks), with sandsprinter as a more versatile option and less one shot. But skelemental is too sweet for me to pull it right now.

    Saw a couple spicy-ish lists recently, one running mainboard seasoned pyromancer and one running mainboard jund charm(?). I assume the pyromancer is to give the deck somewhat of a grindy midrange plan while still advancing your combo game plan, and jund charm is i guess anti-dredge tech and a pyroclasm against humans and thopter tokens? Any thoughts on these two cards? Both seem a little clunky, but im just a jank local combo player.

    Also - thoughts on Rotting regisuar for extra pressure / clock when facing counter decks or grave hate? Love it in standard lol.
    Posted in: Combo
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