The combination of the playset of Duskwatch Recruiter and the 3 Vivien, Champion of the Wilds works as far as card draw
The recruiters can't activate when flipped, but usually I get the value I need out of them by the time that they do flip.
I removed the Huntmaster of the Fells because my main plan is to play out tons of werewolves and lords, then flip all the werewolves and keep them flipped, which doesn't work well with huntmaster, which loves flipping back and forth.
I loved the art for Sage of Ancient Lore because every time I played it it was game-winning, because I could either flip it that turn, or flip it on my turn and have a huge attacker next turn.
I added return to nature for some enchantment/artifact removal / graveyard hate mostly to avoid problematic enchantments (our playgroup uses pacifism a lot)
The current and potentially final decklist is this:
I am just debating if I want to add in another Arlinn Kord. The reason why I used Howlpack Resurgence was because it grants Trample, something many werewolves want. Luckily you'll notice I also added Breakneck Rider, which not only equals Howlpack Resurgence for power buffs, but also grants trample to my attacking creatures. The Village Messengers often end up being huge threats, which was surprising! They come down, and if I can flip with help from Geier Reach Bandit, it becomes a buffed up menacer with trample if I have my loreds out. Often it leads to awkward blocks which help me push damage through.
Anyway, I think this deck is nearly completely sorted out! Thanks for all the help!