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    posted a message on Secret Lair: The Astrology Lands
    These are cool.

    Capricorns are a type of personality, the sea-goat thing makes a lot more sense in ancient babylon. Essentially a symbol of the god Ea (or Enki), it was frequently depicted on stone tablets known as kudurru. Kudurru were used mainly to mark land granted by kings to governors or vassals, and Ea was the god of water and also civilization, so it was under his auspice that such land grants were made and expected to be kept. So essentially the god Ea and the sea-goat or goat-fish were associated with accomplishing a great deed or achieving a difficult goal, particularly within a traditional civilized system. I think an argument could be made for white or white/black but modern readings of capricorn tends to emphasize the ambition more than the tradition aspect.

    Anyway it's astonishing to me the expectations y'all have of a game that's just a few steps removed from gambling. Literally founded on the premise that you'd ante up cards. This game launched with game-breaking "rare" cards that would wipe the floor with any chuds who didn't cough up enough dough to win games. The only "fair" way to play this game is if everyone gets random packs and passes them around and even then it's still a coin flip to see if you get mana hosed later. It's blackjack with airs.
    Posted in: The Rumor Mill
  • 1

    posted a message on Kamigawa neon dynasty Theme Boosters
    You spend a card to get three mana off your commander? I mean I don't doubt there's some kind of combo that makes it decent but I don't think it's an auto-include unless you just have extra space or something.
    Posted in: Speculation
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    posted a message on Kamigawa neon dynasty bundle box leak
    I still think it's pretty funny that all this is over a motorcycle, a vehicle invented something like 135 years ago. It's probably the least futuristic thing in this set full of skyscrapers and robots and such.

    I get that it's about how you feel about technology rather than anything rational and you can feel like the weird robots are sorta magicky but you saw a motorcycle the other week and it's lame to see a real life thing in your fantasy card game, but it's still very funny. Next up, some outrage over a gramaphone card.
    Posted in: The Rumor Mill
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    posted a message on Kamigawa neon dynasty Commander deck names leaks
    I'm guessing we're going to see ability tokens back. and I feel like buckle up could go either vehicles or equipment.
    Posted in: The Rumor Mill
  • 2

    posted a message on [UNF] Mothership 11/29 — Unfinity sneak peek
    I feel like a lot of this thread is "we have this thread every week" territory but I wanted to chime in as a long time player that I actually do like this stuff. Been playing for an ungodly like 21 years now and magic is more dynamic than it's ever been. So many more options for how to play this game instead of being weirdly trapped in block cycles and hoping your LGS has the cards you read about in the duelist or whatever. I get how it's been frustrating for the collectors, but I gotta be honest I got no respect for collectors of any stripe. Life is meant to be enjoyed, not hoarded or assigned a cash value.
    Posted in: The Rumor Mill
  • 6

    posted a message on Secret Lair MSCHF
    I dunno if I would describe it as product fatigue exactly, but it makes me a bit sad that this is just at this point wotc stepping into the fun indie card mod scene and sucking up the money and attention just cuz it can. I was kind of into it when it first started and it was still them commissioning regular artists and having some fun with it (loved that serum visions) but now it seems like the point of these is more just to make weird collabs and have one-offs to push paper. A lot of me wishes that mtg overall kinda stayed in a middling semi-profitable limbo, now that it's hasbro's literal best-selling property it feels like there's a lot more pressure on the game to keep hasbro afloat instead of doing its own thing or standing aside and letting cottage markets for custom cards live on their own.

    Just something I've been thinking about here on the third visit to the plane that made mtg a breakout hit.

    I swear I'm not just mad that I can't get a whole deck of full-text lands
    Posted in: The Rumor Mill
  • 1

    posted a message on Secret Lair - International Women's Day 2020
    What's great about this is that pretty much all of the financial success wizards has enjoyed in the last 5-10 years is from expanding the appeal of this game to folks who are not people in this forum. This game is doing great and making a %#$& load of money and a huge cultural splash and none of it has anything to do with the people in here flipping out about a product that highlights and supports women.

    Y'all didn't spend enough money to force the company to only cater to you, so they had to go and find other sources. You can cry about it but that's the fact. No amount of hate-tweeting mark rosewater is going to make you the primary market target again. You are irrelevant, not because the company is "woke" or hates white men but because solely targeting you as a consumer means losing a ton of money they could otherwise be making. Not selling this product means losing money.

    At this point your weird power-trips about "anti-consumer" nonsense are just white noise under the sound of the money printers.
    Posted in: The Rumor Mill
  • 3

    posted a message on Secret Lair - International Women's Day 2020
    Quote from ccc1522 »
    *GASP* hOw dARe yOu?!?! You HAVE to buy this product or youre a BIGOT!!!!!!!


    Incredibly normal and unbothered response.
    Posted in: The Rumor Mill
  • 1

    posted a message on 5 New Secret Lairs to be announced on Feb 14
    “The only worthwhile thing in this game are cards I can flip for profit.”


    Let's be real, the paper stock market is just as much a game as the game itself
    Posted in: The Rumor Mill
  • 1

    posted a message on 5 New Secret Lairs to be announced on Feb 14
    Quote from Magiqmaster »
    So why don’t we run Secret Lair through local game stores? The short answer is we can’t logistically, at least not without drastically raising the price and taking significantly longer to get the product to you.

    Secret Lair is what is known as a “short window print to order” product. It requires having a single uniform ordering point, otherwise there’s no way to monitor the time cut-off. Also, with print to order, you want a single uniform shipping point. In addition, we want the product to get to as many players as possible (and yes, we’re working on the global reach issues) and many players do not have easy access to a local game store.

    I don't get why shipping these Secret Lair cards to LGS costs more; they could be included with other releases like Ikoria, for example. It sounds a bit bogus to me, but it might be true. Who knows?


    I mean, if you want to produce a product only for the people who pre-order it, it doesn't make much sense to add a middleman who then ships it to you. If you want to sell something with a limited window to order, it also doesn't make sense to do it through an lgs since they have to reply back with signups somehow and coordinate orders. You could try, but it's just not going to work as well as direct sales.

    If you're thinking of it more like a from the vault type situation, then that removes the whole limited window, secret revealed shortly before, bespoke nature of the product.
    Posted in: The Rumor Mill
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