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  • posted a message on [Primer] Goblins
    I was thinking the same, but probably its more fun than good. The serious contenders for 8 Whack in my opinion would be the destroy artifact adventure and the new rare land.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Just to make one thing clear, it's not my intend to say that Rancor has to go for sure. Just that it's an direction worth testing.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    I am not that much into theory crafting as I tend to test the cards one by one. So I take my build slot the cards in and then test them. If I like them I they stay If I dislike them I go back to the old version. And I'm trying to do this for every card. But as the MH cards are so expensive to acquire It took me some time to grind the Hexdrinkers on MTGO. Therefore my queue of cards to test is pretty long.

    But I also strongly considered dropping the 3 drops all together. Same as I am considering dropping Rancors. With all the new toys we got it looks viable. I strongly believe that we are keeping cards like Rancor and the 3 drops just out of habit, as we are so used to them being mainstays in the deck for to long. So at least for me its a big emotional hurdle to pass before I remove them. But there is a high chance that we might be better of without 3 drops and Rancor.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Is there anyone still running classic 8 Whack in here? Because I'd love to post my Eldraine spoiler conclusion somewhere. And this seems most suited. While I'd love to also include vial gobbos in it as I really like the deck, I honestly don't think that I have the expertise to do so.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    So as I am playing the deck for some time and have posted here with my other account (for which I unfortunately lost the login data), I just want to mention all cards which could be at least of some interest for us. I will mention the bad choices which would fit us too. Just to point them out, because maybe we are wrong and someone finds success with them, or at least to warn inexperienced players.

    • Questing Beast this card is worth testing for sure. Even though 4 mana makes it probably borderline as we've seen with other cards before, it has 6 abilities relevant to our deck. While it may not end up in the mainboard I can see it replacing Thrun, the Last Trollin some sideboards.

    • Yorvo, Lord of Garenbrig this card is a serious contender for Steel Leaf Champion even though it lacks evasion it will have more toughness than our elf the turn he is going to attack the first time and will become scaringly big if he stays on the battlefield for some turns. If it would not be a legendary I could see it as 4 of in the deck maybe even replacing Steel Leaf.

    • Syr Faren, the Hengehammer this card is tricky to evaluate. While I see it's potential it also is a great risk. If the opponent decides to kill the creatures surrounding him or targeted by him we can easily end up with a bad 2/2. While the legendary rule keeps us from playing him as a playset (which I think is good) this card is probably the hardest to evaluate. It can end up really strong, but it can also prove to be bad. Also the 2 devotion aspect is an upside for us.

    • Wildborn Preserver this card in my opinion is overrated. Especially because we got so many decent 2 drops now, I don't think that this will make the cut. While the ability seems relevant at first glance, I think the goal of our deck is to curve out as efficiently as possible. And if your follow up to this guy is a 3 drop you cannot use it's ability. So you end up with a 2/2 where you could have 3 Power or hasty 2 Power instead. But the biggest downside I see is that this guy suffers from the same problem as Reverent Hunter: He dies to every common removal spell played in Modern. Therefore I can see our opponents waiting for us to spend our mana on him just to kill him with the ability on the stack, letting us waste a turn worth of mana. I can only see him played as a pseudo 3 drop replacing Steel Leaf Champion and his buddies, which doesn't seem likely. As an additional downside it lacks one devotion which I don't think is made up by his abilities.

    • Kenrith's Transformation this card is more than welcome in our creature removal suite. While obviously not beating out on dismember it can at least be a substitute to creature based removal spells like Savage Swipe and Nature's Way . While I don't see it in the mainboard it can be a sideboard option. 3/3s are nothing we cannot deal with and it does replace itself so we do not get 2 for 1ed. As it also deals with abilities it could be a sideboard card against problem creatures like Wurmcoil Engine, Death's Shadow, Ulamog, the Ceaseless Hunger and many other creatures we otherwise have problems dealing with.

    • Rosethorn Halberd while being a some kind different version of Rancor I don't see any reason to play this. If the equip cost would be lower it would have a chance. But as it stands the only advantage it has is that it still gives devotion after the equipped creature died. Additionally it would lessen our creature count and make us even more vulnerable to get 2 for 1ed. Considering that we got so many good creatures within the last sets, its probably more likely to replace our Rancors with more creatures instead of adding more versions of them. Considering all the problems mentioned above I would not play it at all.

    • Wildwood Tracker this guy would be a decent 1 drop one and a half years ago, before we got Pelt Collector and Hexdrinker. It is worth to mention that the only human in our deck is Experiment One therefore it should be a 2/2 most of the time. But sadly he does not grow our evolve creatures due to his strange design. As it stands now it does not make the cut in Modern. While probably being playable in Pauper. There is no reason to play this card unless you are on an ultra budget or just using it as a stopgap while acquiring the better one drops.

    So this was my opinion on all cards which can somehow be considered for the deck. As I am writing this post there are 2 green cards not spoilered yet. So I dont expect them to be that much of a gamechanger. But if one of them turns out to be at least somehow playable I'll update this post.

    I don't know if you like this post or not but I had a fun time writing it. So if you don't mind I'd like to do this for future sets too.

    Posted in: Aggro & Tempo
  • posted a message on Stompy
    Keep in mind that our deck has always run powerful 3 drops. And prior to Steel Leaf no one had evasion. Steel Leafs stats alone would have made him played. The Evasion is just an awesome addition. So I think it won't be that much of a downside to play the new 3 drop guy.

    The 2 drop seems risky. But the other thing that I see is that we are getting tightened up on our slots. A year ago we were grieving for a better one and two drop. Now we have plenty of options to choose for both.
    Posted in: Aggro & Tempo
  • posted a message on Stompy
    This list looks pretty decent even though I would not play Tranquil Thicket as coming into play tapped can really hurt you. I would prefer Hashep Oasis or normal forest.
    Posted in: Aggro & Tempo
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