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    posted a message on [CLB] Horn of Valhalla — LOTUS CHANNEL preview
    Yeah forgotten realms writers just kinda decided to fold egyptian, norse, and greek gods and myths into their cosmology back in the late 80s with manual of the planes. Kinda lame and uncreative if you ask me but whatever. Buncha vedic gods are in there too somewhere.
    Posted in: The Rumor Mill
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    posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    Quote from Dontrike »

    Quote from buffntuff »
    Honestly the arguments against this stuff just break down to "Change is scary and I don't like it." Tough tootin! We live mortal lives on a planet that is hurtling through the universe at insane speeds, at no point is anything not changing. You either learn to roll with it or it breaks you. Pick one!

    This just goes in the "You can't criticize something" pile and that's an awful idea that you just have to accept things just because. Are you saying that you've never complained about something in your life changing?


    You don't have to accept anything! You can be as miserable and angry as you like! Or you can learn to do the things you enjoy and not do the things you don't enjoy and waste 0% of your time telling folks who can't fix it for you how you want it fixed. Or if you're really daring you can try and get together with all the other aggrieved folks and start a discord to coordinate a harassment campaign targeting wotc with the intent of making their lives and jobs miserable until they stop doing this universe unbound bull hooey. It's seedy but it works.

    Posted in: The Rumor Mill
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    posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    Quote from soramaro »
    Quote from buffntuff »
    Honestly the arguments against this stuff just break down to "Change is scary and I don't like it." Tough tootin! We live mortal lives on a planet that is hurtling through the universe at insane speeds, at no point is anything not changing. You either learn to roll with it or it breaks you. Pick one!
    When I look at the DND cards that are coming out now, I feel nothing. They're not new additions to Magic's multiverse. They're all just goofy fantasy characters that get put on Magic cards because people already like them in another product that is otherwise completely separate. Aside from very pragmatic reasons like the product making money, I still fail to see the creative through-line that had to lead here.


    Nothing has to lead anywhere and no one is entitled to an explanation from anyone or anything and you're absolutely asking the wrong people for one anyway.

    If you want the "creative" answer it's probably just that they keep doing these dumb supplemental commander products because it's a popular format and it fills a hole in the schedule and by dipping into the well of forgotten realms they don't have to split up a team who is already busy coordinating creative for 4 standard sets a year. Also BG3 was originally supposed to be done by now so hasbro wanted to do a cross-marketing push. But I'm just speculating.

    And stop with the "wizards sold out" stuff, this game was created as paper gambling and then built on the back of a 30 year old financialized market that inherently by its very design privileges people with money over everyone else. This is a pay to win game and it always has been outside of limited. There is no world in which a CCG with scarce cards sorted by both rarity and power could approach something like a creative work with purely artistic and completely non-monetary intentions. If there was a "creative" goal here then wizards would be printing every card on demand at cost.
    Posted in: The Rumor Mill
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    posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    Honestly the arguments against this stuff just break down to "Change is scary and I don't like it." Tough tootin! We live mortal lives on a planet that is hurtling through the universe at insane speeds, at no point is anything not changing. You either learn to roll with it or it breaks you. Pick one!
    Posted in: The Rumor Mill
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    posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    Alright I've skimmed this thread and now I definitely want to put together a commander deck solely out of crossover cards. When people ask me what I'm playing I will tell them I'm playing a Stranger Things CCG (please advise if there's a simpler way to get to 5 color than mike and eleven).
    Posted in: The Rumor Mill
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    posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    There's a lot going on in this thread but I just wanted to say H*ll yeah I love jumpstart this news is amazing everyone play jumpstart with me aaaaaaaaaaaah
    Posted in: The Rumor Mill
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    posted a message on Secret Lair Benefitting The Trevor Project
    Kinda want to get these just for the sleeves on arena. Still kinda nuts to me how many people get triggered by the pride badge on apex legends. I would like to make more people online uncomfortable.
    Posted in: The Rumor Mill
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    posted a message on [SNC] Bootleggers' stash — MTG Korean facebook
    Been contemplating on running Bootleggers' Stash in Chatterfang, Squirrel General for Commander and I've come to the conclusion that it isn't worth it. I'd much rather cast Treasure Map for 2 rather than pay 5G to enable my lands to produce Treasures which stops you from casting your own spells unless you have a way to untap lands during your opponents turns to produce the Treasures like with Seedborn Muse and Awakening.

    In a format where mana curve matters to where you want to have more room to cast more spells in one turn is better than just casting a Bootleggers' Stash and having to pass the turn or having to wait a turn when your opponents could potentially combo out for game though in the case with other 5 or 6 mana value enchantments like Doubling Season it isn't as restrictive on how many spells you cast a turn.


    You can tap treasures on your opponents turn, you know? You can tap them when they come into play, they're not creatures.
    Posted in: The Rumor Mill
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    posted a message on [SNC] Bootleggers' stash — MTG Korean facebook
    Quote from buffntuff »


    I mean it's about mana generation. It's green. It's the "Channel" color. It would be weird in any other color and broken in colorless.


    Actually it would be totally fine in red, as red makes lots of treasure tokens anyway and has that "theme" in basically any other set so far.

    In this set every color has treasures, so its neither green or anything, could totally be colorless for that matter alone, as treasures are nothing special in any color regarding this set.

    What makes it green is the coupling to lands, as green cares about lands especially, not so much about treasures.


    I mean other colors get like one or two treasures for jumping through some hoops. Between this and the tap for a treasure guy with no hoops, it's green. I think originally treasure overall was planned to be much more red hence Goldspan Dragon to represent the idea of "temporary" mana, but in this set it's pretty firmly shifted over to red green and green gets the big guns.
    Posted in: The Rumor Mill
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    posted a message on [SNC] Lagrella, the Magpie — Commander Rules Committee preview
    Quote from Grixh »
    It's not actually ambiguous as it is, but maybe "that are each controlled by a different player" would be better. That's the Agadeem's Awakening approach. "For each player, choose up to one target creature that player controls" also works, but is kinda long.


    "For each player, choose up to one other target creature that player controls" , might be long, but its MUCH cleaner to read and you do exactly that and you are fine.

    The confusing part is that instead of making clear its one for each player, you get the "any number" at first, which kinda implies at first that you get many targets per player, while its then reduced to "controlled by different players" , so its a convoluted way to express the meaning of an effect.

    The "For each" template is more along the logic a programmer would write code, makes it clean to understand whats going on.

    The WotC template is more like "do that , except dont do that" , which is just confusing to read.


    I think for each would imply they would have to choose once for each player, or it at least implies that each of these would execute individually but they in fact execute all at the same time as a single effect. But also I don't know if there is a less complex way to word this because the programmer version of wording this would be a for each nested inside a when trigger. See: Acererak the archlich

    Plus there's the real boring reason that it's slightly shorter to word it the way that it is on the card.

    "When [cardname] enters the battlefield, for each player, exile up to one target creature that player controls until [cardname] leaves the battlefield."

    "When [cardname] enters the battlefield, exile any number of target creatures controlled by different players until [cardname] leaves the battlefield."

    You'll note they even shortened the cardname in the second cardname. Edit to add, well it looked shorter the first time I wrote it dot dot dot
    Posted in: The Rumor Mill
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